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Original Jot5 Thread

Started by 3lric, October 24, 2011, 04:53:34 am

Taichii

Here are the skill descriptions of the generic sprites"


LANCER
1.) Quick Thrust-                A little bit more powerful than regular attack; low charge time
"Quickly looks for an enemy weak spot and strikes it dealing more damage."

2.) Double Strike-                Two slightly less powerful than normal attacks; about 1.2x original attack strength total; low charge ti
"attacks an enemy twice"

3.) Disrupt-                        Cancel charge on a group; low charge time
"intercept incantations with intimidation"

4.) Mega Thrust-                 More powerful attack; mid charge time
"Charges energy and strike the enemy with a huge amount of force"

5.) Triple Strike-                 Three slightly less powerful than normal attacks; about 1,8x original attack strength total; med charge time

"attacks an enemy three times"

6.) Ascending Blast-            Earth-slash type move but non-elemental and very powerful; med charge time

"Focuses spirit and unleashes a force wave"

7.) Heavy Strike-                Heavy damage; high charge time

"Strikes an enemy with pure power"

8.) Rising Star-                   Extreme damage, only one range; massive charge time
"jumps in the air and dives into an enemy like a falling star"

9.) Strengthen Armor-         Adds protect on self
"focuses spirit magic into one's armor, strengthening it."

10.) Strengthen Will-           Adds +5 bravery on self
"Positively thinks for a reason to go on"

GUARDIAN
1.) Holy Strike-             Holy damage to one unit; two range
"Consumes all charges of holy power and strikes it to an enemy"
2.) Shield Bash-            Disable on adjacent unit if equipped with a shield (not sure if this one is possible)
"bashes the enemy's shield disabling them"
3.) Defensive Stance-    Add: Defend, Protect to one unit; two range
"Instructs an ally to boost his morale to become alert and have solitude."
4.) Cover-                   Take physical damage for unit for one turn (if possible; I know this is a difficult ASM, I'm just not sure if it's been accomplished yet)
"Takes the damage dealt with an ally for a turn"
5.) Sanctify-                Turns fallen undead units into crystals (won't revive, basically)
"Prays and banishes undead creatures from spawning back to life"
6.) Focus-                   Moderate self-healing spell (no MP)
"takes a rest and replenishes stamina"
7.) Recharge-               Mild MP restore to one unit (considering this is almost the only one of its kind, this is meant to be a major strong point)
"takes a rest and replenishes the mind and soul"
8.) Stop-                     Add: Stop to a group
"cast stop on an area"
9.) Reraise-                 Add: Reraise
"revives an ally"
10.) Reflect-                Add: Reflect to a group
"cast reflect on an area"
11.) Aura-                   Add: Regen, haste to adjacent units (not self)
"Focuses holy aura to make ally recover and act a lot faster"

REDMAGE
1.) Blizzard-       Weak ice spell to a group
"cast ice shards in an area"
2.) Blizzara-       Decent ice spell to a group
"cast huge ice blocks in an area"
3.) Fire-            Weak fire spell to a group
"cast flame in an area"
4.) Fira-            Decent fire spell to a group
"cast a huge flame in an area"
5.) Thunder-      Weak lightning spell to a group
"cast a lightning shock to an area"
6.) Thundara-    Decent lightning spell to a group
"cast a lightning bolt to an area"
7.) Dark Matter- Decent dark damage to all enemy units
"cast dark aura on all enemies"
8.) Meteor-        A massive, destroying meteor smashes into a large target zone and deals a colossal amount of damage inside it
"calls forth a meteor from the sky crushing enemies with massive impact"
9.) Cure-           Weak healing to a group
"heals a small amount of health with magic"
10.)Cura-          Decent healing to a group
""heals a decent amount of health with magic"
11.) Protect-     Protect on a group
"cast a magic shield on an area"
12.) Shell-         Shell on a group
"cast a magic barrier on an area"
13.) Haste-       Haste on a group
"makes unit is the targeted area quicker"
14.) Regen-       Regen on a group
"cast a regeneration spell on an area"
15.) Slow-         Slow on a enemy
"slows the time of a unit"

