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June 14, 2025, 03:06:57 am

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91
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.2
Last post by Wolfric - May 19, 2025, 02:36:51 pm
Holy cow this is amazing! You should absolutely submit this to other sites like romhack.ing and romhacking.net, I'm sure many unaware of these tools could be lured!

Quote from: SuperiorDonut on May 18, 2025, 02:52:44 am(Btw, if a forum moderator reads this, the verification questions, asking for trivia from the original final fantasy tactics game (which I have not played and thus have no intuition for to be able to answer the question) took 1/3-1/2 as long as writing this message did! I hope it is made more lenient/less specific in the future!)

You're not wrong, it's a super archaic filter. I struggled A LOT trying to make an account (And even joined and searched keywords on the Discord to find answers). They should definitely make it simpler, for it is aggresively unintendedly gatekeeping.

Hopefully they do read this, 'cause I don't see where else to post it (Don't see a forum board for suggestions or w/e).
92
FFTA/FFTA2 Hacking / Re: FFTA : Mission Item Fix 1....
Last post by rrs_kai - May 18, 2025, 06:58:31 pm
Quote from: Stacatto on May 16, 2025, 04:18:33 pmI know this is a very old thread at this point. First off, thank you for the mod!

I am curious, does this fix the Shara/Babus bug where you can be locked from having one or the other? It seems strange to me that so many mods are built on the US version instead of the EU version when that fix is in place in the latter.
The Shara/Babus bug is not fixed. I used the nightmare tools to make this, and it suggests using the US version. They might work on the EU rom, or they might not (offsets are different).
93
Help! / Re: [Solved] Skill Set Swappin...
Last post by Sorceress - May 18, 2025, 03:00:50 am
Because I didn't remember. After searching through this forum, I looked at my old posts and made the connections. Unfortunately my memory isn't as sharp as it once was!
94
Help! / Re: Skill Set Swapping results...
Last post by Nyzer - May 18, 2025, 02:58:26 am
I don't see the point in trying to do something you were told wouldn't work, especially since you're moving the abilities between skillsets anyway. You could have just continued swapping abilities
95
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.2
Last post by SuperiorDonut - May 18, 2025, 02:52:44 am
Do you think you would be able to make a generalized no-music patch? It's always kinda bugged me that I can't play this game with the music muted. The OST is great, but I've heard each song for dozens of hours (literally) over the years and I can't listen to it every time I replay it anymore hahaha. I just mute the game, but the sound effects are great and I miss getting to hear them (aside from maybe the menu stuff; attacks, spells, etc. I've never gotten sick of though haha).

If such a thing already exists, or I'm just super oblivious and such an option already exists in game I apologize! If it doesn't though I would tremendously appreciate it if you are able to! :)

Thanks for your work here in general regardless! I'm looking forwards to seeing what comes from the increased flexibility that rom hack makers will have in the future due to the efforts of you and your predecessors in the editor space :) I've seen mention of shrike saying that nu mou bows are possible now! Stuff like that is awesome!

(Btw, if a forum moderator reads this, the verification questions, asking for trivia from the original final fantasy tactics game (which I have not played and thus have no intuition for to be able to answer the question) took 1/3-1/2 as long as writing this message did! I hope it is made more lenient/less specific in the future!)
96
Help! / [Solved] Skill Set Swapping re...
Last post by Sorceress - May 18, 2025, 02:43:23 am
Hello! I can't imagine I'm the first person to have this issue, but after combing through many posts here I couldn't find exactly the same problem. If you can, please let me know!

SOLVED: So, so sorry. I'm absentminded and mixed up the skill set names in FFTactext. Oof.

EDIT: I asked a question about blue mages last year, and someone responded stating that you can't switch generic job skill sets due to hardcoding...is that only for player characters? In game, with the edits I made below, enemy Wizards and Oracles are able to cast the spells assigned to them in FFTPatcher.

In FFTPatcher, I switched the Wizard's skill set (0B) with Yin Yang (10) and vice versa. For clarity, this means Wizards should cast Yin Yang magic, and Oracles should cast Black Magic. In game, the equipped skill "Black Magic" is grayed-out and replies "No abilities can be used" despite my character unlocking Black Magic spells with JP.

Additional information in case it means anything lol:
Job ID for Wizard is 50, Job ID for Oracle is 55.
I removed 3 abilities from skill set 0B and added them to skill set 10 (Frog, Poison, Death).
I changed skill set 0B to only have R/S/M: Counter Magic, Absorb MP, MA Up.
I changed skill set 10 to only have R/S/M: MA Save, Magic Defend Up, Move-MP Up, and Any Weather.
I removed all Element 4 spells from skill set 0B.
Both skill sets are set to "Default" in the Action Menus.
Enemy Oracle and Wizard Job IDs are swapped in ENTD.

I hope this all made sense! Please ask for clarification if you need it. I sincerely appreciate any help; I've been working over 50 hours on this one darn edit and I can't figure this issue out. Thank you!
97
Help! / Re: Unused Celia and Lede Form...
Last post by Nyzer - May 18, 2025, 01:04:29 am
You need to use the initial set of slots - before the generic humans. Plenty of those slots are unused or redundant. And yes, they need to have matching IDs. Just export and reimport the images into suitable slots for this.
98
Help! / Unused Celia and Lede Formatio...
Last post by echofaith - May 17, 2025, 11:39:11 pm
I am trying to make 2 new uniques units using the unused Celia and Lede slots, but I have 2 problems with the formation sprites.

First problem is that it seems that mixing up the 2 numbers in the formation sprites section from FFTPatcher can sometimes mess the UNIT image.
Testing with the unused Celia job (3A), by default it has 0 in UNIT(Chapter 1 Ramza), and 8D in WLDFACE (Celia Portrait). But if I change the UNIT to say 17 (Agrias), the formation UNIT wont show properly. I would need to switch both numbers to 17 to make it show properly, but that also changes the portrait. Seems like both numbers are tied in some way, though portrait number seems to work just fine regardless of the UNIT one.

Second problem is about using the unused Portrait slots (61--70 and 9D--9F). When I try to use them in game, it seems they render just fine, but it seems an extra glitched image spawns on top of it. I want to know if there is a way to fix them, or is the only option to replace used ones? I only tried a few random ones and the last 2 (9E and 9F)
99
FFTA/FFTA2 Hacking / Re: FFTA : Mission Item Fix 1....
Last post by Stacatto - May 16, 2025, 04:18:33 pm
I know this is a very old thread at this point. First off, thank you for the mod!

I am curious, does this fix the Shara/Babus bug where you can be locked from having one or the other? It seems strange to me that so many mods are built on the US version instead of the EU version when that fix is in place in the latter.
100
War of the Lions Hacking / Re: Formulas 1E & 1F Ignoring ...
Last post by Sorceress - May 15, 2025, 03:00:16 pm
That's what I thought, dangit. Thank you so much!
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