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Inquisitor Class Discussion (Rad/Ramza Skillset Update!)

Started by LastingDawn, February 12, 2009, 07:17:18 pm

Archael

February 14, 2009, 02:52:25 am #40 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Quote from: "LastingDawn"I was under the assumption you'd seen the Traveler skillset already, I suppose only in a few ways it could be seen as such... but to each their own, go ahead please.

I know

I meant that I see basically zero skills related to specifically mage-hunting in the Traveler's Skillset

boomkick

February 14, 2009, 10:28:49 am #41 Last Edit: December 31, 1969, 07:00:00 pm by boomkick
Doesn't look like to me.

Sephirot24

February 14, 2009, 10:43:22 am #42 Last Edit: December 31, 1969, 07:00:00 pm by Sephirot24
Quote from: "tithin"How doable is changing "class" midbattle?

IE, a human form druid can change form into an X or a Y or a Z, and has the power to change back?

That'd be the most awesome class; shapeshift to a Monster and be able to turn back... but I supposed it'd be impossible or very difficult so that's why I suggested Monster support..

PX_Timefordeath

February 14, 2009, 11:23:23 am #43 Last Edit: December 31, 1969, 07:00:00 pm by PX_Timefordeath
I don't see any mage-killing except for that mp drain, and I don't think that's enough to be a mage-killer.

A heratic job using Malak anti-faith formulas would be awesome though.

LastingDawn

February 14, 2009, 01:52:17 pm #44 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Hmm... perhaps my role for that class changed over time, before I had realized it... it's no trouble. What's your idea for a Mage Slayer?
"Moment's anger can revert to joy,
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Archael

February 14, 2009, 02:28:44 pm #45 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Mageslayer (Sprite needs to make the guy look alot more agile and dangerous than a Mediator)

Idea taken from DOTA: Classic by Eul

Medium HP
Low MP
Medium PA
Medium MA
Good Speed
Gear: Daggers, Ninja Swords, Katanas, Hats, Clothes, Accessory

This guy's / gal's role is basically to ruin anything and everyone that relies on magical effects to be effective. Their weakness is that their HP is so low that they cannot achieve this without some support, because any physical damage class or even a mage with a heavy nuke will spell trouble for them very easily.

Base Skills:

1) Mana Burn: Ranged Bolt of Negative Energy burns X% of target's MP (the original idea of this spell deals 50% of the mana burned as HP damage, but I don't know if that's possible.) Evadeable

2) Paralyshock: Ranged Dispels every positive effect on the target, instant cast (original idea adds: Slow as well but might not be possible)

3) Head Cracker: Physical strike that is evadeable and MA+X% chance to try to Addle the target.[/b]


4) Mirror Stance:
Instant Self-Innocent status that lasts a very short time. (15 CT? less?). Anti-Magic Stance basically. Lets him reach spellcasters with impunity.

5) Magic Ball: 3 panel range, evadeable, magical projectile temporarily lowers the target's MA by X%. Useful for someone who is charging a spell and is out of reach, so that the resulting spell will be weakened.

6) Secret Skill: Renew - Melee Range Instant Cast Heals 50% of Ally's MP. Cannot Target Self. Costs alot of MP.


Reaction: Magical Mockery - Counters spells (and spells only) with Infuriate, Berserks the attacking unit. Basically, this needs a rename. The idea is that it taunts a spellcaster making them believe their magic isn't powerful enough to cause significant damage, and the taunt Berserks them into trying to come attack in melee range.







Balance numbers as needed

tell me what you think

I know you asked for a MA Job, but I'm trying to think of Magical related effects instead of just more "MA Status Job or MA Damage Job"

PX_Timefordeath

February 14, 2009, 02:48:59 pm #46 Last Edit: December 31, 1969, 07:00:00 pm by PX_Timefordeath
NO DOTA!

Archael

February 14, 2009, 02:50:27 pm #47 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Quote from: "PX_Timefordeath"NO DOTA!

DOTA ROC!!!!

Xifanie

February 14, 2009, 03:19:54 pm #48 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Telekinesist

Grab Weapon (20MP;3 Range;1 AoE)
Attempts to steal the enemy's weapon for afar.
Steal(MA+25)%

Barrier Break (12MP;4 Range;2 AoE;1 Vertical)
Send a magical shockwave that disable barriers.
Cancel: Protect, Shell, Reflect
Hit_F(180+MA)%

Magic Ball (8MP;5 Range;1 AoE;Direct)
Instantly shoots a magical ball made of air towards the target. Deals wind damage.
Dmg_F(MA*13)

Shockwave (14MP;Auto;3 AoE;1 Vertical)
Damage all surrounding units with a noise shockwave for neutral magical damage. Cannot be evaded.
Dmg_F(MA*9)

Wind Blades (24MP; 4 Range;3 AoE;3 Vertical)
Cut through enemies with wind blades .
Dmg_F(MA*10)

Lift (5MP;Auto;1 AoE)
Use telekinesis on self to instantly rise in the sky.
Add: Float
Hit(100)%

Restore Coordination (16MP;3 Range;2 AoE;2 Vertical)
Heals from movement restricting statuses.
Cancel: Don't move, Don't act, Stop
Hit_F(160+MA)%
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dwib

February 14, 2009, 03:29:34 pm #49 Last Edit: December 31, 1969, 07:00:00 pm by dwib
telekinesist sounds a lot better as it's skills are more varied and useful
i vote telekinesist

Dormin Jake

February 15, 2009, 01:03:19 pm #50 Last Edit: December 31, 1969, 07:00:00 pm by Dormin Jake
Telekinesist + Mageslayer = !!!!!!!
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Archael

February 15, 2009, 01:45:14 pm #51 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Quote from: "Dormin Jake"Telekinesist + Mageslayer = !!!!!!!

Rapist

Asmo X

February 16, 2009, 03:56:03 am #52 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Quote from: "psp master"Galaxy Attack - has a 50 % chance to KO ALL units on the battlefield

boomkick

February 16, 2009, 10:42:14 am #53 Last Edit: December 31, 1969, 07:00:00 pm by boomkick
Even your own?

Asmo X

February 16, 2009, 10:44:17 am #54 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
you heard the man

dwib

February 16, 2009, 01:25:55 pm #55 Last Edit: December 31, 1969, 07:00:00 pm by dwib
Hahaha!!

besides the abilities... i guess an MA based class with heavy armor is a pretty interesting idea

PX_Timefordeath

February 16, 2009, 01:43:02 pm #56 Last Edit: December 31, 1969, 07:00:00 pm by PX_Timefordeath
An Entertainer class that combines dancer and bard?
Or a mage class that has skills that require rod equiped and different skills requiring staves equiped?
That's all I got left

boomkick

February 17, 2009, 11:42:52 pm #57 Last Edit: December 31, 1969, 07:00:00 pm by boomkick
Any decisions LD?

psp master

February 18, 2009, 11:46:16 am #58 Last Edit: December 31, 1969, 07:00:00 pm by psp master
My judge is pretty great, I think

Archael

February 18, 2009, 12:04:10 pm #59 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Quote from: "psp master"My judge is pretty great, I think

I disagree!

also: Stop trolling here man

this isnt GF

trolling in serious forum sections here will get yr account pwned