An unofficial update to the TLW EIUH. Fixes the problem with Reis' Morph in the Depths of Murond after beating the game.
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Offset(x00002000)
LoadConditionals(x0000)
Camera(+00840,-00220,+00504,+00302,+03584,+00000,+04096,+00000)
Reveal(030)
Wait(00030)
Pause()
EventEnd()
UnitAnim(x00,x00,x0002,x00)
. This will target all units currently alive and on the field, and make them use the standing animation, rather than the walking-in-place we saw before.LoadEVTCHR(x01,x00,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UnitAnim(x0C,x00,x0259,x00)
//Agrias talks to Ovelia.
DisplayMessage(x10,x12,x0002,x34,x00,x00,+00000,+00000,+00000,x03)
//The game waits for this message to finish.
WaitForInstruction(x01,x00)
//Ovelia says just a minute.
DisplayMessage(x10,x11,x0003,x0C,x00,x00,+00000,+00000,+00008,x02)
//The game waits for this message to finish.
WaitForInstruction(x01,x00)
//Agrias insists.
DisplayMessage(x10,x12,x0004,x34,x00,x00,+00000,+00000,+00000,x03)
//The game waits for this message to finish.
WaitForInstruction(x01,x00)
//Simon warns Ovelia that it's not wise to ignore Agrias.
DisplayMessage(x10,x12,x0005,x13,x00,x00,+00000,+00000,-00008,x02)
//The game waits for this message to finish.
WaitForInstruction(x01,x00)
//Agrias says it's time to go.
DisplayMessage(x10,x12,x0002,x34,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
//A brief pause, then Ovelia looks up.
Wait(00030)
UnitAnim(x0C,x00,x025A,x00)
Wait(00030)
//Ovelia tells Agrias "just a minute", then looks down again.
DisplayMessage(x10,x11,x0003,x0C,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
Wait(00050)
UnitAnim(x0C,x00,x0259,x00)
Wait(00050)
//Agrias walks up behind Ovelia's shoulder and reminds her who's in charge.
WalkTo(x34,x00,007,003,x00,x00,+008,x01)
WalkToAnim(x34,x00,x0002)
WaitWalk(x34,x00)
RotateUnit(x34,x00,x0A,x00,x00,x00)
WaitRotateAll()
DisplayMessage(x10,x12,x0004,x34,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
//Simon timidly steps forward and warns Ovelia not to ignore Agrias.
WalkTo(x13,x00,006,005,x00,x00,+006,x01)
WalkToAnim(x13,x00,x0002)
WaitWalk(x13,x00)
DisplayMessage(x10,x12,x0005,x13,x00,x00,+00000,+00000,-00008,x02)
WaitForInstruction(x01,x00)
WarpUnit(x02,x00,002,003,x00,x03)
WarpUnit(x17,x00,003,004,x00,x03)
WarpUnit(x83,x00,002,005,x00,x03)
WarpUnit(x84,x00,001,004,x00,x03)
WarpUnit(x81,x00,001,004,x00,x03)
AddUnitStart()
AddUnit(x02,x00,x01)
AddUnit(x17,x00,x01)
AddUnit(x83,x00,x01)
AddUnit(x84,x00,x01)
AddUnit(x81,x00,x01)
AddUnitEnd()
WaitAddUnitEnd()
SoundEffect(x0048)
Camera(+00616,-00220,+00504,+00302,+04432,+00000,+04096,+00064)
Draw(x02,x00)
Draw(x17,x00)
Draw(x83,x00)
//Wait for the camera to finish turning before continuing with the event.
WaitForInstruction(x04,x00)
SpriteMove(x17,x00,-00084,+00000,-00000,x00,x01,+00000)
SpriteMove(x02,x00,-00056,+00000,+00028,x00,x01,+00000)
SpriteMove(x83,x00,-00056,-00000,-00028,x00,x01,+00000)
//Ovelia stays in a prayer animation.
BlockStart()
Wait(00020)
UnitAnim(x0C,x00,x025D,x00)
Wait(00014)
UnitAnim(x0C,x00,x025E,x00)
BlockEnd()
//Simon turns around after a moment.
RotateUnit(x13,x00,x04,x00,x00,x34)
//Ramza walks in.
BlockStart()
Wait(00030)
SpriteMove(x02,x00,+00000,+00000,+00000,x00,x01,+00080)
WaitSpriteMove(x02,x00)
UnitAnim(x02,x00,x0002,x00)
BlockEnd()
//Rad walks in.
