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September 20, 2024, 09:31:49 pm

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Messages - Nyzer

41
Quote from: Ripley on August 16, 2024, 11:04:57 amHey, is there the Agria's Birthday event within the mod?

I'd really like to try it, never did it in other versions.

Yes, as the mod is based off of The Lion War. No OP lipstick as no new items were included, but you get a perfume and Agrias gets a stat boost.
42
Quote from: Ripley on August 13, 2024, 07:03:51 pmI'm having trouble learning the skill Wind Soul. I have invited a Living Bone and when I target Luso with Wind Soul, hitting it properly and all, nothing happens.

Luso's job is Game Hunter, all checks out. What am I missing?

EDIT: Nevermind. Just kept trying and eventually he learned. I noticed it did only when it wasn't able to be pushed further by the Wind Soul skill.

How bizarre. I wouldn't have expected knockback to interfere with learning. Was it not dealing damage to him because it "missed" otherwise?

Quote from: Ripley on August 13, 2024, 08:17:25 pmMan, how beautiful it is to FINALLY be able to rearrange the NUMBERS on the Roster!

The Bench/Unbench Unit system is just great!

You don't actually need to Bench or Unbench for that, you can just use L1/R1!
43
Quote from: Ripley on August 12, 2024, 07:42:34 pmI NEEDED to sign up just to thank you for this mod, really awesome!

I'm an OCD completionist, and noticed some classes doesn't go "MASTER" even though after getting all the abilities. Aside from Ramza's Squire and the good old Summoner lacking Zodiac, what are the missing abilities for Thief, Monk and Time Mage?
And is there a way to get them in this mod?

Once again, thanks!

They are bonus abilities assigned in The Lion War (which is why they're not mentioned in the changelog for ReMixed) and only accessible after beating the final boss.
44
Not the ppf file, no.
45
FFT TLW ReMixed / Re: ReMixed Bug Reports
August 06, 2024, 10:21:27 pm
Quote from: budgieflame99 on August 06, 2024, 02:18:03 pmhi,when hit with chocobo cure luso don't learn the move, tried it twice. any suggestions?

If he was at full HP, then it had no effect and couldn't be learned.
46
Quote from: budgieflame99 on August 03, 2024, 12:29:49 pmhey! has anyone had any trouble with the treasure wheel on this mod, mine won't let me move or access the chests..

If you're playing on Duckstation, there is apparently a setting for digital input or whatever that doesn't read the d-pad in a way that is conducive to how the event reads it. That could be the problem.
47
Ah, yes. That one infamously causes issues.
48
An emulator issue, maybe? It's nothing to do with the mod itself.
49
Help! / Re: [FFTA] Merging Mods/Patches
July 30, 2024, 07:14:37 pm
There aren't many people here who do anything with the Advance games, so it would seem that nobody who has actually seen your topic knows anything about it.
50
One minor bugfix.

Also, now 50% of a unit's W-EV will be active at all times rather than requiring Weapon Guard in order to get any use out of the stat. But no worries! If you'd prefer the vanilla design, you can still enjoy it, for I've added more Extra Options during the Prep Menu. You can adjust how strong Zodiac Compatibility is now, too!
51
Quote from: Jordan95 on July 25, 2024, 07:46:01 amSo I've been playing The Lion War for a while now, I was wondering if I can use the same save file if I switched to this mod? Would that cause any issues?

It uses a different serial ID, so you'd have to customize your ReMixed serial after making the PPF, using the OrgASM program provided in either the TLW or ReMixed Resources.

Some issues would be expected. Propositions being converted into Dispatch Missions could cause all sorts of fuckery. Roster guest slots might also get weird.
52
FFT TLW ReMixed / Re: ReMixed Bug Reports
July 15, 2024, 11:37:56 pm
Quote from: KingDelitasAdvisor on July 15, 2024, 10:23:20 pmHi, First time Poster, Not sure of the procedure, but With as much detail as I can give! I might have found a bug, FFT ReMixed - v1.1.11.401, when I benched my 3 starters to ensure I had room for Meliadoul (she wasn't offering to join, found out that skipping the cutscene makes her not join as default(Not sure if that is a second bug)) When they all were unbenched, I put them into Errands Missions and sent them on their way. When they came back, I noticed their Job menus were Completely 0000 Out, with only skills learned remaining. All three of their Job progress was Emptied.

This is also my first time Ever modding a Game to this degree, so Any help on a fix would be appreciated

I can provide screen shots before I reset, Cause it was super distressing. in short... Um help?

Yes, screenshots would be useful. Note that Benching units reduces their available JP to zero.

What mission were the units sent on?

Also, yes, not being able to recruit her would be a bug.
53
Quote from: randomchen on July 08, 2024, 03:56:44 pmWhat an amazing job. Bravo!

