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January 19, 2021, 03:20:58 am


Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Messages - Nyzer

Completed Mods / Re: WotL Slowdown Removal Patch
January 17, 2021, 07:57:13 pm
And your PSP has CFW?
News / Re: New Hack to "Expand" Vanilla Roster!
January 17, 2021, 07:56:11 pm
The Lion War / Re: The Lion War 1.06 - DOWNLOAD HERE!
January 16, 2021, 10:59:52 am
Yeah, that "successor" actually has some ridiculous history to it.

It's a low quality rush job that exists just to try to spite Elric for not immediately dropping years of work on the original DK hack for an untested one that had been whipped up in one week.
Completed Mods / Re: WotL Slowdown Removal Patch
January 15, 2021, 10:27:18 pm
Quote from: LeonKiseki on January 15, 2021, 08:14:10 pmHi! so I download the files and I did the steps I saw on this youtube video but I'm not sure now if I did it good or wrong hahaha...

Um... well, are the spells slow or fast now?
Help! / Re: Issue with Portraits during Sprite Editing
December 29, 2020, 10:57:34 pm
It's not a negative version of the portrait. It's using palette 9+, as I said. Celdia's tutorial (the one Orkney linked) covers an explanation of palettes:

QuoteOpen that BMP file and you will get a new window with a whole bunch of little colored tiles. On the left are the palettes
from the BMP you opened. On the right is the palette for the image you're editing, be it the unit or the portrait.
The top 8 rows are the unit palettes while the bottom 8 are portrait palettes. Drag and highlight the top row of colors
from the one you're editing, unit or portrait, and then click the left-most tile on the right. This will replace the entire

She also mentions one of the methods to get the portrait in the correct color:

QuoteLoad up the sprite you have already replaced in the ISO with Shishi and take a screenshot with PrntScrn.

Each sprite only uses 16 colors at a time, but because sprites have more color variance in their clothing/armor than a headshot of the unit does, yet the zoomed in headshots need more detailed color, they use different sets of 16 colors - different palettes. Each palette is saved in one of the 16 rows of 16 colors. So a unit's battle sprite and portrait palettes do not match. Ever.

The portrait colors are set up in a specific order so that when the game starts loading portrait palettes, the colors it's using from palette 1 correspond with the correct color slots in palette 9 that make the image look like a real portrait, and not the graphical fuckery you see otherwise.
Help! / Re: Issue with Portraits during Sprite Editing
December 29, 2020, 01:30:42 am
They don't use the first eight palettes like sprites do. They use Palettes 9+.
There's no online version of Rendezvous, period. There are ways to fake it and bridge that gap, though.

The mobile and PSX versions have no multiplayer whatsoever.

No, you can't transfer your save across different versions.
Spriting / Re: Noctis Portrait
December 12, 2020, 06:12:31 pm
On that note, I don't think the sprite itself was ever finished, unless someone out there has a good finished version...
QuoteIs there a way to shrink it or am I doing something wrong

No to both.
PSX FFT Hacking / Re: ASM Requests
December 04, 2020, 08:52:09 am
What? TA unlocks jobs on an individual level, too.
Quote from: Vardahoth on November 28, 2020, 08:21:24 pmAs far as I know, the raw stats affect how much the base stats grow each level up. So characters with less raw hp/mp will have less base hp/mp as they hit level 10 than the character with more (each leveled as the same class of course).

I know it sounds like a silly thing, but I would like to be able to change it so their stats is the same for each level up if their classes are the same.

That already happens, though. There are three kinds of starting stats: Male stats, Female stats, Monster stats. The only exception is Ramza, who gets Female magic stats too.

Everything else is based on job growth.

I'm not sure if you're just trying to correct for different job growth over the course of your save file, but that level of control really isn't what most players would be using the Lion Editor for, especially if they're still in Chapter 1.
Probably not. You're talking about editing saves to essentially cheat code character stats, which isn't what the focus is here - the focus is modding the game, not a save file.

On top of that, altering a character's current raw stats is less useful/straightforward than altering their in-game base stats, isn't it? It doesn't surprise me that the Lion Editor doesn't provide that function. I'm not even sure why you're hoping to do that, specifically.

On top of that, altering a character's current stats is not the same as setting a specific max ceiling for said stats. I don't think anyone's done any hacking to play around with those ceilings since there's little reason to, and the level up/down method is either preferred or blocked by removing deleveling options in the Patcher.
War of the Lions Hacking / Re: 2 actions per turn?
November 28, 2020, 06:47:12 pm
Not without ASM hacking. Which is severely limited on the PSP.
War of the Lions Hacking / Re: Raise and charm together?
November 27, 2020, 09:10:07 am
Either way, it would require ASM hacking. IIRC someone did make a crude ASM for this, or something like this, a while ago. You'd have to try to dig it up from the forum.

Unfortunately, then you'd have to find a way to get that ASM working on the PSP version using the Valhalla editor. Maybe it could be directly applied as is but I'd doubt it.
War of the Lions Hacking / Re: Cast reraise on dead?
November 27, 2020, 09:01:00 am
The Dead status has hardcoding and isn't so easy to mess with.
Help! / Re: Original Ramza Beoulve Sprites
November 26, 2020, 11:09:24 pm
You can use Shishi to extract it directly from the game. We don't provide the full sprite for potential copyright takedown reasons IIRC.
War of the Lions Hacking / Re: Raise and charm together?
November 26, 2020, 05:32:44 pm
1) No, there isn't. The best that there might be would be an ability that does a raise and then does a charm, but this wouldn't guarantee that a raised target would be charmed, nor would it stop you from using it on a living target to charm them.

2) I'm sure it is, but I don't know how offhand.
PSX FFT Hacking / Re: Add a clip to a skill?
November 21, 2020, 12:56:53 pm
Definitely not.
More specifics, please. "One of my classes" isn't enough. Because this should be working.
Completed Mods / Re: FFT WoTL Custom Mod
November 02, 2020, 11:01:28 am
We don't upload ISOs here.