Run into a new problem. I'll relay some things I've done first:
I've gone through the site's tutorial on ASM hacking, and have successfully reconstructed the fire element cure.
to help draw parallels to the psp version of the game, i thought i would boot up fftpatcher and the debugger for wotl and make the same mod to this version. only problem now is the debugger doesn't seem to have any effect on the game itself. The memory loaded on the debugger is completely blank, every byte filled with question marks and the guide to the right all blank dots.
i then tried to draw a breakpoint on cure's Y value (obtained from fftpatcher), for its default calculation, and then make the game access this value results in the game... not breaking. no breakpoint occurs and the debugger fails to read the value at this memory location. I thought maybe this would help shed light on the memory issue and it seems it has.
Is this an issue i can resolve, or is this universal and there is no solution?
I've gone through the site's tutorial on ASM hacking, and have successfully reconstructed the fire element cure.
to help draw parallels to the psp version of the game, i thought i would boot up fftpatcher and the debugger for wotl and make the same mod to this version. only problem now is the debugger doesn't seem to have any effect on the game itself. The memory loaded on the debugger is completely blank, every byte filled with question marks and the guide to the right all blank dots.
i then tried to draw a breakpoint on cure's Y value (obtained from fftpatcher), for its default calculation, and then make the game access this value results in the game... not breaking. no breakpoint occurs and the debugger fails to read the value at this memory location. I thought maybe this would help shed light on the memory issue and it seems it has.
Is this an issue i can resolve, or is this universal and there is no solution?