BLACKMAGE

1.) Blizzara-       Decent ice spell to a group
"cast huge ice blocks in an area"
2.) Blizzaga-      Heavy ice damage to one unit
"cast huge ice boulders to an enemy"
3.) Blizzaja-       Extreme ice damage to a group
"cast absolute zero in an area"
4.) Fira-           Decent fire spell to a group
"cast a huge flame in an area"
5.) Firaga-        Heavy fire damage to one unit
"cast a bushfire to an enemy"
6.) Firaja-         Extreme fire damage to a group
"casts inferno to an area"
7.) Thundara-    Decent thunder spell to a group
"cast a lightning bolt in an area"
8.) Thundaga-   Heavy thunder damage to one unit
"cast a lightning bolt to an enemy"
9.) Thundaja-    Extreme thunder damage to a group
"cast an extremely powerful lightning from the heavens to strike an area"
10.) Blind-         Inflicts blind on a group
"cast blind to an area"
11.) Silence-      Inflicts silence on a group
"cast mute to an area"
12.) Poison-       Inflicts poison a group
"cast poison to an area"
13.) Zombify-     Inflicts undead on a group
"cast undead to an area"
14.) Frog-         Inflicts frog on a group
"cast frog to an area"
15.) Petrify-      Inflicts petrify on a group
"cast frog to an area"
16.) Death-       Insta-kill
"kills the targeted unit with dark magic"

WHITE MAGE
(healer, support, good magical defense but lower hp)
1.) Cura-               Decent healing spell to a group
""heals a decent amount of health with magic"
2.) Curaga-            Significant healing spell to one unit
""heals a huge amount of health with magic"
3.) Curaja-            Extreme healing spell to a group
"fully heals the health of the units in the targeted area"
4.) Raise-              Revives a unit
"Ressurects a fallen unit"
5.) Raisega-           Revives a unit with more HP
"Ressurects a fallen unit with full hp"
6.) Esuna-              Removes common ailments from a group
"removes a certain amount of debuffs in an area"
7.) Esunaga-          Removes every ailment except invite from one unit
"removes all debuffs in a unit"
8.) Reraise-            Add: Reraise to one unit
"cast reborn to a unit"
9.) Protectga-        Add: Protect; AoE of 2
"cast a magic shield on an area"
10.) Shellga-          Add: Shell; AoE of 2
"cast a magic barrier on an area"
11.) Regenra-         Add: Regen; AoE of 2
"cast regen on an area"
12.) Floatga-          Add: Float; AoE of 2
"cast float on an area"
13.) Faith-             Add: Faith
"adds belief to god"
14.) Innocent-        Add: Innocent
"removes faithfulness to the lord god"
15.) Divine Wrath-   Colossal Holy damage to a group; most powerful acquirable spell of the generics
"call forth the holy power of the gods and unleashes it to purify the living souls of the enemy"
Please do share your ideas and suggestion for my project:
FINAL FANTASY TACTICS : LEGEND OF MANA

Join our RP :)
"Desperation"

"PAIN. THAT'S WHAT KEEPS YOU HUMAN"

3lric

^^

Haha wow this is awesome, Hopefully Durbs can go thru these sometime soon and grab them for the spreadsheet, tho some may have to be slightly reworded, none the less great job man!
  • Modding version: PSX

Taichii

i noticed it too.. :)
most of the abilities tend to cover a group.
so i followed the main description.. however..
Protectga
Shellga
Regenra
Floatga

and protect, shell, regen and float have bott effect description..
i think the the level 1 spells should be targeted only to a unit :)))
Please do share your ideas and suggestion for my project:
FINAL FANTASY TACTICS : LEGEND OF MANA

