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ReMixed Bug Reports

Started by Nyzer, July 02, 2024, 01:41:13 am

Nyzer

July 02, 2024, 01:41:13 am Last Edit: April 08, 2025, 01:52:56 am by Nyzer
Decided to put together a topic for this so I can hopefully keep notes of anything that's popped up for folks that I haven't fixed yet.

As of April 7, 2025:

- Unit portraits in multi-phase RDV battles may get their colors corrupted.

- Transforming Reis to and from her dragon form using the Depths of Murond may break her stats. (Retraining ought to fix that.) (Fixed for 1.2.30.)

- Combining Train and Pass leads to a few fun bugs, including being able to mount and recruit Teioh (maybe I'll keep that?) and being able to mount... uh, literally everyone, apparently.
  • Modding version: Other/Unknown

UnfamedAsterisk

July 03, 2024, 08:00:45 pm #1 Last Edit: July 08, 2024, 12:50:03 am by Nyzer Reason: Fixed!
Now that there's a bug report thread i'll just post the bugs that I encountered here

>Reis dragon boost doesn't work , the effect will play but it wouldn't boost the target's stats  :v/:

>Archer's Aim sometimes doesn't work , will hit the target and make a sound effect but it won't do any damage  :v/:

>Samurai's Adeptness ability to not break katanas doesn't work , it still breaks the katana but the katana broken notification won't pop up  :v/:
  • Modding version: Other/Unknown

Celdia

Not sure if a bug or just an amusing side effect, but the Ninja's Pass ability let's me mount enemy chocobos. I saw that it does remove the mounted chocobo from the AT list when you hop on. Once all other enemies are defeated the AT list contains no enemy units. The Perfect Training Environment. :D



Also, tried to see what would happen to an ejected rider who was surrounded and it just pushes the corpse off diagonally to an unoccupied spot. Not a bug, just amusing to see.

  • Modding version: PSX
  • Discord username: Celdia#0

Nyzer

Quote from: UnfamedAsterisk on July 03, 2024, 08:00:45 pm>Reis dragon boost doesn't work , the effect will play but it wouldn't boost the target's stats

>Archer's Aim sometimes doesn't work , will hit the target and make a sound effect but it won't do any damage

>Samurai's Adeptness ability to not break katanas doesn't work , it still breaks the katana but the katana broken notification won't pop up

Found all those bugs and should have them fixed in the current update. Here's the issues in case you're curious:

- When I removed the hardcoding on stat boosting skills, I forgot to actually set Dragon Boost's Inflict Status value so that it would target the stats it was supposed to be boosting.

- When I changed the Charge skills so all of them, not just the basic Charge skills, used the existing weapon formulas, I forgot that making them use the existing weapon formulas meant that if they missed, they never ran damage calculations. The hack had just been enabling 100% odds of hitting after running the weapon's formula, but outside of the damage preview, if the attack had rolled a miss, the damage just wasn't being calculated. I now have the Calculate Final Hit % routine running the Aim check if using the Charge formula, and it seems to work fine. Even still functions properly when using an elemental weapon and the target is immune to that element!

- When checking Adeptness and Maintenance to prevent katana breakage, I was trying to load a half-word - two bytes - from an odd numbered load offset. This does not actually work as intended. I've now changed the code so it loads four bytes at once from a location divisible by 4 and just isolates the two bytes that I need, and it seems to be working correctly.

Quote from: Celdia on July 07, 2024, 05:27:03 amNot sure if a bug or just an amusing side effect, but the Ninja's Pass ability let's me mount enemy chocobos. I saw that it does remove the mounted chocobo from the AT list when you hop on. Once all other enemies are defeated the AT list contains no enemy units.

This is an awesome bug and though I won't be fixing it tonight, I need to make a note to make this functionality intended if the user has both Tame and Pass equipped at the same time.
  • Modding version: Other/Unknown

KingDelitasAdvisor

July 15, 2024, 10:23:20 pm #4 Last Edit: July 15, 2024, 10:41:18 pm by KingDelitasAdvisor Reason: Screen Shots for Visual
Hi, First time Poster, Not sure of the procedure, but With as much detail as I can give! I might have found a bug, FFT ReMixed - v1.1.11.401, when I benched my 3 starters to ensure I had room for Meliadoul (she wasn't offering to join, found out that skipping the cutscene makes her not join as default(Not sure if that is a second bug)) When they all were unbenched, I put them into Errands Missions and sent them on their way. When they came back, I noticed their Job menus were Completely 0000 Out, with only skills learned remaining. All three of their Job progress was Emptied.

