A new version of FFTPatcher is available! (0.492)
Started by BleuVII, January 17, 2017, 11:11:35 pm
Quote from: vrork on January 30, 2017, 04:27:18 pmAh cool! Good luck with your second job.Me again, the class is still the DK in the FFTPatcher right? what is then code of it? Also, can i give skills to the onion knight to learn? I never saw the point of it before, but i dont know if it is hardcoded or not.
Quote from: Stories8106 on January 30, 2017, 04:55:25 pmDoes this include the slowdown patch?
Quote from: vrork on January 30, 2017, 10:34:46 pmBleuVII, thanks. Do you know if it would be possible to add all dark/holy knight skills to the onion knight? Or it is hardcode the no skills of him?
Quote from: BleuVII on January 30, 2017, 09:19:52 pmYeah, it's still the Dark Knight. The Skillset you are looking for is "E0 - Darkness". You should be able to copy the skills from "1B - Mettle (Ramza Ch.4)"It CAN, but right now it doesn't. I did all of my playtesting with the slowdown patch included, but when I rebuilt the ISO I accidentally left the slowdown patch out. I was trying to get it released before my second job entered its busy season and I'd be unable to work on the patch for 3 weeks. In doing so, I made a couple of sloppy mistakes that I hope to resolve just as soon as I have reliable free time again.
Quote from: SPennLUE on February 11, 2017, 05:24:20 pmI just wanted to say I tried the patch and it's great so far. I'm up to the Dorter Slums now, surprised to see monks with bows!Would you happen to know if it possible to beat the game playing only the mandatory story battles? I expect it would be very difficult at the least, much like the main game.
Quote from: ScarletVice on February 19, 2017, 12:34:35 pmI have just passed dorter and I had 2 archers for that battle. When I switched them back to Squires they still had the innate vigilance in the reaction slot.
Quote from: BleuVII on February 13, 2017, 09:49:13 pmHmmm... I just double-checked, and those "Monks" are definitely Archers. They would only be Monks if you applied the "FFT Emergence 1.0 to 1.1 (no slowdown removal).ppf" patch directly to an unpatched ISO. If you can, please find an EU ISO and apply the main patch.As far as beating the game playing only mandatory story battles, it's probably possible, but it would be a bit tough. I did all of the side-quests (Beowulf, Cloud, etc.) with minimal grinding... maybe 10 on-purpose random battles to master Rapha and Marach's base class... and though the end boss was pretty difficult, I was able to win the game. The "Zero Charge" ability I gave to Cletienne, Hasmal, and Altima really ramps up the difficulty of those battles. (The battle allows them to cast all spells with no charge time.)
Quote from: HebrewToYou on February 21, 2017, 07:40:41 pmFor the record, I used a clean WotL EU iso with your 1.1 patch and I'm seeing the monks issue as well.
Quote from: HebrewToYou on February 22, 2017, 12:38:17 amAppears to be just the one battle as far as I can tell. There were both archers and monks present (as expected) in the next battle.
Quote from: Stories8106 on March 07, 2017, 01:18:53 pmHey just curious... I've noticed alot of double animations going on. For example, whenever I use specific abilities that have has animations swapped. Pulsar Crush, nearly all of the archers abilities too. Any idea why this is happening?
Quote from: HebrewToYou on March 21, 2017, 12:02:43 pmJust finished my playthrough - pretty fun rework of WOTL! A few things that struck me as odd, though...There's a geomancer skill (I believe on the stone tile type) that bestows a positive status effect along with HP damage - that seems wrongOne of Cloud's job skills (can't remember the name right now) costs no mana, deals 'meh' damage, and requires being in an adjacent tile. That's fairly useless, but so are braver and cross slash for that matterMove-Find item results don't show the full name of the item found - often it's only two characters of the name
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