Join our RP :)
"Desperation"

"PAIN. THAT'S WHAT KEEPS YOU HUMAN"

3lric

Quote from: Taichii on December 21, 2011, 11:39:41 pm
i noticed it too.. :)
most of the abilities tend to cover a group.
so i followed the main description.. however..
Protectga
Shellga
Regenra
Floatga

and protect, shell, regen and float have bott effect description..
i think the the level 1 spells should be targeted only to a unit :)))


Well the way they are setup is for balance :P but we will see what they seem like once they abilities are finished


ALSO
: I don't feel like making another changelog right now, but i finished 2 more events over the last 24 Hours.
We have about 3 more to go for the final battle which should be done within the next week, then we have 2/3 more
after that for the sidequest of Chapter 1.

After these are done, i will be going thru every single event and replacing the text format with the new format that
Pierce is making, none of the Dialogue will change, some of it will just flow better due to not being cut off or having to
turn a page at an akeward point. Once this is finished all focus will be put on abilities (which DarkShade is already working on)
as well as Items and balancing.

We have come a looong way in a very short time people. Lets keep up the hard work and get this damn chapter finished!
  • Modding version: PSX

Pierce

Brief little update on my end.
I'm about halfway through the chapter formatting the text. There was a section or two that I couldn't for the life of me format so the text boxes wouldn't flow awkwardly, so I had to change a touch of the wording. Nothing significant; things like making a comma a period, or making the first half of a second come after the second. Nothing groundbreaking.
:D
Ignorance itself is a crime! - Miluda

3lric

Quote from: Pierce on December 22, 2011, 03:58:21 pm
Brief little update on my end.
I'm about halfway through the chapter formatting the text. There was a section or two that I couldn't for the life of me format so the text boxes wouldn't flow awkwardly, so I had to change a touch of the wording. Nothing significant; things like making a comma a period, or making the first half of a second come after the second. Nothing groundbreaking.
:D


Lol no problem just make sure and PM me which ones you may need to do this to
  • Modding version: PSX

Jon

I'm happy to see Link go to a good use! Thanks for using him, Elric42!
There ain't no gettin' offa this train we on!

3lric

Quote from: Jon on December 23, 2011, 03:49:03 pm
I'm happy to see Link go to a good use! Thanks for using him, Elric42!

I should be the one thanking you very much for making him  :mrgreen: :mrgreen:
  • Modding version: PSX

Smitson

Looking good, only thing is I'm unfamiliar with Devlin May Cry, Dante's language...seems a little off for FFT.

3lric

December 27, 2011, 06:17:11 pm #289 Last Edit: December 27, 2011, 07:03:23 pm by Elric42
Quote from: Smitson on December 27, 2011, 05:16:46 pm
Looking good, only thing is I'm unfamiliar with Devlin May Cry, Dante's language...seems a little off for FFT.

thats kinda the point bro, lol. We are tryin our best to keep everyone's personality intact :P, wouldn't make much sense if just because Dante is now in Ivalice he had a completely different attitude lol
Thank you tho and stay tuned :D we will have a release not to long in the future
  • Modding version: PSX

Smitson

December 28, 2011, 06:20:08 pm #290 Last Edit: December 28, 2011, 06:40:44 pm by Smitson
Quote from: Elric42 on December 27, 2011, 06:17:11 pm
thats kinda the point bro, lol. We are tryin our best to keep everyone's personality intact :P, wouldn't make much sense if just because Dante is now in Ivalice he had a completely different attitude lol
Thank you tho and stay tuned :D we will have a release not to long in the future


Yeah I just hadn't played the game before so I was unaware if that was the way he talked or if you changed it up or not. Good job either way though, looks like you guys have made a solid amount of progress in a short amount of time it's good to see.

