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3081
Script update: Orbonne/Gariland/Balbanes' Death

-Orbonne Monastery-

Ovelia: "God have mercy on us, we the sinful children of Ivalice..."

Female Knight: Princess, it grows late. We must go.

Princess Ovelia: I'll be just a minute more, Agrias.

Agrias: Princess, the rearguards have already arrived. We mustn't delay them further.

Elder: Princess, please don't give Agrias any trouble. You must hurry...

*Gafgarion, Rad, and Ramza appear*

Gafgarion: What the hell's taking so long? We've been waiting out in the rain for nearly an

hour!

Agrias: Mind your manners, Gafgarion! You're in the presence of nobility!

*Gafgarion and company kneel*

Gafgarion: Apologies, milady, for not wanting to stand out in the damp and catch cold. I'll

be sure to send you the bill should one of us get sick.

Agrias: The Order of the Northern Sky must be desperate, employing knaves such as you,

Gafgarion...

Gafgarion: Knave or no, we're mercenaries hired by the Northern Sky. Nowhere in the contract

does it state that I have to show you respect, "milady".

Agrias: Grr... how dare you!?

*Ovelia stands*

Ovelia: Enough, Agrias. Let us go.

*The squires get up and Ovelia walks over to Simon*

Elder: The Lord protects you always, my child.

Ovelia: Thank you, Simon.

*A wounded female knight comes in*

Knight: Lady Agrias... the enemy awaits outside the monastery doors!

Simon: Surely it couldn't be Duke Goltana's men?

*Agrias rushes out*

Gafgarion: Well, Rad, it appears as though are sword arms are needed.

Rad: I'm ready, master.

Gafgarion: What about you, Ramza? Do you have a problem with staining your hands to make

your pay?

Ramza: ...no, sir. No longer am I a Knight. I'm a mercenary, just as yourself and Rad are.

Gafgarion: Good boy, you know your place. Well then, what are we waiting for? Let's earn our

pay!

*Gafgarion and the others leave*

Ovelia: Gods have mercy...

*Outside the Monastery*

Agrias: You bear the crest of the Black Lion! Your Duke Goltana is a fool! Does he not

realize that attempting to harm the Princess will result in a war!?

Biggs: What a beautiful face this one has, lads! It'll hurt me so when we drive our blades

through it! Not as much as it's gonna hurt you though, lady! Hahaha!

*Gafgarion and the others come out of the Monastery*

Gafgarion: Rucksack fools, the whole lot of 'em! Afterall, only fools would attack head-on

and expect victory!

Agrias: Leave this to us Knights!

Rad: Should we kill 'em all, master? We can take their goods and sell 'em in Dorter!

Gafgarion: You learn quick, boy! Rad! Ramza! Follow me and kill them all!

Agrias: We needn't kill them, we need only disarm them. Besides, killing them is probably

what Goltana wants us to do! As mercenaries of the Northern Sky, killing Southern Sky

soldiers will give Goltana ample reason to declare war!

Gafgarion: Oh, but milady, we do our best business during war!

Rad: C'mon, Ramza. Let's go.

Ramza: There is something suspicious about these troops...

*Battle begins*

*Battle ends*

Ovelia: Unhand me!

*Agrias looks back at the Monastery*

Agrias: Damn it all!

*Agrias runs inside and sees Ovelia being kidnapped*

Knave: Quit resisting and I won't need to hurt you.

Ovelia: Why should I believe you!?

Knave: Sorry it had to come to this...

*Delita punches Ovelia*

Agrias: Hold there!

Knave: You have nobody to blame for this other than yourself or God.

*Delita escapes*

Agrias: Ovelia... I've failed you...

*Ramza sees Delita*

Ramza: Can it really be you, Delita...? But how did you survive the explosion? And why are

you bearing Goltana's crest? Why, Delita...?


-Gariland Academy-

Narrator: Delita's name first appears a year before the outbreak of the War of the Lions.

Veterans who returned from the war were unemployed, destitute, and their loyalty in the

crown wained. Many became brigands, plotting rebellion in the shadows against nobility. Out

of Gariland's Academy came many young mages and swordsmen, seeking to bring peace to Ivalice

anew.

CHAPTER 1: THE MEAGER

Cadet: Yet another caravan headed to Igros was waylaid on the Plains, I hear.

Cadet: You think it was the Corpse Brigade?

Ramza: I have a feeling something bad is going to happen... What do you think, Delita?

Delita: Well, I can only guess.

Ramza: What do you mean?

Delita: The streetears have it that Duke Larg is paying a visit to town.

Ramza: Duke Larg? Why?