BlockStart()
Wait(00050)
SpriteMove(x83,x00,+00000,+00000,+00000,x00,x01,+00080)
WaitSpriteMove(x83,x00)
UnitAnim(x83,x00,x0002,x00)
BlockEnd()
//Gafgarion walks in. We'll actually have him walk a bit further in than his real unit position, so he can step back a moment later.
SpriteMove(x17,x00,+00028,+00000,+00000,x00,x01,+00100)
WaitSpriteMove(x17,x00)
UnitAnim(x17,x00,x0002,x00)
//Wait for the camera to finish turning before continuing with the event.
WaitForInstruction(x04,x00)
//Gafgarion protests the wait. Since he's SpriteMoved a bit out of place, we'll move the DisplayMessage a bit to match.
DisplayMessage(x10,x11,x0006,x17,x00,x00,+00028,+00005,+00000,x02)
WaitForInstruction(x01,x00)
//Agrias slowly turns around.
RotateUnit(x34,x00,x04,x00,x34,x00)
WaitRotateAll()
Wait(00020)
//Gafgarion sees the look in her eyes, and steps back a tile.
BlockStart()
UnitAnim(x17,x00,x0003,x00)
SpriteMove(x17,x00,+00000,+00000,+00000,x00,x01,+00080)
WaitSpriteMove(x17,x00)
UnitAnim(x17,x00,x0002,x00)
BlockEnd()
//Agrias walks close to him, and lets him know who's in charge.
WalkTo(x34,x00,005,003,x00,x00,+008,x00)
WalkToAnim(x34,x00,x0002)
WaitWalk(x34,x00)
DisplayMessage(x10,x12,x0007,x34,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
//Gafgarion bows his head respectfully and backpedals. This is also an EVTCHR animation, but it's on the same sheet as Ovelia's, so it's just a matter of using a UnitAnim command, there's no need to load another one.
UnitAnim(x17,x00,x025F,x00)
DisplayMessage(x10,x11,x0008,x17,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
//Agrias puts him firmly in his place.
DisplayMessage(x10,x12,x0009,x34,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
//Ovelia finishes her prayer and interrupts before blood is split. Note that other characters react to her talking after the DisplayMessage but before the WaitForInstruction.
UnitAnim(x0C,x00,x0265,x00)
Wait(00003)
UnitAnim(x0C,x00,x0002,x00)
Wait(00015)
DisplayMessage(x10,x11,x000A,x0C,x00,x00,+00000,+00000,+00000,x03)
Wait(00020)
UnitAnim(x17,x00,x0260,x00)
RotateUnit(x34,x00,x0A,x00,x34,x20)
RotateUnit(x13,x00,x0E,x00,x34,x50)
WaitForInstruction(x01,x00)
WaitRotateAll()
//Gafgarion looks like he's standing still right now, but it's often a good idea to manually set a unit to UnitAnim x0002 if they had just used a different animation. Otherwise fun stuff can happen after commands like a camera or sprite movement.
UnitAnim(x17,x00,x0002,x00)
//The camera rotates a bit as it does in vanilla.
Camera(+00616,-00220,+00616,+00302,+04608,+00000,+04096,+00060)
WaitForInstruction(x04,x00)
//Ovelia turns around and walks over to Simon.
RotateUnit(x0C,x00,x04,x02,x00,x00)
WaitRotateAll()
WalkTo(x0C,x00,006,004,x00,x00,+004,x00)
WalkToAnim(x0C,x00,x0002)
RotateUnit(x13,x00,x00,x00,x34,xFC)
WaitWalk(x0C,x00)
RotateUnit(x0C,x00,x08,x01,x00,x10)
Wait(00030)
//Here's a different way to do DisplayMessage. When you want multiple messages to close at the same time, you can change the message type from x1X to x9X. They then won't close until you use a ChangeDialog command.
DisplayMessage(x10,x91,x000B,x13,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000C,x0C,x00,x00,+00000,+00000,+00001,x03)
WaitForInstruction(x01,x00)
ChangeDialog(x01,xFFFF,x00,x00)
ChangeDialog(x02,xFFFF,x00,x00)
//Thumps are heard at the door.
Wait(00040)
SoundEffect(x0048)
Wait(00010)
SoundEffect(x0048)
//Open the door with UseFieldObject.
UseFieldObject(x01,x00)
//When a unit comes in from off screen, color them in shadows for the transition.
ColorUnit(x84,x00,x01,+000,+000,+000,000)
//Move her sprite back a bit and set her limping animation.
