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Jobs and Etc. Ideas Proposal Thread

Started by RavenOfRazgriz, September 17, 2012, 06:05:03 pm

Aeros

Is there somewhere in the forum where I can view completed ideas for  jobs for inspiration?

BTW. Love everyone else's jobs in the Jobs proposal thread
  • Modding version: PSX

Aeros


More FF 7 job classes.

Soldier 2nd class
2nd Tech.
Prerequisites: 3rd Class Soldier lvl. 3
Description: This Soldier class specializes in training soldiers to fight with all weapons, including their fists.

Replace Monk with Soldier 2nd Class.

Stat Growth: 
High HP
Low MP
High Attack
Low Magick
Medium Speed

Job Stats.
Moderate HP
Low MP
High Attack
Low Magick
Moderate Speed
High Bravery
Low Faith
Moderate Physical Defense
Moderate Magickal Defense

Equipment
Weapons: All item can be equipped, but fists work best
Head: Helms
Body: Clothing

Attack Set:

Cyclone, Pummel, Aurablast, Shockwave

Solar Plexus: Causes Stop.
Description: Aim for the enemy's stomach, stunning him or her with a gut punch
Range: Weapon   Radius:  1  JP Cost: 250   Time: Now    Effect: Stop

Comet Punch: Reduces opponent's HP by half. Not a great chance of hitting.
Description: Smack an opponent with great power, lowering their HP by half
  Range: Weapon   Radius:  1  JP Cost: 350 Time: Now

Sucker Punch: Sets opponent's CT to 0.
Description: Knock the opponent in the stomach, leaving him or her gasping for air.
 Range: Weapon   Radius:  1  JP Cost: 400  Time: Now    Effect:  CT 0

Acu-Punchure: (Pun intended). Heals your buddies and removes nasty status effects.
Description: Apply a certain amount of pressure in a jab, healing wounded allies.
  Range: Weapon   Radius:  1  JP Cost: 300 Time: Now    Removes: Poison, Vampire, Charm, Silence, Disable, Immobilize, Stop

Status Set:
Equip all Wea. : Lets you equip any kind of weapon. Not sure if this will work though.

Brawler



Reaction Set

First Strike, Counter



Move Set
Warm Up: Similar to Life Front, which heals a small amount of HP every time the unit moves. Also innately halves damage from Ice Element attacks.

  • Modding version: PSX

Aeros


Gardener
Ability: Nature's Way
Prerequisites: Monk lvl. 5, Onion knight lvl. 3

To replace the Geomancer. The Gardener job is basically a spinoff of the Samurai job with Geomancer and Dragoner/ Dragonskin skills.

Stat Growth
HP: Moderate
MP: Moderate
Attack: Low
Magick: High
Speed: Moderate

Job Stats.
HP: Moderate
MP: Moderate
Attack: Moderate
Magic: Moderate
Speed: Moderate
Bravery: High
Faith: High
Physical Defense: Low
Magickal Defense: Low

Equipment.
Daggers, Axes, Crossbows, Handbags (Females Only)
Additionally, it would be cool to see shovels added into the game. Simply take the pole sprites and stick the metal spade part on them, and bam! You have a shovel. I just want  to propose to change the Pole art in the games, not the poles themselves.

Attack Set
All Geomancy

Toadstool
Does Damage. Has a moderate chance of affecting the enemy with poison and a small chance with Toad.
Description: Draw out a poisonous mushroom from handbag, causing the air to be filled with diabolical spores.
Radius: Self   Range: 3  Vert:  3   JP Cost: 250   MP Cost: 10   Effect:  Poison, Toad     Enemies

Mosfungus/ Mossfungus: Not like the one in the CCP Patch (BTW. Just checked that one out yesterday. It's AMAZING. My regards to Celdia and FFH). Does damage. Has a moderate chance of effecting the enemy with slow and a small chance with Doom.
Description: Draw out a deadly mushroom from handbag, causing the air to be filled with sinister spores.
Radius: Self   Range: 3  Vert:  3   JP Cost: 250   MP Cost: 10   Effect:  Slow, Doom. Enemies

White Rose: Heals Allies
Description: (FF2 reference) Pull out a magickal flower from handbag, healing allies who look upon it.
  Radius: Self   Range: 3  Vert:  3   JP Cost: 150 MP Cost: 7 Allies

