A new version of FFTPatcher is available! (0.492)
Started by BleuVII, January 17, 2017, 11:11:35 pm
Quote from: BleuVII on May 02, 2019, 02:27:16 pmYes, I did switch the Crossbow and Knightslayer names for aesthetic purposes. Everything else about the two stayed the same. I'll look into the blind thing.EDIT: I checked into the blind bug, and you're definitely on to something, but it's not caused by the Emergence patch. I loaded the same save file between Vanilla and Emergence, and the blind status worked the same way in both.
QuoteFor physical attacks executed by a unit with Darkness, all targets' evade percentages are doubled. Blind lasts until the end of battle, or until cured.
QuoteBlind only works when you could evade anyway. You can't evade from the side or back unless you have a shield, mantle, or are using the Parry reaction. Also doesn't work if the attack ignores evade anyway. Pretty pointless in this game due to that.
Quote from: Sieghart Wirsing on May 05, 2019, 10:56:28 amAnother small oddity that I found. On Chapter 2, at the batte at Zeirchele Falls (where Gaffgarion turns cloak and you've to rescue both Delita and the princess), one of the enemy units is an Archer equipped with a Longsword, and no Equip Swords in sight. He ends up being quite useless for the enemy squad, unable to do much more than spamming Focus and being one of the first preys to Agrias' long-range I'd hardly call that a disadvantage for me, but yannow~♫
Quote from: Nyzer on May 05, 2019, 12:19:07 pmIt becomes more useful in PSX patches that make W-EV automatic instead of wasting a reaction slot on them. Otherwise, it's not that great.
Quote from: BleuVII on May 07, 2019, 09:51:17 amUnfortunately, on the back end, the coding was really slapdash, which makes WotL extremely hard to work with from a hacking standpoint.
Quote from: Sieghart Wirsing on May 12, 2019, 07:45:16 amEh I was half-expecting the multiplayer suggestion to be shot down. So I was thinking, would it be difficult to add the enemy teams used in these modes into the random encounter pool?Main reason I keep suggesting this: I heard one of these teams is a flock of aggressive chocobo led by a black one named Teioh, as a reference to the same chocobo that was your biggest rival in the races from FF7's Gold Saucer. I wanna clobber him. I wanna have payback for all the frustration over the years losing to that freaking cheater specced with (player chocobo status)+20%, even when trespassing the max limit! Also hey, glad my suggestion worked so well! Got an ETA for that new version? Would the changes be too invasive to use on an ongoing save?
Quote from: BleuVII on May 14, 2019, 06:43:15 pmI can definitely add in a Chocobo-only encounter with a black Teioh. Where do you want it? I'm thinking either Mandalia Plains or Finaith Creek. (...)
Quote from: Sieghart Wirsing on May 18, 2019, 09:06:47 amFinaith sounds peachy. Make it challenging enough, like two yellow for support and two red for offense. I wanna savor the moment... Oh yeah, something I forgot to ask before. This game doesn't have an ice-variant for Hydra, right? Or a "Tri-Ice" of sorts that Reis can learn?
Quote from: Touchet on July 15, 2019, 10:48:26 pmHello Bleu! Thanks for the awesome mod. I had one tiny issue with the job tree. I was trying to unlock mime and your jobtree.jpg wasn't correct. It took me a little while but I found that lvl5 Lancer was still a requirement.Just thought I'd let you know.Thanks again!
Quote from: Hiddenlineage on August 04, 2019, 08:11:19 pmSo, I joined because of your mod. I'm loving it so far. I had an idea though to make random battles more than just farming or drudgery later on. What about random battles against developed units in later chapters and bosses you've previously beaten? Say a battle against a few soldiers led by a Holy Knight or Dycedarg/Zalbaag? Or even Lucavi? Imagine running into a "ghost" of Gaffgarion randomly in the area around where he died.
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