SpriteMove(x84,x00,-00030,+00000,+00000,x00,x01,+00000)
UnitAnim(x84,x00,x026A,x00)
//Draw her, slowly return her color to normal, and have her limp inside. We'll use multiple SpriteMoves for this so she moves irregularly, as you'd expect someone as badly wounded as her to do.
BlockStart()
Wait(00020)
Draw(x84,x00)
ColorUnit(x84,x00,x08,+000,+000,+000,004)
SpriteMove(x84,x00,+00000,+00000,+00000,x02,x0E,+00046)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00024,+00000,+00000,x02,x0E,+00062)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00032,+00000,+00000,x01,x0C,+00026)
WaitSpriteMove(x84,x00)
UnitAnim(x84,x00,x0021,x00)
Wait(00006)
SoundEffect(x0028)
UnitAnim(x84,x00,x0024,x00)
BlockEnd()
//The camera pans over to her. Everyone else moves out of her way as she stumbles inside.
Camera(+00440,-00204,+00600,+00302,+04608,+00000,+04096,+00064)
UnitAnim(x17,x00,x0002,x00)
RotateUnit(x17,x00,x00,x01,x00,x00)
SpriteMove(x17,x00,-00014,+00000,+00034,x00,x01,+00040)
Wait(00010)
FadeSound(x00,030)
FaceUnit(x84,x00,x0C,x00,x00,x00,x00)
RotateUnit(x13,x00,x04,x01,x01,x00)
UnitAnim(x83,x00,x0002,x00)
RotateUnit(x83,x00,x00,x01,x00,x00)
SpriteMove(x83,x00,-00014,+00000,+00022,x00,x01,+00032)
Wait(00010)
UnitAnimRotate(x02,x00,x06,x0002,x00)
UnitAnim(x02,x00,x0002,x00)
SpriteMove(x02,x00,+00000,+00000,-00016,x00,x01,+00040)
RotateUnit(x34,x00,x04,x00,x01,x00)
Wait(00035)
UnitAnim(x13,x00,x0003,x00)
SpriteMove(x13,x00,-00092,-00001,-00021,x02,x0C,+00100)
Wait(00040)
RotateUnit(x02,x00,x08,x00,x01,x00)
WaitSpriteMove(x13,x00)
UnitAnim(x13,x00,x0267,x00)
SoundEffect(x0041)
Wait(00030)
SwitchTrack(x01,+096,000)
Wait(00030)
//The knight warns Agrias that "the enemy" has appeared.
DisplayMessage(x10,x11,x000D,x84,x00,x00,-00011,+00014,+00032,x12)
WaitForInstruction(x01,x00)
//The Enemy walks in the chapel after her. We'll set him up much like we did with her - he'll be spritemoved some space back, and covered in shadows.
SpriteMove(x81,x00,-00026,-00000,-00010,x00,x01,+00000)
ColorUnit(x81,x00,x01,+000,+000,+000,000)
Draw(x81,x00)
SpriteMove(x81,x00,+00000,+00000,-00016,x00,x01,+00022)
ColorUnit(x81,x00,x08,+000,+000,+000,004)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x0002,x00)
//Ramza, Rad, and Gafgarion will turn to face him. This time we'll use FaceUnit so we can mostly just copy and paste the commands each time, but with different Unit IDs and delays.
FaceUnit(x81,x00,x02,x00,x00,x00,x00)
FaceUnit(x81,x00,x17,x00,x00,x00,x20)
FaceUnit(x81,x00,x83,x00,x00,x00,x40)
//The Enemy screams "For Goltana!"
DisplayMessage(x10,x12,x000E,x81,x00,x00,-00000,+00010,+00005,x12)
WaitForInstruction(x01,x00)
//Use the TempWeapon command to give both Agrias and The Enemy swords. This is because they aren't given fixed weapons in this event's ENTD, so they could be holding axes or daggers or whatever.
TempWeapon(x34,x00,x16)
TempWeapon(x81,x00,x14)
//The Enemy rushes at Agrias. This will mostly just be a WalkTo, but we'll throw in a simultaneous SpriteMove, because otherwise Simon and the Knight would be in the way. We could just make him walk one tile further down, but since he's rushing an enemy, it would make more sense for him to run in a straight line at her than to walk one panel down, make a right angle turn, and resume walking.
WalkTo(x81,x00,004,004,x00,x00,+024,x00)
SpriteMove(x81,x00,+00000,+00000,-00028,x00,x01,+00012)
//Agrias sees him coming for her and crouches defensively.
