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Quote from: Atherus on July 16, 2025, 06:30:42 pmI just went through this backtracking the map multiple times. Elric already said it earlier, but i'm guessing it's what happened to me:the 13th zodiac stone from the end mission
I ended up back at Limberry to find my last treasure after an exhausting search.
Also there are no treasures in Deep Dungeon to my knowledge unless you are talking about Move-Find items.
Quote from: 3lric on November 07, 2021, 01:10:54 amId double check a list online. You are likely missing something, as this has been tested quite a bit. Remember some propositions are seasonal. And thank you. Glad you enjoyed it.
Quote from: Rurusachi on July 14, 2025, 12:29:29 pmIf you send me a patch for your modded rom I'll fix it for you so the editor can load it. Even if you don't plan to use the editor for it I'd at least like to figure out what's wrong.Oh the patcher tells me that your patch is made for a different rom than the version I have (and that the editor is made for). If I ignore the warning I get errors when loading the rom with the editor (I can click past them but it will definitely cause bugs). Do you get any errors or warnings when you load your rom with the editor?
- No problem. If you have any more questions just ask me
- There is a Prize table for each region (Targ, Camoa, etc.) + 1 Grand Prize table for each auction. The prize tables have 8 item slots. Each slot is 4 bytes, a 2-byte item id + a 2-byte story progress requirement. If the current story progress is below the requirement then that item will not show up in auctions (This is set to 0 for all prizes in vanilla). If you want to hex edit this then the first Prize table starts at 0x05404578 and the first Grand Prize table starts at 0x05404818 (check the editor for which tables are used in which auction. They're not 100% sequential).
- I'm not sure what exactly the problem is. Do they just not use the abilities? How exactly have you tried?
- I'm pretty sure I've figured out Blue Magick in the editor. There's both a bit-flag for "Learnable by Blue Magick" and a field for which ability is learned.
- know where the Job Requirement descriptions are but I haven't added them to the editor yet (Kinda. They are editable in the string tables but not in the Job Requirements tab). The editor supports adding additional Jobs and Job Requirements. The problem is that the Job Requirement descriptions are right in the middle of a string table (instead of at the end) so I need to write a small hook that handles extra Job Requirement descriptions properly.
The editor currently can't change AP costs for Passive and Reaction Abilities. I'll add that in a future update.
Quote from: Rurusachi on July 10, 2025, 04:19:53 amI don't really know what's going on here. You'll need to explain what you've changed for me to be able to help. Or make a patch of your modded rom and send it (not the rom itself. I'd recommend bsdiff for making patches)
Quote from: Rurusachi on July 14, 2025, 12:29:29 pmOh the patcher tells me that your patch is made for a different rom than the version I have (and that the editor is made for). If I ignore the warning I get errors when loading the rom with the editor (I can click past them but it will definitely cause bugs). Do you get any errors or warnings when you load your rom with the editor?
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