Delita: And not just Duke Larg. Marquis Elmdore of Limberry is said to be visiting as well.

Ramza: That's news indeed! This wasn't an announced visit, though...

Delita: Think of it, Ramza. What more of an opportunity for the Corpse Brigade to make a

name for itself than to attack the nobility as they enter town. By not officially announcing

the visit, the Dukes are making it harder for them to become targets. That's also why they

need us cadets. The Knights are in full operation, but they need us to rout the brigands

nearby for Larg and Elmdore's visit.

Ramza: They need us more than ever, then.

Rough Voice: Fall in, cadets!

*Northern Sky Knight goes to the podium*

Northern Sky General: You've a mission, men! Since war's end, the number of brigands within

the area has grown, and their lust for blood with it! Reports of the Corpse Brigade drawing

near cannot be overlooked. Your first mission as Academy alma maters is to eradicate these

traitors! Joining the rush will be some of Duke Larg's sentries, as well as you cadets. Your

mission specifically is to go to Igros and aid in the defense at the castle's flank.

*Female Knight enters and whispers to the male Knight*

Northern Sky General: Arm yourselves! A small group of Corpse Brigandeers has entered town,

cut off from the rest of their unit. Your mission is to meet them in the city's streets and

cut them down before they can escape. Prepare immediately!

*Gariland City Streets*

Brigand: Rum luck, eh boys? We only got to cut down these wee lads, and we'll be on our way!

Don't ya worry! We'll cut ya down quick. Ya won't feel a thing... maybe!

*Battle begins*

Delita: Ramza, watch your back! Take 'em on one at a time. No need to play hero!

Ramza: Thanks for the advice, Delita, but I'm a Beoulve. I know my way around a battlefield!

Brigand: Beoulve, eh? No wonder ya got on such gaudy clothes! That means you lot must be

cadets from the Academy! I feel insulted that they'd send a bunch of snot-nosed ragamuffins

after us!

Ramza: Silence! Surrender, or we'll lay you to rest! None will mourn your passing!

Brigand: Big words from a small boy! Ya spoiled highborns will never beat us, ya hear!?

*battle ends*

Ramza: I cannot understand it... would that you've have lived an honest life, you'd have

died, grown old in bed, not in a bloodied heap...

*Ramza reflects on his father's death*

Balbanes: How goes... the war...?

Zalbag: Through our troops' swift action, we were able to reclaim Limberry and rout the

Ordalians. 'Twill be a matter of time before we rout them from the Capitol as well.

Dycedarg: The messenger sent to Count Lenario has returned, and the Count agrees to the

plan.

Balbanes: Then at long last... this war can... end... *cough*

Alma: Father...

*Alma starts to cry*

Balbanes: Please do not cry *cough* my daughter... I do not want my last sight to be *cough*

my beautiful young daughter... crying... *cough* *cough*

Zalbag: Where is Ramza!? How heartless that he should deny his own father a last visit...

Balbanes: My sons... my beloved sons... *cough* Though Ramza shares only half your seed, he

is wholly of my flesh... *cough* And my last wish to you is that you treat him and Alma as

such.

*Ramza rushes in*

Ramza: Father!

*Ramza comes to Balbanes' bed*

Dycedarg: Lower your voice...

Balbanes: I'm glad... that you made it... *cough* Let this old man see your face... one

last... time... *cough*

Ramza: Father, don't say that... the Alchemists will find a cure... I'm certain of it!

Balbanes: My son, just as one lives, one must also die... *cough* You've become such a fine

young gentleman... You begin the Academy in spring, do you not? *cough*

Ramza: Father, no, you just can't die...

Balbanes: Since the times of old, *cough* those bearing Beoulve blood stood at the royalty's

side, ready to take up arms in the name of justice. You must never shame your name, nor must

you tolerate injustice... *cough* You must follow your heart, and follow what you know to be

right... *cough* Live that life, Ramza. Live the Beoulve way... *cough*

Ramza: Yes, father...

Balbanes: Delita's a fine lad... He'll serve you well throughout the years, I'm certain.

*cough* The headmaster seemed shocked that I request a commoner join the Academy, but

alas... *cough* Further, should you not know where else to turn, visit Cid in Zeltennia.

*cough* I trust him with my life, as should you... *cough*

Ramza: As you wish, father...

Balbanes: Take care of Alma and Teta, Ramza, and become... a fine... knight...

*Balbanes dies*
3082
I once heard of a Gameshark code to do just that. Not 100% on that, though.
3083
The Lounge / Re: Any explanations as to why...
October 29, 2010, 04:41:19 pm
I think it's more or less because the creators didn't have a solid design for them in mind yet. So when they were making FFXII, they decided to add in things that they thought would be cool that came after FFT.
3084
Magicite Locations:
A note: breeding is going to be disabled in the next version, meaning you'll have to find these monsters yourself in the random battles. Good luck!