Wait(00010)
UnitAnim(x34,x00,x0022,x00)
//Ovelia, Ramza, Rad, and Gafgarion turn to face Agrias now.
FaceUnit(x34,x00,x0C,x00,x00,x01,x30)
FaceUnit(x34,x00,x02,x00,x00,x01,x00)
FaceUnit(x34,x00,x17,x00,x00,x01,x10)
FaceUnit(x34,x00,x83,x00,x00,x01,x20)
//The enemy knight tries to attack her.
WaitWalk(x81,x00)
UnitAnim(x81,x00,x0041,x00)
//Agrias jumps to the right.
UnitAnim(x34,x00,x0069,x00)
SpriteMove(x34,x00,-00008,-00006,+00014,x00,x01,+00008)
WaitSpriteMove(x34,x00)
SpriteMove(x34,x00,-00016,+00000,+00028,x00,x01,+00008)
WaitSpriteMove(x34,x00)
Wait(00005)
UnitAnim(x34,x00,x0002,x00)
RotateUnit(x34,x00,x00,x00,x01,x00)
SpriteMove(x34,x00,-00020,+00000,+00028,x00,x01,+00004)
WaitRotateAll()
//Remove the enemy knight's shadow or else it looks weird when he goes over the railing.
UnitShadow(x81,x00,x01)
//Also, yeah, throw that motherfucker over the railing.
UnitAnim(x81,x00,x0002,x00)
Wait(00001)
UnitAnim(x34,x00,x0041,x00)
SpriteMove(x34,x00,-00020,+00000,+00014,x00,x01,+00012)
Wait(00016)
SoundEffect(x0072)
UnitAnimRotate(x81,x00,x00,x0019,x00)
SpriteMove(x81,x00,+00004,-00020,-00060,x00,x01,+00010)
Wait(00010)
SpriteMove(x81,x00,+00006,-00012,-00076,x00,x01,+00006)
Wait(00006)
//Start a block, because Agrias is going to be running even before he lands.
BlockStart()
SpriteMove(x81,x00,+00008,+00065,-00085,x00,x01,+00010)
Wait(00003)
UnitAnim(x81,x00,x0034,x00)
Wait(00007)
SoundEffect(x0015)
BlockEnd()
//Agrias puts her sword away and turns to the door.
UnitAnim(x34,x00,x0002,x00)
RotateUnit(x34,x00,x04,x00,x00,x10)
WaitRotateUnit(x34,x00)
//The other four turn towards the door, but with a delay, so it comes across as if they're just watching Agrias go. This time, we'll use FaceTile.
FaceTile(x02,x00,000,004,x00,x00,x00,x40)
FaceTile(x0C,x00,000,004,x00,x00,x00,x20)
FaceTile(x17,x00,000,004,x00,x00,x00,x40)
FaceTile(x83,x00,000,004,x00,x00,x00,x50)
//Agrias runs out the door. As she runs, pan the camera a little more.
Camera(+00240,-00204,+00600,+00302,+04608,+00000,+04096,+00064)
WalkTo(x34,x00,001,003,x00,x00,+020,x00)
SpriteMove(x34,x00,-00030,+00000,+00008,x00,x03,+00016)
WaitSpriteMove(x34,x00)
SpriteMove(x34,x00,-00040,+00000,+00014,x00,x01,+00016)
Wait(00016)
ColorUnit(x34,x00,x01,+000,+000,+000,002)
WaitSpriteMove(x34,x00)
WaitWalk(x34,x00)
Erase(x34,x00)
Wait(00040)
WaitForInstruction(x04,x00)
//Gafgarion wonders where the hell these guys even came from. Ramza and Rad rotate to face him as he talks.
DisplayMessage(x10,x91,x000F,x17,x00,x00,+00012,-00010,+00000,x12)
RotateUnit(x02,x00,x08,x00,x00,x30)
RotateUnit(x83,x00,x0E,x00,x00,x40)
WaitForInstruction(x01,x00)
//Ramza confirms he's ready to go earn his pay. Gafgarion faces him as he talks.
DisplayMessage(x10,x92,x0010,x02,x00,x00,-00000,+00000,+00000,x12)
RotateUnit(x17,x00,x00,x00,x00,x30)
WaitForInstruction(x01,x00)
//Gafgarion yells Geronimo and charges out. Because this is a continuation of a DisplayMessage we set to manually close, this requires ChangeDialog rather than a new DisplayMessage.
