(RESOURCES) TLW SPREADSHEETS
Since this folder is a bit more intense than the numbered folders, I'll go into a bit more depth here and say what each spreadsheet is used for.
TLW - ARH Generator Mini
Used in TLW for setting up Ashley Riots weapon/ability restrictions to only have 2 abilities at any time based on what weapon he is using.
TLW - ATTACK.OUT Spreadsheet
Contains the current TLW Event Condition data.
TLW - Bravestory Records Editor
Contains the current setup for the Bravestory Record event calls used in TLW.
TLW - Extra Effects
Contains the TLW setup to edit which effects some moves have tied to them.
TLW - Extra Job Hack v1.17
Basically functions the same way as the job requirements do in FFTPatcher. Choose the requirements for your new job (by level) and set which job slot the male and female versions of said job are to use. Pretty self explanatory and user friendly, but if you have questions, ask, as no tutorial has been written for this tool as of yet.
TLW - FFTText Editor
TLWs current text edits are contained, edited and exported through this. View the FFTText Editor thread for more info on how to use this.
TLW - Rumor's Table Spreadsheet
Contains the current setup for TLWs Rumors, as well as the extra rumors added from WotL.
TLW - Unit Restriction
Current setup for unit restrictions for the extra sidequests added from WotL to TLW.
TLW - UWEntries
Current setup for Ashley Riot, Balthier and the Dark Knight jobs, to remap the sprite and portrait calls.
TLW - Worldmap Conditions
Contains the current TLW Worldmap Condition data.
(TOOLS) TLW TOOLS & PROGS
Since this folder is a bit more intense than the numbered folders, I'll go into a bit more depth here and say what each tool/folder is used for.
(Unofficial) EasyVent Editor Super Perfect 2.1
A program created by RavenOfRazgriz, for easy viewing and editing of event in FFT, complete with a command list, multi compile and decompile features and more. The version for TLW is a Unofficial update I did for version 2.0, which fixes a few issues in vanilla events, as well as includes the TLW events and test.evt file. This is not included in this pack due to size, but can be downloaded HERE (http://ffhacktics.com/smf/index.php?topic=11675.0)
Attack.out Editor Special Awesome
A program created by RavenOfRazgriz, for easy editing of the Attack.out scenario settings, such as weather, script number, and squad setups. Not to be confused with the attack.out spreadsheet which also edits attack.out, but instead of the scenario settings, edits the event conditions.
A program created by ??? which allows you to export and import data to image (iso/bin) files. Used for importing TEST.EVT and ATTACK.OUT for TLW.
Use this folder ONLY for tactext patching. Shishi, Patcher and orgASM should not be used from this folder.
Use the programs in this folder for applying the FFTPatcher file, as well as inserting sprites, graphics and ASMs. DO NOT PATCH TACTEXT FROM HERE. The version of Shishi in this folder is specifically needed for TLW, as it has been edited since it's release, for TLW. This folder also contains the all-so-important RESOURCES.ZIP, which has been fully modified for TLW. This will give your Shishi and FFTP the correct naming for all the TLW characters, ENTDs, Sprites, Jobs, and Abilities!
Used for Patching PPF Files to a clean image file.
Used for creating PPF Patches.
1. TLW SHISHI NEW SPRITES
This folder contains all the custom sprites in TLW, as well as their ID and TYPE. For Example, 3A - Aliste Type 1, should be inserted into sprite slot 3A in Shishi, and set to Type 1.
NOTE: You will need to expand your clean image with Shishi before adding all the sprites, if you are creating a build from scratch.
2. TLW SHISHI OTHER IMAGES DUMP
This folder is a full dump of the 'Other Images' tab in Shishi, for TLW. Use the included version of Shishi from the Tools folder, and then, while your image is loaded into Shishi, click the 'Other Images' tab, then at the top, to the right of the 'File' button, click on 'Image', then scroll down to 'Import all images...', direct this to the '2. TLW SHISHI OTHER IMAGES DUMP' folder and hit 'OK'. This will automatically import all images in this folder into the correct slots, which will automatically setup your EVTCHR, UNIT.BIN, WLDFACE, BONUS.BIN, etc, etc.
3. TLW EVENT STUFF
This folder contains the TEST.EVT and the ATTACK.OUT files for TLW. Both of these can be imported by loading your image file into CDProg, then in the event folder and right clicking on either ATTACK.OUT or TEST.EVT, hovering over 'Insert File Into...' and then clicking on 'Current Selection', after which you will navigate to the respective file and double click on it to overwrite it.
4. TLW WOTL MOVIES
This folder is empty in these resources, as the files are too large to upload to the site in a rar file. Instead, you can download them using the link in the readme file in any release of TLW.
This folder only exists to keep everything in the same order as I use to build it on my own PC. You can also place the downloaded movie files into this folder as well if you'd like to keep everything the same as I do when creating a build of TLW.
5. TLW PATCHER FILES
This folder contains the FFTPatcher files. TLW FFTPatcher.fftpatch, should be patched with the current newest version of FFTPatcher. TLW Tactext should only be edited with TLW - FFTText Editor and patched with Tactext from FFTPatcher .457. NEVER SAVE the Tactext file in Tactext, ONLY use Tactext to patch with. Tactext was not initially built with enough rows to support certain sections of text, such as the sound novels, so saving in tactext will remove some text from them, whereas simply patching with tactext, will not.
NOTE: When opening file with tactext, if asked to load missing files from iso, click no.
6. TLW ASMs
Since this folder is a bit more intense than the other numbered folders, I'll go into a bit more depth here and say what each ASM is, and if applicable, what spreadsheet it comes from.
TLW 1E4 & 1E5 Become Adeptness & Sturdy.xml
Hacks created by Choto and migrated over from Jot5 to be used for the Dark Knight RSM moves in TLW.
