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Topics - Fenrir90

Help! / Crystal's Abilities and Learn Rate Question
August 04, 2012, 10:57:22 am
I have a few question regarding the crystals and the learn rate. I'm looking for some clarifications.

So, how does this % work for the crystal? I remember reading somewhere on the forum about the % being connected to one another but never offered any explanations as to how and I can't seem to connect to dots. So yeah, I'm missing something. I do know the Learn Rate % is related to enemy unit/guest's and what abilities they will have.

Learn Rate: The higher the %, to more likely they'll learn (spend JPs) that ability.

Crystal Ability/Abilities (PSX, don't know about PSP version): From my experiences with crystals, regardless of the ability that you pick to learn from it. You end up learning all abilities from that dead unit regardless of your choice. Is this a bug or is this how it's suppose to work? I've always wondered why the game specifically ask which ability (singular) you want to learn, but end up learning all abilities on the list.
The Lounge / Zodiac Braves in FFT
July 01, 2011, 02:59:56 pm
The 12 Zodiac Braves... Now that I think about it, you actually recreate the Zodiac Brave legend in FFT. Here is what I've come up with. You have a roster of 16 people. You can knock out Boco, he's a monster. Worker 8, hell he's not even human so he's out. Byblos, same as Boco. Cloud, not even from this dimension so he's out. So, 16 - 4 = 12.


I'm not counting Alma since she can't be recruited and doesn't travel with the other characters, she's also more associate with the Lucavi as an host for Altima/Ultima (somewhat of a host, but manages to break free later).

So here is some food for thought for you guys. A day has 24 hours, let's divide that by 2. You get 12 right.

The 12 Zodiac Braves are associated with the 12 hours of the day (Light/Good/Heroes/Saviors/etc).

The 12 Lucavis are associated with the 12 hours of the night (Darkness/Evil/Demons/Corruptors/etc).
Does anyone know Marge Funeral/Marcel Funebris's Japanese Job name is?

I remember hearing a few years back in the early days of when FFT came out (more or less a few months after it being release) that his job name was "Pope" and he was referred by this title within the game in the Japanese version, so I'm trying to finally confirm if this is true or not. Google isn't helping much, but nevertheless, I'll keep trying.

High Priest Description (PSX Version): A messenger of God who has the highest authority in the church. His words are powerful enough to alter the fate of a nation.

Source: In-game description (Hack the character into your party rooster and press select to read the description).

Also found this through googling...

005 Holy Knight
006 Ark Knight
007 Squire
008 Ark Knight
009 Holy Knight
00A Duke
00B Duke
00C Princess
00D Sword Master
00E Pope                      <-
00F Draguna
010 High Priest

Source: http://www.ehow.com/info_8284940_game-cheats-final-fantasy-tactics.html

05 Holy Knight    Delita2
06 Arc Knight     Delita3
07 Squire         Algus
08 Arc Knight     Zalbag
09 Lune Knight    Dycedarg
0A Duke           Larg
0B Duke           Goltana
0C Princess       Ovelia
0D Holy Swordsman Orlandu
0E High Priest    Funeral          <-
0F Dragoner       Reis
10 Holy Priest    Zalmo

Source: http://www.gamefaqs.com/ps/197339-final-fantasy-tactics/faqs/17555

So, anyone who actually played the Japanese version of the game can confirm this whether this is true or not.
Help! / Editing Traps/Adding Traps
August 29, 2010, 07:32:31 pm
Is there a way to edit traps/add more traps into FFT PSX? I know in FFT PSP there are more traps, but this one caught my interest the most.

This next bit is an unused game element that is apparently still on the UMD.

A trap in the multiplayer Melee Mode called the "Summoning Circle," which would activate a random summon magick when sprung.

Source: Gamefaqs faqs of FFT: War of the Lions.