ChangeDialog(x01,x0011,x00,x00)
RotateUnit(x17,x00,x04,x00,x00,x90)
WaitForInstruction(x01,x00)
//Now close both messages with the closing ChangeDialog.
ChangeDialog(x01,xFFFF,x00,x00)
ChangeDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitRotateAll()
//Set Gaf to the run animation and make him leave.
BlockStart()
UnitAnim(x17,x00,x0004,x00)
SpriteMove(x17,x00,-00098,+00000,-00000,x00,x01,+00040)
Wait(00030)
ColorUnit(x17,x00,x01,+000,+000,+000,002)
WaitSpriteMove(x17,x00)
Erase(x17,x00)
BlockEnd()
//Set Ramza to the run animation and make him leave.
BlockStart()
RotateUnit(x02,x00,x04,x00,x00,x20)
WaitRotateUnit(x02,x00)
UnitAnim(x02,x00,x0004,x00)
SpriteMove(x02,x00,-00056,+00000,+00010,x00,x01,+00030)
Wait(00020)
ColorUnit(x02,x00,x01,+000,+000,+000,002)
WaitSpriteMove(x02,x00)
Erase(x02,x00)
BlockEnd()
//Set Rad to the run animation and make him leave.
RotateUnit(x83,x00,x04,x00,x00,x50)
WaitRotateUnit(x83,x00)
UnitAnim(x83,x00,x0004,x00)
SpriteMove(x83,x00,-00040,-00000,-00035,x00,x01,+00028)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,-00056,-00000,-00035,x00,x01,+00008)
ColorUnit(x83,x00,x01,+000,+000,+000,003)
WaitSpriteMove(x83,x00)
Erase(x83,x00)
Wait(00040)
//Ovelia goes "Oh, God..."
DisplayMessage(x10,x11,x0012,x0C,x00,x00,+00000,+00000,-00000,x00)
WaitForInstruction(x01,x00)
//Zoom the camera out. We'll add the CameraSpeedCurve command to make it have a smoother zoom.
CameraSpeedCurve(xAA)
Camera(+00680,-00204,+00600,+00430,+04656,+00000,+02656,+00133)
//Fade the screen.
ColorScreen(x02,000,000,000,200,200,200,+00140)
Wait(00140)
//Use PostEvent to set the event to play the Orbonne battle immediately after this event.
PostEvent(x81,x0002)
Quote from: R999 on March 18, 2010, 03:48:11 am
10 effects per video. Multi-target effects will be shown on 2+ targets.
Use Cmd+F or Ctrl+F to search
Goals:
To be able to observe:
- if the effects works on multiple targets, if so how does it look like (whether it is the repeated effect, broken into separate parts, or something else)
- where the effect is centered on (whether it is the cursor location, average of enemy locations, first target location, self, or center of map)
- determine if the effect has different phases (for example Cure4 has two phases (first phase is centered on caster, second phase occurs on each target)
- the sound effects
- the speed/pace of spell
- whether the effect can display aftermath status (damage taken, stat change, etc) on single or multiple targets
=========================================================================================
Effects Set 1
1 001 Cure
2 002 Cure 2
3 003 Cure 3
4 004 Cure 4
5 005 Raise
6 006 Raise 2
7 007 Reraise
8 008 Regen/Regenerator
9 009 Protect
10 00A Protect 2
=========================================================================================
Effects Set 2
1 00B Shell
2 00C Shell 2
3 00D Wall
4 00E Esuna
5 00F Holy
6 010 Fire
7 011 Fire 2
8 012 Fire 3
9 013 Fire 4
=========================================================================================
Effects Set 3
1 014 Bolt
2 015 Bolt 2
3 016 Bolt 3
4 017 Bolt 4
5 018 Ice
6 019 Ice 2
7 01A Ice 3
8 01B Ice 4
9 01C Poison
10 01D Frog
=========================================================================================
Effects Set 4
1 01E Death
2 01F Flare
3 020 Haste
4 021 Haste 2
5 022 Slow
6 023 Slow 2
7 024 Stop
X 025
X 026
8 027 Don't Move
9 028 Float
10 029 Reflect
=========================================================================================
Effects Set 5
1 02B Summon Demon
2 02C Quick/Critical Quick
3 02D Demi
4 02E Demi 2
5 02F Meteor
X 030
6 031 Blind
7 032 Aspel
8 033 Drain
9 034 Faith/Face Up
10 035 Innocent
=========================================================================================
Effects Set 6
1 036 Zombie
2 037 Silence
3 038 Berserk/Brave Up
4 039 Chicken
5 03A Confuse
6 03B Despair
7 03C Don't Act
8 03D Sleep
9 03E Break
10 03F Moogle
=========================================================================================
Effects Set 7
1 041 Shiva
2 042 Ramuh
3 043 Ifrit
4 044 Titan
5 045 Golem (freezes game at end of effect if not using golem formula)
6 046 Carbuncle
7 047 Bahamut
8 048 Odin
9 049 Leviathan
10 04A Salamander