I've been playing v1.1.11.401 and had a lot of fun.

Unfortunately, the 3rd battle in the Limberry Castle, the one with Algus, is causing crashes and making the game unable to proceed.
The crash happens when Ramza moves, or when Algus moves, or when someone uses magic/calculation.

Another strange thing is, when Algus seems to be summoning minions before the battle begins, you only hear teleport sound effects a few times while the camera moves as if something is about to appear, except nothing appears.

Shall I update the ISO with a newer version?

[Update] - Never mind. I just finished this battle by using 1.1.11

Yeah, I've heard of that before. No idea what's up with it, as 1.1.11 should just be the exact same but with the sprites not April Fooled up.

Quote from: Jamus on July 08, 2024, 08:56:52 pmWith Pass equipped, I was able to jump onto an enemy chocobo right at the opening of Finnath Creek 🤣.  First move, red boy moves up to hit me with a Choco meteor then I hop down and mount him like a bull 🐂🤠.

Yep, that bug was recently reported to me. It's fucking hilarious.
54
Version 1.2.04 is out with a bugfix. Or rather an anti-bugfix. One of the bugfixes in 1.2.02 caused another bug, so a new hack was developed for 1.2.03; however, I applied it to an ISO that still had the 1.2.02 fix, so the bug that the alternate version used in 1.2.03 was supposed to fix was still there. So I had to set up another copy without the first bugfix in order to do a bugfix.

Should all be good now on that front.
55
Quote from: Blandation on July 08, 2024, 12:46:58 amUnderstood.  It's my go-to due to it's versatility, but I will give Duckstation a try and let you know if something bad still happens.

Also I had a suggestion!  Is it possible to get generics to either match existing faction colors, or have custom ones all together?   I've seen something like this on the FFTBattleground channel.   Knights with yellow capes, etc.

The game reverts all joined units to the default palette. So not really. Formation units also don't actually use the basic spritesheets, so the extra generic palettes aren't available for them in the Formation screen.
56
Quote from: Blandation on July 07, 2024, 11:50:03 pmHi,

I'm using bizhawk 2.3.1 (game version 1.1.11) and the game seems to be working fine, but if I attempt to use Defend, the game just freezes.   Any ideas?

Don't use Bizhawk, I suppose. Duckstation is the recommended emulator for TLW and ReMixed.
57
Version 1.2.03 is out with even more bugfixes!
58
FFT TLW ReMixed / Re: ReMixed Bug Reports
July 08, 2024, 12:22:37 am
Quote from: UnfamedAsterisk on July 03, 2024, 08:00:45 pm>Reis dragon boost doesn't work , the effect will play but it wouldn't boost the target's stats

>Archer's Aim sometimes doesn't work , will hit the target and make a sound effect but it won't do any damage

>Samurai's Adeptness ability to not break katanas doesn't work , it still breaks the katana but the katana broken notification won't pop up

Found all those bugs and should have them fixed in the current update. Here's the issues in case you're curious:

- When I removed the hardcoding on stat boosting skills, I forgot to actually set Dragon Boost's Inflict Status value so that it would target the stats it was supposed to be boosting.

- When I changed the Charge skills so all of them, not just the basic Charge skills, used the existing weapon formulas, I forgot that making them use the existing weapon formulas meant that if they missed, they never ran damage calculations. The hack had just been enabling 100% odds of hitting after running the weapon's formula, but outside of the damage preview, if the attack had rolled a miss, the damage just wasn't being calculated. I now have the Calculate Final Hit % routine running the Aim check if using the Charge formula, and it seems to work fine. Even still functions properly when using an elemental weapon and the target is immune to that element!

- When checking Adeptness and Maintenance to prevent katana breakage, I was trying to load a half-word - two bytes - from an odd numbered load offset. This does not actually work as intended. I've now changed the code so it loads four bytes at once from a location divisible by 4 and just isolates the two bytes that I need, and it seems to be working correctly.

Quote from: Celdia on July 07, 2024, 05:27:03 amNot sure if a bug or just an amusing side effect, but the Ninja's Pass ability let's me mount enemy chocobos. I saw that it does remove the mounted chocobo from the AT list when you hop on. Once all other enemies are defeated the AT list contains no enemy units.

This is an awesome bug and though I won't be fixing it tonight, I need to make a note to make this functionality intended if the user has both Tame and Pass equipped at the same time.
59
Quote from: Bazong on July 03, 2024, 02:00:13 pmCould you point me to exactly this tutorial?

It... it's this tutorial. The topic you asked this very question in. It has images for every step and everything.
60
Quote from: Jamus on July 06, 2024, 11:55:44 amLoving the completed mod!  Is there a job chart and list of Blue Mage spells Liso can learn?

There is an image on the first page of this topic that has Luso's Blue Magic listed. I just added it to the first post as well for to allow it to be seen more easily.