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Started by LastingDawn, February 12, 2009, 07:17:18 pm
QuoteInquistor - EXPECT IT. Stole a bit from Meliadoul. When it doubt, give it a swordskill!Drawing a blank on these skills... maybe I'll thumb through the list from Ivalice Arena now that it's rather kaput.Iconics:Mirror Stance - self-only Reflect infliction at 100%.Head Cracker - PA+65% chance to inflict Addle. (damage + 100% seemed too good, and damage + 25% seemed to weak, so... goodbye damage)(Blissful Indulgence) - MP restoration to ally?Ramza:Tear Away - 100% removal of magical benefits from target. 3 range, light MP cost, instant. (Rad has the other dispel in monk)Shield Smash - PA*WP with a 100% chance to break the targets shield. Very high MP cost.?????????Steady Feet - Range 0, AoE 1 vert 3; 100% cancel Stop and Don't ActRad:Mana Strip - removes X% (30%?) mana from user. This makes Rad/Ramza 2 and 2 for mana burn.Charm Crush - PA*WP with a 100% chance to break the targets accessory. Very high MP cost.??????God's Orb - Tar_F * MA * X damage. Range 4, single target. Non elemental.Stable Feet - Range 0, AoE 2 vert 3; 100% cancel Slow and Don't Move
Quote from: "boomkick"AssassinBasically a ninja like character without any throwing skills. Just skills based on speed. He also gets the teleport move skill, should be renamed to dash, so he can be the true speed character. His PA should be high, but his HP, MP, and MA should be around S***. Move/Jump/Speed is relatively good._____________________________________________________
QuoteA Necromancer character. Like the one i have seen in SoR, it could have abilities that correspond with and should have an affect on undead beings. The necromancer could revive humans/monsters while adding Undead also to them, which could also be called Zombify . Other skills could boost undead and turn the enemy undead to temporarily attack their allies.__________________________________________________________
QuoteDeath's Advocate is a class that mainly deals in death and its interests. If he revives someone, that revived person will be induced with undead, yet be boosted by MANY other beneficial status. He will also have the Death skill and a AOE death skill. He might be able to call on Rich and have other debuffs, such as some of the Fear skillset._________________________________________________________
QuoteSuccubus- Well, most succubi are women, but males have been heard for some weird reason... well, basically they can charm people and monsters and deal in many moves concerning such. She can put charmed people instantly to death or Berserk them. Mainly she deals in many sort of skills and her power is manipulating others and making them believe in something, such as they are really undead (which turns them undead) or they are slower then they are suppose to be (adds slow) or they lost an arm (addle)._________________________________________________________
QuoteWell thats all i have for now.[/b]
Quote from: "boomkick"Necromancer-Zombify- revives to full, yet they become a zombie, slow and undead.Unholy Lust- Haste to an undead unit, but that unit becomes poisoned (100%)Dark Whisper- AOE darkness spell that heals undead and damages the living.
QuoteDeath's Advocate-Death- duh...All Death- AOE deathRise- Low chance to revive dead and apply Undead/Haste/Protect/Shell.Doom- Deals MA*2 (faith also dependent) and adds Death Sentence.Apocalypse- Deals MA*5 in damage and chance to inflict dead. Blind 2 effect.just some examples.
Quote from: "tithin"GamblerTrusting their life to the throw of the dice and the flip of the card, the Gambler is an MA based high Ev character whos strengths can also be his weakness.SkillsToss the Dice - Throws a set of dice at a target, deals x - x damage (six dice, between 1 and six damage per dice, ie 1 - 36 damage. Great at low levels, terrible at high levels). Has a low chance of bouncing off the target and hitting the gambler, striking them for the same damage.Spiked Dice - Similar to the above, except 6 to 12x6 damage. Flip the Card, Diamond - High chance of casting Any low level black mage spell (Blizzard, Poison, fire, lightning). Has a low chance of curing the target.Flip the Card, Spade - High chance of casting any low level white mage buff (Regen, Protect, Shell, Reraise etc). Has a roughly 25% chance of inflicting Doom on the gambler.Flip the Card, Heart - Medium chance of casting Cure / Cura on the target. Chance of inflicting poison.Flip the Card, Spade - Chance to inflict a random status on the target (barring crystal etc). Has a high chance of backfire.Ace of Diamond - Same % chances, higher level spells. Tier 4.Ace of Spades - Includes t2 time mage spells (reflect, hasteja, etc). Doom inflict chance raised to 33%.Ace of Hearts - Same % chance, higher level of heals. Can't think of an additional downside for this yet.Ace of Spades - Much higher % chance on both sides of the coin. The Joker - In a fit of desperation, the Gambler tosses the final card in his deck. Attempts to instantly slay the target. Low chance of success. (10-20%). Has a similar chance to backfire and slay the gambler.
Quote from: "ph33rb0t"You forgot Flip the card Club.
QuoteSpiked Dice has no existing formula to use for it
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