=========================================================================================
Effects Set 8
1 04C Silf
2 04D Fairy
3 04E Lich
4 04F Cyclops
5 050 Zodiac
6 051 Angel Song
7 052 Life Song
8 053 Cheer Song
9 054 Battle Song
10 055 Magic Song
=========================================================================================
Effects Set 9
1 056 Nameless Song
2 057 Last Song
3 058 Witch Hunt
4 059 Wiznaibus
5 05A Slow Dance
6 05B Polka Polka
7 05C Disillusion
8 05D Nameless Dance
9 05E Last Dance
10 05F Spin Fist
=========================================================================================
Effects Set 10
1 060 Repeating Fist
2 061 Wave Fist
3 062 Earth Slash
4 063 Secret Fist
5 101 064 Stigma Magic
6 102 065 Chakra
7 103 066 Revive
8 104 067 Gil Taking/Gilgame Heart
9 105 068 Steal Heart
10 106 069 Steal Helmet
=========================================================================================
Effects Set 11
1 107 06A Steal Armor
2 108 06B Steal Shield
3 109 06C Steal Weapon
4 110 06D Steal Accessory
5 111 06E Steal Experience
6 112 06F Invitation
7 113 070 Persuade
8 114 071 Praise
9 115 072 Threaten
10 116 073 Preach
=========================================================================================
Effects Set 12
1 117 074 Solution
2 118 075 Death Sentence
3 119 076 Negotiate
4 120 077 Insult
5 121 078 Mimic Daravon
6 122 079 Pitfall
7 123 07A Water ball
8 124 07B Hell Ivy
9 125 07C Carve Model
10 126 07D Local Quake
=========================================================================================
Effects Set 13
1 127 07E Kamaitachi
2 128 07F Demon Fire
3 129 080 Quicksand
4 130 081 Sand Storm
5 131 082 Blizzard
6 132 083 Gusty Wind
7 133 084 Lava Ball
8 134 085 Asura
9 135 086 Koutetsu
10 136 087 Bizen Boat
=========================================================================================
Effects Set 14
1 137 088 Murasame
2 138 089 Heaven's Cloud
3 139 08A Kiyomori
4 140 08B Muramasa
5 141 08C Kikuichimoji
6 142 08D Masamune
7 143 08E Chirijiraden
X 144 08F
8 155 09A Dash/Wing Attack
X 156 09B
9 157 09C Heal
10 158 09D Yell
=========================================================================================
Effects Set 15
1 159 09E Cheer Up
2 160 09F Scream
3 161 0A0 Ultima (lvl1)
4 162 0A1 Wish
X 163 0A2
5 164 0A3 Stasis Sword
6 165 0A4 Split Punch
7 166 0A5 Crush Punch
8 167 0A6 Lightning Stab
9 168 0A7 Holy Explosion
10 169 0A8 Shellbust Stab
=========================================================================================
Effects Set 16
1 170 0A9 Blastar Punch
2 171 0AA Hellcry Punch
3 172 0AB Icewolf Bite
4 173 0AC Dark Sword
5 174 0AD Night Sword
6 175 0AE Dark Holy
7 176 0AF Deathspell 2
8 177 0B0 Galaxy Stop
9 178 0B1 Heaven Thunder
10 179 0B2 Asura
=========================================================================================
Effects Set 17
1 180 0B3 Diamond Sword
2 181 0B4 Hydragon Pit
3 182 0B5 Space Storage
4 183 0B6 Sky Demon
5 184 0B7 Heaven Thunder Back
6 185 0B8 Asura Back
7 186 0B9 Diamond Sword Back
8 187 0BA Hydragon Pit Back
9 188 0BB Space Storage Back
10 189 0BC Sky Demon Back
=========================================================================================
Effects Set 18
1 190 0BD Sunken State
2 191 0BE Shadow Stitch
3 192 0BF Stop Bracelet
4 193 0C0 Summon Angel
5 194 0C1 Shock (byblos)
6 195 0C2 Difference
7 196 0C3 Seal
8 197 0C4 Chicken Race
9 198 0C5 Hold Tight
10 199 0C6 Darkness
=========================================================================================
Effects Set 19
1 200 0C7 Lose Voice
2 201 0C8 Loss
3 202 0C9 Spell
4 203 0CA Nightmare
5 204 0CB Death Cold
6 205 0CC Magic Ruin
7 206 0CD Speed Ruin
8 207 0CE Power Ruin
X 208 0CF
9 209 0D0 Mind Ruin
X 210 0D1
10 211 0D2 Blood Suck
=========================================================================================
Effects Set 20
1 212 0D3 Allure
2 213 0D4 Bio
3 214 0D5 Bio
4 215 0D6 Bio
5 216 0D7 Bio 2
6 217 0D8 Bio 2
7 218 0D9 Bio 2
8 219 0DA Bio 2
9 220 0DB Bio 3
10 221 0DC Bio 3
=========================================================================================
Effects Set 21
1 222 0DD Bio 3
2 223 0DE Magic Barrier
X 224 0DF
3 226 0E1 Very Quick Bloody Strike (don't exist?)