TLW Ability Requirement Hack.xml
A mini version of the ARH hack, created by Choto(?) or Pride(?) to be used for Ashley Riot, without taking up as much space as the normal ARH. Editable in TLW - ARH Generator Mini.xls
TLW Altima Teleport.xml
Hack created by Xifanie to allow changing the Teleport Send/Arrive of Altima 1 and 2 to existing skills without effects attached, in order to free up 4 ability slots. This works in conjunction with the Extra Ability Effects hack.
TLW Barrage & Weapon Strike Rewrite.xml
3 Hacks created by Choto to edit both formulas 19 for the Barrage move, and 46 Ashley Riots abilities. Though I couldn't tell you what the formulas are off the top of my head.
TLW Bravestory Fix.xml
Hack by Glain used to fix variables being called when viewing bravestory scenes, after the scenes original event ID was altered from vanilla, and some other issues with bravestory function.
TLW Bravestory Records Edits.xml
Hack by Elric to change which scene in called in the bravestory when reviewing records and chosing to rewatch a scene. Editable in TLW - Bravestory Records Editor.xls
TLW Event Conditions.xml
XML of the Attack.out Conditions sheet created by Xifanie. This holds all of the attack.out conditions data. Basically, how scenes are called and when, in and out of battle. Editable in TLW - ATTACK.OUT Spreadsheet.xls
TLW Extra Ability Effects.xml
Hack by Xifanie that allows you to assign an effect to an ability that wouldn't normally have one. Used in TLW to remap the abilities that hold Altima's teleporting movements. Works in conjunction with the Altima Teleport hack. Editable in TLW - Extra Effects.xls
TLW Extra Job - Dark Knight.xml
The big one. This hack created by Choto allows you to create a new, fully functioning Job Class for male and female (they can even be different jobs than each other!) TLW uses this to create the Dark Knight job. More info on this is available up above in the Resources folder section. Editable in TLW - Extra Job Hack v1.17.xlsx
TLW Map 120.xml
Hack by Xifanie that loads 66 South Wall of Bethla Garrisson when MAP120 is selected in attack.out, but uses the map name in the last entry of MAPTITLE.BIN, which is normally garbled text. Used for the Undead Algus battle in TLW.
TLW MOVED Event Instruction Upgrade Hack.xml
Hack by Xifanie to add more commands for events, this hack had its location moved by Choto in order to not conflict with the Extra Job Hack. So this version of the Event Instruction Upgrade Hack is only necessary if you are using the Extra Job hack, without that hack you can simply use the normal version of this hack found on the FFH Wiki.
TLW Rumor Edits.xml
Hack made by Pride to allow you to set what towns each rumor appears in once its variable is activated. Used in TLW to add in the extra rumors that trigger sidequests from WotL. Editable in TLW - Rumor's Table Spreadsheet.xls
TLW Sound Novels Function.xml
A tiny hack made by ??? that re-enables the ability to read the sound novels by pressing triangle when reading their description in the Treasures section of the Bravestory, after you have discovered them.
TLW This game is complete! New Scenario ID.xml
Hack by Xifanie that allows you to edit which event/battle will display the "This game is Complete!" text and music after beating the final boss of the game, regardless of the attack.out slot that event is in.
TLW Unit Restrictions.xml
Hack by Xifanie, used in TLW to force specific units to appear in battles they are required to be in for the additional sidequests from WotL. As well as restrict manual placement of said characters in these battles. Editable in TLW - Unit Restriction.xlsx
Hack by Glain to remap UNIT and BIN images to specific jobs when creating new jobs that can be in formation outside of what vanilla made accomodations for. Used in TLW to remap sprites for Ashley Riot, Balthier, and the Dark Knights. Editable in TLW - UWEntries.xls
TLW Worldmap Conditions.xml
XML of the Worldmap Conditions sheet created by Xifanie. This holds all of the worldmap condition data. Basically, how scenes and battles are called and when, on the worldmap. Editable in TLW - Worldmap Conditions.xls
Quote from: Elric on December 04, 2019, 04:45:41 pm
That error is fine. Its stating error in error lol.
OrgASM has no prompt. Just give it 30 seconds to a minute to be safe, then close it. In reality its done in about 3 seconds
Quote from: yamish on December 04, 2019, 05:53:49 pm
Any plans to migrate these over into their respective author's asm threads? Or is it on the individual authors to do that if they wish?
Quote from: Amici on December 04, 2019, 01:18:24 am
1. Use Shishi to expand clean ISO, insert all custom sprites using Shishi. For my part, I will also insert the other custom sprites I want to use.
Quote from: Elric on January 20, 2020, 11:04:05 pm
2) Yes, more than a few slots left to overwrite using UWEntries...
2a) Guests aren't in formation in TLW, so you could remap the formations for Delita, Algus, Ovelia, Gafgarion & Alma. So thats 5 Slots right there unless you intend to readd them to formation, which i wouldn't advise
2b) On top of the ones mentioned above, there is still slots you can remap for Olan, Balmafula and weird pigtail chick, so 3 more there.
You should have about 8 slots to work with, when creating a mod using TLW as a base, as long as you use the UWEntries sheet provided in the resources.
Quote from: old school on January 21, 2020, 08:33:53 am
:lol: I was kinda hoping you'd say "no, you're out of luck." I have no idea why this kid loves the Blue Mage. Superhero mask, maybe?
I'm not sure if you've noticed, but the monsters stats are super high, but the skills super weak. For humans it's the opposite. Weak humans + weak monster spells = the Blue Mage dealing 30-40 damage end game (can't fix by upping stats due to the ability to use other class magics). :| Anyway, thanks for the pointers. I have some work to do.