Onion: Gives Haste and Berserk to allies. Has a very small chance of causing blind as  well. While this might seem like a useless attack (Giving Haste AND Berserk to allies), it can be helpful if your party is comprised of Onion Knights, hence the attack Onion.
Description: Draw out a raw onion from hanbag, causing allies to tear up and rage.
  Radius: Self   Range: 3  Vert:  3   JP Cost: 150 MP Cost: 4 Effect: Haste, Berserk, Blind. Allies

Yggdrasil Mistletoe: Gives Reraise and Regen
Description: Draw out a parsitic shrub, its leaves having the power to give eternal youth.
  Radius: Self   Range: 3  Vert:  3   JP Cost: 400 MP Cost: 14 Effect: Reraise, Regen.  Target: Allies

Bam! Boo: Does damage
Description: Draw out a bamboo sprout, its ability to grow swiftly overwhelms the opponent.
  Radius: 4-dir   Range: 8  Vert:  3   JP Cost: 500 MP Cost: 16

Venus Flytrap: Does damage. Cause Don't Move/ Immobilize and has a small chance of causing Charm.
Description: Draw out a giant flytrap out of handbag, causing enemies to be trapped in its roots.
  Radius: Self   Range: 3  Vert:  3   JP Cost: 400 MP Cost: 10.  Effect: Don't Move/ Immobilize, Charm.    Target: Enemies
Nymph's Charm: Just like Reis' Dragon's Charm, but works only on Nymph monsters. Charms Nymphs with 100% accuracy.
Description: Speak the ancient language of Wood-tongue (What was I thinking), persuading  Nymph to become an ally
Range: 2. Vert:  2.  Radius: 1. Target: Enemy Nymph. Effect: Traitor.

Nymph's Gift: Just like Reis' Dragon's Gift, but works only on Nymphs. Heals Nymphs while curing negative status effects with 100% accuracy. The unit will lose a bit of HP though.
Description: Lend the life force of the unit to restore that of a Nymph's.
Range: 2. Vert:  2.  Radius: 1. Target: Ally Nymph.  Cancels: Blind, Confuse, Silence, Oil, Berserk, Toad, Poison, Stop, Sleep, Immobilize, Disable, Vampire

Nymph's Might: Just like Reis' Dragon's Might, but works only on Nymphs. Gives +2 Speed, +5 Bravery Points, +1 Physical power and +1 Magickal power
Description: Encourage an ally Nymph in the language of Wood-tongue, boosting their speed, bravery, physical and magickal attack power.
Range: 2. Vert:  2.  Radius: 1. Target: Ally Nymph.  +2 Speed, +5 Bravery Points, +1 Physical power and +1 Magickal power

Nymph's Speed: Just like Reis' Dragon's Speed, but works only on Nymphs. Gives CT 100 to an ally Nymph, but immediately ends the unit's turn.
Description: Hurry an ally to do battle by giving it a pep talk in Wood- tongue. This act tire out the unit.
boosting their speed, bravery, physical and magickal attack power.
Range: 2. Vert:  2.  Radius: 1. Target: Ally Nymph.  Sets Nymph CT to 100

Reaction set
Nature's Wrath
Onion Breath: Causes Blind to opponents. Trigger: Melee attack


Status Set
Attack Boost, Ignore Terrain

Move Set
Lifefront, Manafront

Hope you guys like this idea. Critcism is wanted here. (I'm looking at you Nyzer!)
  • Modding version: PSX

Snowmeow

I don't know if somebody have already proposed it...

Skillset: Soul Orb
Disclaimer: Summon orbs made from energy (Like arcane power, souls, etc...) to attack the enemy.

Skill: Throw Spirit (02 MP, standard range, physical damage only, 50 JP)
Attack by striking with a mass of arcane power.

Skill: Thunder Soul (05 MP, standard range, lightning damage, 100 JP)
Attack by unleashing a lightning spirit.

Skill: Aqua Soul (05 MP, standard range, water damage, 100 JP)
Attack by unleashing a water spirit.

Skill: Ice Soul (05 MP, standard range, ice damage, 100 JP)
Attack by unleashing an ice spirit.

Skill: Wind Soul (05 MP, standard range, wind damage, 100 JP)
Attack by unleashing a wind spirit.

Skill: Blaster (12 MP, standard range, status, 250 JP)
Attack by releasing luminous energy.
Effect: Petrify, Stop

Skill: Lifebreak (20 MP, standard range, dark damage, 500 JP)
Attack with a wave of lost life force. The lower the user's HP, the greater damage inflicted.
Quote: "Here's my hatred and charm... Lifebreak!"
  • Modding version: Other/Unknown

TheTrueKensei

June 04, 2024, 05:23:56 pm #104 Last Edit: June 04, 2024, 08:45:07 pm by TheTrueKensei
It's shocking to me that haven't found a single request or proposal to add the "Ark Knight", "Holy Knight", or "Sword Saint" jobs for cadets and the like to job change into.  I understand that there are joinable NPCs that start with these but still would be a nice feature.