4 227 0E2 Very Quick Strike (damage output or status output will display twice)
X 228 0E3
5 229 0E4 Melt
6 230 0E5 Tornado
7 231 0E6 Quake
8 232 0E7 Teleport 3: Send
9 233 0E8 Teleport 3: Arrive
10 234 0E9 Toad 2
=========================================================================================
Effects Set 22
1 235 0EA Gravi 2
2 236 0EB Flare 2
3 237 0EC Blind 2
4 238 0ED Small Bomb (blue)
5 239 0EE Small Bomb (black)
6 240 0EF Confuse 2
7 241 0F0 Sleep 2
8 242 0F1 Ultima (lvl2)
9 243 0F2 All-Ultima
10 244 0F3 Mute
=========================================================================================
Effects Set 23
1 245 0F4 Despair 2
2 246 0F5 Return 2
3 247 0F6 Shock (M. Sword)
4 248 0F7 Braver
5 249 0F8 Blade Beam
6 250 0F9 Cross Slash
X 251 0FA
7 256 0FF Climhazzard
8 257 100 Meteorain
9 258 101 Finish Touch
10 259 102 Cherry Blossom
=========================================================================================
Effects Set 24
1 260 103 Omnislash
2 261 104 Potion/Auto-Potion/Distribute
3 262 105 Antidote
4 263 106 Eye Drop
5 264 107 Hi-Potion/HP Restore
6 265 108 Remedy
7 266 109 Echo Grass
8 267 10A X-Potion
9 268 10B Soft
10 269 10C Phoenix Down
=========================================================================================
Effects Set 25
1 270 10D Ether/Absorb Used MP
2 271 10E Holy Water
3 272 10F Maiden Kiss
4 273 110 Hi-Ether/MP Restore
5 274 111 Elixir/Dragon Spirit
X 275 112
6 289 120 Blind
7 290 121 Spell Absorb
8 291 122 Life Drain
9 292 123 Pray Faith
10 293 124 Doubt Faith
=========================================================================================
Effects Set 26
1 294 125 Zombie
2 295 126 Silence Song
3 296 127 Blind Rage
X 297 128
4 307 132 White Talk skill
5 308 133 Ice Bracelet
6 309 134 Fire Bracelet
7 310 135 Thunder Bracelet
8 311 136 Dragon Tame
9 312 137 Dragon Care
10 313 138 Dragon Power Up
=========================================================================================
Effects Set 27
1 314 139 Dragon Level Up
2 315 13A Holy Bracelet
X 316 13B
3 317 13C Choco Attack
4 318 13D Choco Ball
5 319 13E Choco Meteor
6 320 13F Choco Esuna
7 321 140 Choco Cure
8 322 141 Tackle
9 323 142 Goblin Punch
10 324 143 Turn Punch
=========================================================================================
Effects Set 28
1 325 144 Eye Gouge
2 326 145 Mutilate
3 327 146 Bite
4 328 147 Small Bomb (red)
5 329 148 Self Destruct
6 330 149 Flame Attack
7 331 14A Spark
8 332 14B Cat Scratch
9 333 14C Cat Kick
10 334 14D Blaster
=========================================================================================
Effects Set 29
1 335 14E Poison Nail
2 336 14F Blood Suck (Vampire)
3 337 150 Tentacle
4 338 151 Black Ink
5 339 152 Odd Soundwave
6 340 153 Mind Blast
7 341 154 Level Blast
8 342 155 Knife Hand/Damage Split
9 343 156 Thunder Soul
10 344 157 Aqua Soul
=========================================================================================
Effects Set 30
1 345 158 Ice Soul
2 346 159 Wind Soul
3 347 15A Throw Spirit
4 348 15B Zombie Touch
5 349 15C Sleep Touch
6 350 15D Drain Touch
7 351 15E Grease Touch
8 352 15F Wing Attack
9 353 160 Look of Devil
10 354 161 Look of Fright
=========================================================================================
Effects Set 31
1 355 162 Circle
2 356 163 Death Sentence
3 357 164 Scratch Up
4 358 165 Beak
