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June 15, 2024, 11:20:14 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Nyzer

941
I don't know why you wouldn't just make your own topic, but no. The extra palettes can't be used by party members.

There might be an ASM hack to enable it, though. But I have no idea. And don't expect it - if it exists - to be usable on PSP.
942
Well, necroing an old topic isn't the best way to go about asking.
943
Call of Power: Chapter 1 to 3 / Re: Shishi
April 13, 2017, 03:57:43 pm
Bit of advice - try to check the dates of topics, and occasionally the profile of the user you're trying to ask a question to.

You posted in a year-old topic, asking a question to someone who hasn't been to FFH for seven months. It's not terribly likely that they'll reply.
944
Help! / Re: Event Sprites - Are they extractable?
April 13, 2017, 12:04:35 pm
They're known as EVTCHRs, and there's a bit about them in the Event Instructions wiki. I'd recommend looking at UnitAnim and LoadEVTCHR.

I've never done anything with 'em myself, so that's about all the info I can offer you.
945
I definitely am. It's got my recommendation as... uh, someone who occasionally edits an ATTACK.OUT file.

My credentials maybe aren't so impressive. :P
946
Two bugs noticed so far:

1) The InstructionViewer says SpriteMove uses +YYYYY,+ZZZZZ,+XXXXX when it's actually +XXXXX,+ZZZZZ,+YYYYY.

2) When you're trying to type in the Find window, typing N immediately triggers the "Find Next" option.
947
Event Editing / Re: First attempt at event editing.
April 07, 2017, 12:47:01 pm
The wiki, as well, has EVSP 1.91 available on it, and I'm pretty sure that's where I picked it up from.
948
Link your new image, but I can almost guarantee you that you're using more than 16 colors at once again. Also, the formation sprite has nothing to do with the Shishi sprite at all, that's imported separately.
949
Event Editing / Re: First attempt at event editing.
April 07, 2017, 12:20:49 pm
QuoteHINT HINT USE THE THING.

:v


The only reason I hadn't recommended it from the start was because I'd not yet gotten a chance to use it, and wasn't sure if any possible broad sweeping changes might throw someone off who's still learning from the outdated event tutorial. Especially when you said in the second paragraph:

Quotethis entirely-new tool shares nothing in common with [the previous version] aside from the concept.


Definitely not ignoring it, I promise! Taking it for a spin is still on my to-do list. :P
950
Event Editing / Re: First attempt at event editing.
April 07, 2017, 12:56:26 am
When I was using that old Config, it had been the one that came with the patch suite in the EVSP folder, though IIRC the one in the Compiler folder was the current one. Or at least less old.
951
Event Editing / Re: First attempt at event editing.
April 05, 2017, 10:40:06 pm
I do believe so.

It might be slightly difficult to set up a Petrified unit, though. She'd need to take two job slots on her own - one with permanent Petrify and one without. Teta/Tietra, for example, is automatically and permanently dead IIRC.
952
Event Editing / Re: First attempt at event editing.
April 05, 2017, 09:57:52 pm
Do not use Unit 02 for Nightstar. Those single digit unit numbers are reserved for party members, and trying to use them will often screw your event up. You want to use the 80s & 90s, typically, with 80s being for enemies.

Quote from: Xifanie on April 05, 2017, 10:50:25 pmyou should never use a Unit ID different from the unit's Main ID. Otherwise, I'm pretty sure it checks for the Main ID before it does the Unit ID, and you WILL get a conflict someday, so just get used to assigning a Unit ID that is identical to that unit's Main ID. For EVERYTHING ELSE (generic human/monsters, EVTCHR only units), 0x80-0xFF are always safe to use. It's just that vanilla uses 0x80 and goes up from there.


---

QuoteI feel like I am supposed to put something in between each dialogue point...


Well, the dialogue's functional, but it'll be a boring event to look at. No one's doing anything. You literally just have Ramza and Nightstar staring at each other, unmoving. Well, not quite unmoving. The only person you've set to stand still there is Ramza - everyone else will be using the walk animation while staying in place. You probably want Ramza walking in, spotting Nightstar from behind, moving closer, having Nightstar turn to face him after he talks, having some minions spawn or walk in, etc. etc.

Also, the first dialogue has Ramza's sentence cut off and spread across two pages. You don't want that. Whenever possible, you want each sentence to start and end on the same page. You've got three lines per page, with the very first line of any dialogue being used for the unit's name.

You also don't have any of the commands for closing the event in the usual transition-to-battle setup - the Conditions for Winning or Ready! overlays.

Granted, when you're learning you just want to take baby steps. And, like I said, the event looks functional, aside from Nightstar being Unit 02.

Two pieces of advice, though: first, if you're going to event edit, you'll want to download the newest Config, copy it into the EVSP folder, and get used to its changes as soon as possible. There are several commands only available in it that will come in handy - specifically, I had a lot of trouble trying to force units to enter water during events because they will not do it for a WalkTo. EVSP before Raven's recent update doesn't properly match up with the changed/new commands, but the wiki should be perfect, so use that as your reference.
Or you can just download Raven's recent update and work with that - I'm assured that it uses all the most current commands. I just haven't had a chance to try it personally yet :P

Second, learn how to edit directly to a savestate. Without that, doing things like precise SpriteMoves or action-oriented events will be abysmally tedious. You probably won't be needing it for simple talking events, but if you really want to sink your teeth into this stuff and make action events like this one, it's a godsend.
953
QuoteFirst let's look at the Palette box.  You'll notice it has 16 rows of 16 boxes.  The first row is your sprite's basic palette (and the ninth is it's portraits corresponding palette.) 

You must make sure that your sprite never exceeds 16 colors (or 32 counting the portrait)

Locate Image on the command bar. The count colors used button will let you know if you have too many.


If the colors are whacked, you did the palette wrong. Copying your image into GG and using Image > Count Colors Used says you're using all 32 - sprite and portrait - at once. Only half of those colors can be loaded at any time.
954
QuoteDo you know if there is a way to "import" all what have you done on a PSP hack to a PSX version on the patcher?


Not really, but the good news is, with the PSP limitations, it should be relatively easy to copy over most of what you've changed from the Patcher/Shishi/Tactext/events. The Patcher might be the worst of it with how much there is to edit with it, but you can run it multiple times, so you can just go tab by tab, change by change with the PSP & PSX windows open side by side.
955
http://finalfantasy.wikia.com/wiki/Melee_(Tactics)

Throw some cheats at it and it's exactly what you're after.
956
You're looking for the PSP version of War of the Lions.

957
Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
February 23, 2017, 01:18:32 am
Quote from: Angel on February 22, 2017, 10:45:11 pm
That's more than even I'd say 8D


Agreed!
958
Well, it's really only a problem in practice if it never goes away even after you sell, destroy, or consume your stuff.

Otherwise, it's a bug you won't find unless you're looking for it, that doesn't destroy your game or give you some kind of OP advantage.
959
The Lounge / Re: FFT Bad Gameplay Habits
February 19, 2017, 12:43:51 am
Yeah, using that ability isn't bad; it's the fact that the game just gives it to you right from the start. It's so blatantly powerful, compared to any other support option, that it'd just be stupid to use anything else.

You'll be keeping that one all the way 'til the likes of Dual Wield.
960
Try learning the Squire skills anyway. Hopefully, it'll learn the proper skills that match those slots for those jobs as well.