A combination of this would also be nice to have merged with "The Lion War" and "Quality of Life" mod along with some desired ability changes such as having all support abilities to only affect allies except for things like "Raise" in order to smite undead without having to use items.

Another idea is making all spells to be instant cast including "Ex Soldier" abilities, all except high level spells like Firaja, Death, and Summoning.

When it comes to Job Requirements I'd propose this...

[Option 1] {6 Slots}
  • Ark Knight - Knight [Mastered]
  • Holy Knight - Ark Knight [Mastered], Priest [Mastered]
  • Dark Knight (TLW) - Ark Knight [Mastered], Wizard [Mastered]
  • Sword Saint - Holy Knight [Mastered], Dark Knight [Mastered]

[Option 2] {6 Slots}
  • Ark Knight - Knight [Mastered], Ninja Lvl 8, Samurai Lvl 8
  • Holy Knight - Ark Knight [Mastered], Priest [Mastered]
  • Dark Knight (TLW) - Ark Knight [Mastered], Wizard [Mastered]
  • Sword Saint - Holy Knight [Mastered], Dark Knight [Mastered]

[Option 3] {4 Slots}
  • Holy Knight - Knight [Mastered], Priest [Mastered]
  • Dark Knight (TLW) - Knight [Mastered], Wizard [Mastered]
  • Sword Saint - Holy Knight [Mastered], Dark Knight [Mastered]

With all that said, it's something I'm willing to do myself as well as share it with everyone.  I'm just not sure how to go about it, like which Sprites, Jobs, and Skills to replace, as well as what corresponds to one another, I can't seem to find any tutorials or worksheets on this.
  • Modding version: PSX & WotL
~Kensei
  • Discord username: thetruekensei

TheTrueKensei

June 04, 2024, 08:26:04 pm #105 Last Edit: June 04, 2024, 08:48:26 pm by TheTrueKensei
Currently I have been working on a naked male and female sprite to use as a base for adding individual layers like head, hair, arms, armor, clothes, and accessories to it. Mainly for generating new sprites with ease, but what would be helpful is after the assets are made if someone could write a character creation program for assembling the custom assets to generate a sprite based off the assets that myself and possibly others provide for it.  Another helpful feature is if it could also use that information for replacing event animations with ease but may be a long shot on that part.

The general idea for the UI would be this...

Choose Your Body Base
  • [Male]
  • [Female]
  • [Undead]

Choose Your Body Gear
  • [Custom] (Choose File Path)
  • [None]
  • [Bikini]
  • [Archer]
  • [Bard]
  • [Calculator]
  • [Chemist]
  • [Dancer]
  • etc.

Choose Your Arms
  • [Custom] (Choose File Path)
  • [Naked]
  • [Archer]
  • [Bard]
  • [Calculator]
  • [Chemist]
  • [Dancer]
  • etc.

Choose Your Head
  • [Custom] (Choose File Path)
  • [Normal]
  • [Evil]
  • [Mysterious]
  • [Wizard]
  • [Undead]

Choose Your Hair
  • [Custom] (Choose File Path)
  • [None]
  • [Hair: Short]
  • [Hair: Long]
  • [Helmet: Lancer]
  • [Helmet: Samurai]
  • [Hood: Ark Knight]
  • [Hood: Executioner]
  • [Hat: Thief]
  • [Hat: Wizard]
  • etc.

Choose Your 1st Accessory
  • [Custom] (Choose File Path)
  • [None]
  • [Ears: Cat]
  • [Ears: Fox]
  • etc.

Choose Your 2nd Accessory
  • [Custom] (Choose File Path)
  • [None]
  • [Cape: Knight]
  • [Cape: Lancer]
  • [Tail: Cat]
  • [Tail: Fox]
  • etc.

As for assigning colors, perhaps a color submenu similar to Graphics Gale as well as the ability to import pallets from ".pal" and ".bmp" files.
Once the desired look is achieved, you would toggle a selection for "SPR" or "BMP" and "Save Creation".

The idea could be workshopped some more, I'm mainly spit balling the idea about a program.
However the sprites I've been designing use 4 colors, not counting white and black.
I'm still workshopping the sprite design as well, so changes are very much a possibility.
  • Modding version: PSX & WotL
~Kensei
  • Discord username: thetruekensei