5 359 166 Shiny Love
6 360 167 Feather Bomb
7 361 168 Beaking
8 362 169 Straight Dash
9 363 16A Nose Bracelet
10 364 16B Oink
=========================================================================================
Effects Set 32
1 365 16C Pooh-
2 366 16D Please Eat
3 367 16E Leaf Dance
4 368 16F Protect Spirit
5 369 170 Calm Spirit
6 370 171 Life Spirit
7 371 172 Magic Spirit
8 372 173 Shake Off
9 373 174 Wave Around
10 374 175 Mimic Titan
=========================================================================================
Effects Set 33
1 375 176 Gather Power/Caution
2 376 177 Blow Fire
3 377 178 Tentacle
4 378 179 Lick
5 379 17A Goo
6 380 17B Bad Bracelet
7 381 17C Moldball Virus
8 382 17D Stab Up
9 383 17E Sudden Cry
10 384 17F Hurricane
=========================================================================================
Effects Set 34
1 385 180 Ulmaguest
2 386 181 Giga Flare
3 387 182 Dash
4 388 183 Tail Swing
5 389 184 Ice Bracelet
6 390 185 Fire Bracelet
7 391 186 Thunder Bracelet
8 392 187 Triple Attack (freezes game without special flags?)
9 393 188 Triple Bracelet
10 394 189 Triple Thunder
=========================================================================================
Effects Set 35
1 395 18A Triple Flame
2 396 18B Dark Whisper
3 397 18C Foxbird
4 398 18D Confusion Song
5 399 18E Energy
6 400 18F Parasite
7 401 190 Dispel Magic
8 402 191 Snake Carrier
9 403 192 Poison Frog
10 404 193 Midgar Swarm
=========================================================================================
Effects Set 36
1 405 194 Paralyze
2 406 195 Sleep
3 407 196 Petrify
4 408 197 Lifebreak
5 409 198 Nanoflare
6 410 199 Grand Cross
7 411 19A Destroy
8 412 19B Compress
9 413 19C Dispose
10 414 19D Crush
=========================================================================================
Story Related Effects
Story Effects Set 37
1 451 1C2 Dejeon: Send (orbonne, battle vs Rofel) (only visible on level 1 panels)
2 452 1C3 Scorpio's Revive spell (Rafa revives Malak) (target shows no reaction ie not in pain)
3 453 1C4 Altima's Ultimate Transformation
4 454 1C5 End of the World (Altima's Death) (freezes on certain maps? special flags?)
5 455 1C6 Banish (Murond's entrance) (turns screen to white at the end, and statys white)
6 456 1C7 Fire (unknown) (freezes at the end)
7 457 1C8 Flood (Bethla Sluice) (freezes on certain maps?)
8 458 1C9 Fire Explosion (Fort Zeakden)
9 459 1CA Strong Fire Explosion (Fort Zeakden) (camera flies up at the end, stays for a while)
10 460 1CB Mini Explosion (Fort Zeakden)
Quote from: pesmerga001 on October 03, 2011, 12:09:06 am
You are using fftactext 457 right? Thats the ONLY one i have gotten to work for the psp...
Also, have a clean ISO, I had the same stinking problem a while back.
I tried it with a clean iso, no prob, then i tried it again 5 min after patching it with tactext, then it failed so...my guess its a one time deal.
(Linked:) ffhacktics.com/smf/index.php?action=dlattach;topic=7837.0;attach=8927
Quote from: RandMuadDib on October 02, 2011, 04:13:29 pm
Delete all of the japanese characters you find, save your file as an fftext or whatever, CLOSE FFTACTEXT, and then reopen it, load the file, then try patching. If that doesn't work, try shortening some descriptions oe other entries in the .lzw file that tactext is complaining about.
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