This is also my first time Ever modding a Game to this degree, so Any help on a fix would be appreciated

I can provide screen shots before I reset, Cause it was super distressing. in short... Um help?


  • Modding version: PSX & WotL
  • Discord username: ghaleongrace

Nyzer

July 15, 2024, 11:37:56 pm #5 Last Edit: July 16, 2024, 01:54:10 pm by Nyzer
Quote from: KingDelitasAdvisor on July 15, 2024, 10:23:20 pmHi, First time Poster, Not sure of the procedure, but With as much detail as I can give! I might have found a bug, FFT ReMixed - v1.1.11.401, when I benched my 3 starters to ensure I had room for Meliadoul (she wasn't offering to join, found out that skipping the cutscene makes her not join as default(Not sure if that is a second bug)) When they all were unbenched, I put them into Errands Missions and sent them on their way. When they came back, I noticed their Job menus were Completely 0000 Out, with only skills learned remaining. All three of their Job progress was Emptied.

This is also my first time Ever modding a Game to this degree, so Any help on a fix would be appreciated

I can provide screen shots before I reset, Cause it was super distressing. in short... Um help?

Yes, screenshots would be useful. Note that Benching units reduces their available JP to zero.

What mission were the units sent on?

Also, yes, not being able to recruit her would be a bug.
  • Modding version: Other/Unknown

KingDelitasAdvisor

Didn't know about the Benching reducing their JP to Zero, that was probably what happened then.

The Meliadoul thing was strange, I had to watch the Entire Recruitment sequence (benched my units, and cleared space of Monsters to try and ensure she had room to join)

Here are Screen shots, sorry for the delay, was not expecting the prompt response!

Here is before the Mission

Final Fantasy Tactics 2024-07-15-20-29-38.png

This is After the Errand, It was a Set 5 Mining Mission, Not sure exactly which one.
Leighton/Serge (mediator) came back with 564 Jp, that wasn't applied
Final Fantasy Tactics 2024-07-15-20-25-33.png
Final Fantasy Tactics 2024-07-15-20-26-06.png
Final Fantasy Tactics 2024-07-15-20-26-14.png
Final Fantasy Tactics 2024-07-15-20-26-25.png
Final Fantasy Tactics 2024-07-15-20-26-34.png
Final Fantasy Tactics 2024-07-15-20-26-39.png
Final Fantasy Tactics 2024-07-15-20-26-49.png
Final Fantasy Tactics 2024-07-15-20-26-55.png


  • Modding version: PSX & WotL
  • Discord username: ghaleongrace

Blandation

I know it's the wrong place to ask so sorry in advance, but does anyone know if it's possible to convert a bizhawk save (.saveram) to a file that will open in duckstation? (.mcr) .  I've searched all over the place and couldn't find a solution.

I encountered another problem where Wind Soul will just cause the game to crash as well.  Defend is random, Wind Soul seems like every time.  I'm on chapter 3 at this point and don't want to start over.
  • Modding version: PSX & WotL

budgieflame99

hi,when hit with chocobo cure luso don't learn the move, tried it twice. any suggestions?
  • Modding version: Other/Unknown

Nyzer

Quote from: budgieflame99 on August 06, 2024, 02:18:03 pmhi,when hit with chocobo cure luso don't learn the move, tried it twice. any suggestions?

If he was at full HP, then it had no effect and couldn't be learned.
  • Modding version: Other/Unknown

budgieflame99

Quote from: Nyzer on August 06, 2024, 10:21:27 pmIf he was at full HP, then it had no effect and couldn't be learned.
thanks dude, will try it again and let you know pal...
  • Modding version: Other/Unknown

LuR3n

Hey Nyzer. I don't know if this was intended or not, but Reis is unable to equip anything but accessories in the dragoner class. She can equip stuff just fine in other classes though.

I'm on the switch version of retroarch if that helps on anything.
  • Modding version: Other/Unknown

Nyzer

This is normal vanilla behavior. Reis is not fully human anymore and doesn't wear proper gear in her base job.
  • Modding version: Other/Unknown

Economonster

Quote from: Nyzer on July 08, 2024, 12:22:37 am- When checking Adeptness and Maintenance to prevent katana breakage, I was trying to load a half-word - two bytes - from an odd numbered load offset. This does not actually work as intended. I've now changed the code so it loads four bytes at once from a location divisible by 4 and just isolates the two bytes that I need, and it seems to be working correctly.

