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May 14, 2024, 12:50:53 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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91
Help! / Re: When enemies counter they ...
Last post by Wiegraf Jr. - April 04, 2024, 09:26:14 am
Thanks, yeah I done goofed. I think I put in some ASM for mime that didn't jive. Back to the drawing board.
92
Completed Mods / Re: FFT The Lion War ReMixed
Last post by rrr - April 04, 2024, 03:39:18 am
Ninja have innate Ninjitsu, so perhap can Samurai have innate Bushido?
93
Help! / Re: When enemies counter they ...
Last post by RetroTypes - April 04, 2024, 03:07:37 am
Quote from: Wiegraf Jr. on April 04, 2024, 12:13:15 amSo I added a handful of ASM with FFTorgASM and now when the enemy monsters counter me they also damage themselves by the same amount? Lol can I fix this?
We would need to know what all you patched, and if you looked at the hacks in the conflict checker to make sure they dont overwrite each other. Any conflicts mean you WILL have issues. Also, if you're patching on top of anything except a vanilla ISO, you're also likely to break things, so you cant just add hacks on top of mods unless they're explicitly stated to be compatible.
94
Help! / Re: Troubleshooting FFTPatcher...
Last post by RetroTypes - April 04, 2024, 02:37:49 am
Quote from: El Piedras on April 02, 2024, 10:18:30 amI'm importing text from a PSX ISO patched with the WotL translation because that's what I want to use as base. I didn't add any text, just changed numbers in item/ability descriptions to match my balance tweaks. I save it as a .ffttext file, import it, and try to patch the ISO (I tried with both a clean one and the one already patched with the WotL script). The patching process takes more than 10 minutes and just gives a DTE error at the end. I'm using FFTactext 0.497.

Edit: Just realized this is a thread for the FFTPatcher program... Sorry, I searched FFTactext help and this thread showed up. There's already a lot of posts with similar problems about FFTactext so I don't know where to ask about this.

Assuming your ISO isnt on an old HDD or something, tactext taking a long time likely means your ISO is fragmented, you can run a defrag program on it to help with that. As for the DTE error, that means you added too much text to that section, so it cant fit it all into the space allotted. You'll have to cut something out of whatever section it gives that error for.
95
Tutorials and Learning / Re: Tutorial Requests
Last post by RetroTypes - April 04, 2024, 02:34:09 am
Quote from: Ramza_purist on March 30, 2024, 11:02:28 pmDo you have a link or know where I can find it?
It is included in the suite, under glain.xml in orgASM, called "Enforce Level Caps".

Quote from: ComplexMessiah on April 01, 2024, 02:35:31 pmI have several questions. First i would like to change a item into a materia blade. Second I would like to be able to add spells to arithmancy (clouds limits, divine ultima, quake, tornado, Midgardsormr Grand cross, unholy darkness.) Secondly i made a new skill set and when assigned to another job it automatically learns those skills. I wish for it to like a standard class.  Third, if possible i would like to remove the male requirement for bards. Also i need to add to the move find pool items above FF in hex.
Most of what you're trying to do is nearly impossible, unfortunately. Not sure what you mean by "changing an item into a materia blade" when that item already exists, unless you mean something like adding additional bonuses to it like ff7 did with adding materia to weapons, but if so that's in the "nearly impossible" category. Adding additional skillsets to Math skill is also super complicated, as it's pretty hardcoded, so that's probably out too. The auto-learned skills are because you have to make sure the unit has that skillset as its job's primary skillset, if a unit has a skillset equipped that they dont normally have access to, it defaults to treating every ability as learned. The bard class not being gender locked is a pretty complicated process, as it's checked in a LOT of places, but TLW's extra job hack might be your answer, as it allows the use of the female bard and male dancer data, so you'd be able to make a female bard that way. And finally, adding additional items will likely never happen for the psx version, as loading more than one byte for item IDs would have to be altered everywhere items are referenced, AND the data table for items would have to be expanded, which there isnt room for. If you want new items, you're gonna have to replace old ones.
96
Help! / Re: When enemies counter they ...
Last post by Wiegraf Jr. - April 04, 2024, 12:26:25 am
Ok whenever anyone counters it deals the equivalent damage to the unit.
97
Help! / When enemies counter they dama...
Last post by Wiegraf Jr. - April 04, 2024, 12:13:15 am
So I added a handful of ASM with FFTorgASM and now when the enemy monsters counter me they also damage themselves by the same amount? Lol can I fix this?
98
The Lion War / Re: The Lion War of the Lions ...
Last post by El Piedras - April 03, 2024, 10:33:51 pm
First of all, thank you a lot for doing something like this and specially for releasing the resources. I understand most people around here hate the WotL text and this version of the hack is likely to receive a lot less attention/updates as a result, but there's a major issue I'd like to point out.

I noticed the resources pack of TLWoTL has a warning about FFTactext. From what I understand you basically are stuck with whatever text you patch the game since you can't save a .fftactext once you import the missing files from an already patched ISO. This is a big deal for me because I intend to change the numbers of several descriptions to match my balance changes, but want to use the non-engrish WotL translation as base.

I checked the resources of the regular 2.03 TLW and there isn't this warning so I assume FFTactext works fine there. I just wanted to ask if there's a possibility that FFTactext compatibility will be fixed in the future or if it's an inherent problem with the way some assets were translated to the WotL script. As much as I can't stand the original translation (not the "casual" style per se but rather the obvious mistakes and odd naming/wording choices), at this point I feel forced to get back to it since the one standalone WotL translation patch that I could find also renders FFTactext unusable...
99
Help! / Re: How do I skip to certain p...
Last post by Nyzer - April 03, 2024, 03:31:21 pm
You just load a save from right before that event after patching the ISO and reloading it in the emulator.
100
Completed Mods / Re: FFT The Lion War ReMixed
Last post by Nyzer - April 03, 2024, 03:30:01 pm
Quote from: MRTayag on April 02, 2024, 08:58:12 ami accidentally moved 1character to bench unit.. onced move it's name change to something else.. is this bug?

can we also request a De-leveling function on the Dispatch Missions? 😅


also, what are the.job unlock requirement based on?

The bench hack does not save custom nicknames. You can always rename units at the Soldier Office, though.

I'm not likely to ever include a deleveling option - I wouldn't know how to preserve stat growth to match standard deleveling, and if you're just trying to reduce the level of random battles, the restriction against sending Ramza on missions would still leave you screwed there. You'll just need to recruit some mind flayers and/or teach the skill to Luso, or use the traps in the desert.

The jobs are all vanilla PSX unlocks except Dark Knights, which use TLW's Knight 8 and Wizard 8.

Quote from: MRTayag on April 03, 2024, 06:37:43 amis there a way to know which patch is used via in game?

No. Though Patch 1.1.10 and 1.1.11 have a subtle difference on the title screen and in... certain parts of the game...

You can compare the changelog against the text for certain abilities to get some idea of what patch you used, though.
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