Thanks, xjamxx. I did a brief search myself but only found some dead links. It's good to know someone was able to help!
Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.
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QuoteMy old man and I at the Renn Fest a few weekends ago. (I'm on the right obviously)
Quote from: Daydreams5 on October 12, 2018, 12:29:29 pm
Oh, but wouldn't I be able to work with an ENTD more or less the same way as a battle in the main scenario (from vanilla) works? As in, once I trigger the battle, I activate a switch to save this battle as "complete"? (implying it's a single chance to catch the character)
And yeah, it would be a monster to begin with, I was thinking of something like a "rare species" which you were meant to either tame or kill, get it?
Well, in the sad case which it isn't possible to code/hack it into the game (at least not in a sufficiently quick manner), thanks anyway
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