3lric

Haha indeed and i very much thank you, I've only been actually working on the mod for bout 3-4 months, it started out as me learning to event edit, since at the time i was new and thought it was a much more common thing. then once the rest of the team joined  for sprites, ideas abilities and everything else it has now really taken off! Especially since Durbs started writing the script for the story we came up with

i can even run thru the majority of Chapter 1 of Jot5, but with how unbalanced it is it wont be released for a bit yet.  :mrgreen:
  • Modding version: PSX

DarkShade

Well guys i got FOUR skillsets done for the generics which are.........

Red Mage

Black Mage

White Mage

and Elementalist

the rest i will try to work on the after vacation. cant have my computer come with me to Vegas.
Sprites
  Check out my sprites
  here

3lric

I still haven't updated the changelog, but rest assured i have been very busy working on making the last few events for Chapter 1 as perfect as I can, in addition to other things. More updates to come soon  :mrgreen:
  • Modding version: PSX

3lric

January 03, 2012, 11:59:46 pm #294 Last Edit: January 04, 2012, 03:17:10 am by Elric42
I hate to double post but eh, oh well.
Just wanted to let everyone know that RavenOfRazgriz has taken up working on the battle system and abilities. So everyone can expect some big changes in the battle system we
currently had going and i think everyone will be quite pleased  :mrgreen:
More words later

EDIT:

3 Things

1)
We have decided at this point not to use RAD as we originally intended to. Instead we will be going back to the Job Wheel.

2)
NEW Skillsets for Ramza, Dante, Link, Cloud, Snake, Agrias, Tesnya and Sephiroth made by RavenOfRazgriz will be updated into the main post of this thread within the hour

3) New Changelog coming either today or tomorrow
  • Modding version: PSX

RavenOfRazgriz

Unless something goes horribly wrong, I intend to have everything skill and number related (at least as far as needed for Chapter 1) finished by the end of the next week or two.  Bet we could get this out a lot sooner than March 1st at that rate...

Joseph Strife

Quote from: RavenOfRazgriz on January 04, 2012, 02:07:01 am
Unless something goes horribly wrong, I intend to have everything skill and number related (at least as far as needed for Chapter 1) finished by the end of the next week or two.  Bet we could get this out a lot sooner than March 1st at that rate...

Great to hear it, and welcome to team Raven! :)
Gaffgarion: It's in the contract!
Ramza: Does your contract says: "When you find a former squire, that now is a Holy knight that has kidnapped a princess, in a bridge by a waterfall fighting a brigade you are supposed to kill everybody that helps him!"
Gaffgarion: ... Sure!
Ramza: ... Let me see your contract...
Gaffgarion: ... No...


Kagebunji

If anyone is interested in the art side of this project, then I am going to tell that other than Zelda, there is yet another special sprite sprite in works(currently I am doing still the first half, but I will wok faster once weekends come), which is secret, but also completely awesome, since Twinees concepted it.

Just saying this so that any spriters or guys who want new juicy sprites will have more to look forward to,
  • Modding version: Other/Unknown

Joseph Strife

Gaffgarion: It's in the contract!
Ramza: Does your contract says: "When you find a former squire, that now is a Holy knight that has kidnapped a princess, in a bridge by a waterfall fighting a brigade you are supposed to kill everybody that helps him!"
Gaffgarion: ... Sure!
Ramza: ... Let me see your contract...
Gaffgarion: ... No...


3lric

Quote from: Kagebunji on January 04, 2012, 09:14:53 am
If anyone is interested in the art side of this project, then I am going to tell that other than Zelda, there is yet another special sprite sprite in works(currently I am doing still the first half, but I will wok faster once weekends come), which is secret, but also completely awesome, since Twinees concepted it.

Just saying this so that any spriters or guys who want new juicy sprites will have more to look forward to,


:mrgreen: KAGE! Of Course everyone is interested in the Art side as well! and im very excited to see how it is coming along  :mrgreen: :mrgreen:
  • Modding version: PSX