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September 20, 2024, 09:28:49 pm

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91
The Lion War / Re: Request for a new class or...
Last post by ampulegado - August 29, 2024, 08:41:06 pm
That was kinda sorta the response I was looking for. As someone who doesn't have experience with rom modding, it would be understandable why I can't be implemented.
92
Help! / How to play hacked version on ...
Last post by beauharlan - August 29, 2024, 06:53:41 am
Hi, I'm on Windows 10 and trying to run the hacked version on Duckstation emulator. I loaded the ROM and saw if it would run but nothing happened.

Have you guys played the hacked version on Windows? Can you guide me? Thanks.
93
FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by Mutteo - August 28, 2024, 09:20:27 pm
Quote from: Nyzer on August 28, 2024, 01:10:18 amProbably an emulator issue. It's working fine on Duckstation, which is the recommended emulator to use.

You're right, it was on my end, sorry about that.  I still like to use epsxe when I emulate games, and for some reason setting the cpu to Interpreter mode broke the game in those places.  I tested it out on the Dynarec setting and it didn't do that. 
94
Hacking/Patching Tools / Re: FFT Patcher (.497)
Last post by Arimala - August 28, 2024, 10:40:07 am
Not sure if this is a known bug or not, I couldn't find anything on it. When I edit the UnitNames file in the Resources Zip folder it breaks FFTPatcher so that I cannot even open it. If I revert the changes its fine.
I only change 2 entries: 113 and 114 (also tried 128 and 129 when those didn't work). These are the changes.. they worked just fine in older versions of FFTPatcher
  <n id="113"/>Drycha</n>
  <n id="114"/>Sentinel</n>
Not a big deal, only 2 names I use like once or twice. All the other Resources I edited worked though.
95
Journey of the Five Ch.1 / Re: Journey of the Five - Chap...
Last post by TheRaGe1969 - August 28, 2024, 06:16:25 am
Quote from: 3lric on August 28, 2024, 03:42:13 amThis ^

You are literally in Chapter 1... I appreciate the enthusiasm, but I mean, what the hell man? lol



/shrug

That's how i play... i still have my PSOne and PSP original game disks, and is those versions i spent hundreds of hours getting everyone to max level and getting master in all jobs, including summoner, and farming the deep dungeon for cool stuff, poaching monsters too... i love the game, a lot... i just messed up my play in this hack because, well, again, that's how i play ._.
96
Journey of the Five Ch.1 / Re: Chapter 1 and potential fu...
Last post by 3lric - August 28, 2024, 03:43:09 am
Quote from: DarkVoidMage on August 10, 2024, 03:30:37 pmHello all ^^ I am currently watching ProJared's playthrough through this and it looks very awsome so far ^^. I wanted to ask though, if the Chapter 1 is "self-contained" or not (as in, does the chapter contain a full story, or does it contain cliffhanger(s) for the next chapters?). The reason i ask for this is, because as far as i have seen, progress on further chapters is currently on a hold for an unknown time. I completly understand that large projects like this take a lot of time and effort, and i dont want to stress anyone here, i just wanted to know, if i should play Chapter 1 if there is a potential risk of the story never finishing, or if the game is self-contained enough, that its not a big deal if the other Chapters come out/are played or not.

(I dont know if its better to ask this as a new question, or if i should have posted in the post about Chapter 2, sorry if it was the wrong decision ^^')

I don't want to spoil anything by answering the questions on how Ch1 ends.

I'd still like to finish the mod one day, but that's up to more than just me at this point.
97
Journey of the Five Ch.1 / Re: Journey of the Five - Chap...
Last post by 3lric - August 28, 2024, 03:42:13 am
Quote from: TheRaGe1969 on August 26, 2024, 01:48:43 amPoison is useless in the current fight i am now (that is if Rad even get the ability, because he gets random abilities every time i redo the fight), the morbols have regenerator, and that offsets the poison, so its not advised to hit them, but they are spamming bad breath giving me 3-5 status ailments, there is also an undead there, immune to poison... the only one that get affected by poison is the werewolf, but it doesn't matter, he still get close enough and kills everyone with just one hit...

And again... im level 80+, with crap equipment that gives me crap bonuses... the monsters at this point have tons of HP, in the fight im now its cool to hit a morbol with a long bow for like 40-60 damage, trying to inflict poison, only for the monster to activate regnerator, remove the poison and every round it heals for nearly 100 HP...

It also affects the random battles, i have to choose my fights, meaning that i have to restart the game if i see certain combination of monsters on the field because they have so much healing power its ridiculous...

Quote from: Nyzer on August 26, 2024, 02:15:13 amYou're not... meant to BE above level 80. Not even close. And since this mod is from 2013, it predates hacks like level capping per chapter.

This ^

You are literally in Chapter 1... I appreciate the enthusiasm, but I mean, what the hell man? lol

98
FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by Nyzer - August 28, 2024, 01:10:18 am
Quote from: Mutteo on August 27, 2024, 04:07:27 pmI've been playing version 12.05 and noticed a couple bugs.  The first one is that the Defend command freezes the game and the other involved the Retraining function.  I put three characters in it and when the training was finished, it would freeze after the first message box.  I was able to reproduce this on all three tests, one was all monsters, and others were variations on just my human units.

Probably an emulator issue. It's working fine on Duckstation, which is the recommended emulator to use.
99
FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by Mutteo - August 27, 2024, 04:07:27 pm
I've been playing version 12.05 and noticed a couple bugs.  The first one is that the Defend command freezes the game and the other involved the Retraining function.  I put three characters in it and when the training was finished, it would freeze after the first message box.  I was able to reproduce this on all three tests, one was all monsters, and others were variations on just my human units.

Screenshot
100
War of the Lions Hacking / Re: Universal Slowdown removal...
Last post by LostPrototype - August 27, 2024, 03:23:16 pm
Hmm, I've tried the patch on a U.S. copy of the game and it's not working.  The ROM ends up corrupted.

Is there any chance we can get details on how the fix works, or perhaps an updated patcher for the U.S. version?
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