Hi!  This is an excellent mod and I'm super grateful for the time you've spent here.  This is my first time playing a modded FFT and I'm not going back :)

Noting however, that I'm playing 1.2.04, and the katana breaking behavior persists, through Adeptness.  No notification, it's just not in my inventory, same behavior as the prior poster reported.  It happens while on the Samurai class, and while on another class using Adeptness.
  • Modding version: PSX

Economonster

Hmm, another issue - on the last battle of the story (Graveyard of Airships 2), the game appears to hang during the opening cutscene with St. Ajora.

After formation, and the scene begins, the game slows down A LOT for an effect after the first stone glow - it sort of blacks out part of the ship and walks frame by frame through an effect I don't recognize.  Then, Ajora says "Ugh... what... What is this?", stone glow, Ajora kneels - and then the game just hangs.  Music is playing, but there is no progression, and no commands progress the game.

I'm adding the save state from the prior formation here.  I'm using 1.2.04 and Duckstation 0.1-7139-gdf979d46 (dev).  Thanks for any suggestion!
  • Modding version: PSX

LuR3n

Quote from: Nyzer on August 17, 2024, 11:29:59 pmThis is normal vanilla behavior. Reis is not fully human anymore and doesn't wear proper gear in her base job.

I see, that does make sense

Quote from: LuR3n on August 17, 2024, 11:09:07 pmHey Nyzer. I don't know if this was intended or not, but Reis is unable to equip anything but accessories in the dragoner class. She can equip stuff just fine in other classes though.

I'm on the switch version of retroarch if that helps on anything.

Forgot to mention, the game crashes if you try to optimize her equipment
  • Modding version: Other/Unknown

Nyzer

Quote from: Economonster on August 18, 2024, 12:41:05 amHmm, another issue - on the last battle of the story (Graveyard of Airships 2), the game appears to hang during the opening cutscene with St. Ajora.

After formation, and the scene begins, the game slows down A LOT for an effect after the first stone glow - it sort of blacks out part of the ship and walks frame by frame through an effect I don't recognize.  Then, Ajora says "Ugh... what... What is this?", stone glow, Ajora kneels - and then the game just hangs.  Music is playing, but there is no progression, and no commands progress the game.

I'm adding the save state from the prior formation here.  I'm using 1.2.04 and Duckstation 0.1-7139-gdf979d46 (dev).  Thanks for any suggestion!

I can get the crash to happen using your savestate, but only then. It doesn't normally happen. It might be best to try repatching the game on a fresh copy of FFT?

Even if this was some kind of memory corruption issue over time due to an unknown cause, it should have been fixed with a hard reset.

Quote from: LuR3n on August 18, 2024, 11:09:35 amForgot to mention, the game crashes if you try to optimize her equipment

I can't reproduce this, either in Formation or in the shop.
  • Modding version: Other/Unknown

Economonster

Quote from: Nyzer on August 18, 2024, 01:07:40 pmI can get the crash to happen using your savestate, but only then. It doesn't normally happen. It might be best to try repatching the game on a fresh copy of FFT?

Even if this was some kind of memory corruption issue over time due to an unknown cause, it should have been fixed with a hard reset.

Ah!  You gave me an idea that worked!  I loaded the save state, then saved in-game to the memory card Save Slot, then File > Reset in Duckstation, and loaded that save via the Save Slot.  It worked like a charm, and went right through the hanging state in the cutscene.  I'll report back if I see any other issues.  Thanks!
  • Modding version: PSX

Nyzer

Quote from: Economonster on August 17, 2024, 11:56:48 pmHi!  This is an excellent mod and I'm super grateful for the time you've spent here.  This is my first time playing a modded FFT and I'm not going back :)

Noting however, that I'm playing 1.2.04, and the katana breaking behavior persists, through Adeptness.  No notification, it's just not in my inventory, same behavior as the prior poster reported.  It happens while on the Samurai class, and while on another class using Adeptness.

I just made a fresh copy of 1.2.04 and couldn't reproduce that on Duckstation while as a Samurai, even with break odds maximized.
  • Modding version: Other/Unknown

Mutteo

I've been playing version 12.05 and noticed a couple bugs.  The first one is that the Defend command freezes the game and the other involved the Retraining function.  I put three characters in it and when the training was finished, it would freeze after the first message box.  I was able to reproduce this on all three tests, one was all monsters, and others were variations on just my human units.

Screenshot
  • Modding version: PSX