Kupo Magicite (Moogle): War Trophy at Goug Slums; Rare Poach from Pigs.
Ardor Magicite (Ifrit): War Trophy at Gologrand Execution Site; Rare Poach from Explosives.
Diamond Magicite (Shiva): War Trophy at Barius Valley; Rare Poach from Elder Treants.
Elder Magicite (Ramuh): Move-Find at the altar in Lionel Castle; Rare Poach from Mindflayers.
Gaia Magicite (Titan): Move-Find at Belias' starting location in Riovanes; Rare Poach from Sekhrets.
Ruby Magicite (Carbuncle): War Trophy at Bed Desert; Rare Poach from Behemoth Kings.
Tidal Magicite (Leviathan): War Trophy at Poescas Lake; Rare Poach from Lesser Hydras.
Lordly Magicite (Odin): Move-Find at Dycedarg's starting location in Igros; Rare Poach from Tiamats.
Draco Magicite (Bahamut): War Trophy at Nelveska Temple; Defeat Yiazmat in DD.
Zodiac Magicite (Zodiark): War Trophy at END for defeating Zodiark.
3085
Well I used the same formula as the Draw Outs did, so I don't see why that problem exists. Ah well, I suppose it's only a minor error.
3086
Good news, everyone! The new Summoning system works. There are a few quirks, but nothing gamebreaking. For one, Ramza holds up a Katana while using the Summon (as expected), and the Broken message doesn't seem to appear despite the Magicite breaking. Other than that, the Avatar works almost perfectly!
3087
Quote from: "Kill_Bones"I really like the script, it is not "ENGRISSH" like the original, while also not the over dramatic version shown in the psp game. You did a good job finding the balance of the two extremes.

Thanks. I'm attempting a new style of writing, that is, my own. I've found that things come out awkward if I directly try and emulate WotL's style of writing, so I figured I'd try my own retranslation/cleanup.
3088
And here is a sample of the new (new) script; this one taking place at the end of Riovanes.

Barrington:    Is this how you're to repay my kindness, daughter? With steel drawn at me!? Perhaps you forget that it was I who rescued you from the heaps of refuse that you once called home after your village was razed! Cease this foolishness at once!

Rafa:      You call what I do today foolish? No, this is justice! You killed my parents, and you've turned my own brother against me! You say you rescued us... but you were the one responsible for our village's destruction! I'll see to it that you can never again harm another innocent family!

*Rafa draws her blade, and Barrington pulls out his gun*

Barrington:   Are you certain that this is such a smart idea, my dear? You would so quickly lay your life down for "justice"? Go on then, kill me.

*Nothing happens*

Barrington:   Heh, as I thought. You could never kill me. Want to know why? Your body remembers that night. That night when you learned the ways of the world. The weak submit to the strong, and the strong dominate the weak. You tried to
resist, oh yes. And just as today, as you try to feebly resist, there is still naught you can do. Ah hah hah! How magnificent!

Malak:      Father... is that true?

*Malak comes out*

Barrington:   Eh?

Malak:      Father, is what you said true? How could you do that to us...?

Barrington:   You, too, don the traitor's cloak? Fine then. Khamja will be losing two of its members today, it seems.

*Rafa lifts her blade*

Rafa:      No! I won't let you hurt him!

Malak:      Rafa, no!

*Malak intercepts the bullet*

Rafa:      Brother! Brother... no! No... this can't be!

*Rafa holds Malak's head*

Rafa:      Brother...

*Ramza arrives*

Ramza:      Rafa! Malak!

Barrington:   You must be Ramza, the famed heretic. Don't even think about taking another step. Rafa, the Riovanes Devouts can heal your brother should I order it. But I require something in exchange, first. Search Malak for the Holy Stone and bring it to me. Now!

*Rafa finds the stone*

Barrington:   Yes, that's right. Now bring it here.

*Celia comes in and grabs Barrington*

Barrington:   Let... me... -cough- go!

Celia:      Die.

*Barrington is thrown off the roof*

Elmdor:      That man will hurt nobody else now. Now, can you hand me the stone,    please?

*Elmdor appears with Lede*

Ramza:      Marquis! Why- why are you here? I had heard that you were killed at the Fusse Plains!

Elmdor:      Death is a trifling thing, is it not? Now then, my dear, I'll not ask again. The stone. Now.

*Ramza steps out*

Ramza:      You've sold your soul to the Lucavi, haven't you? I can feel it... the "Holy" Stone has tainted you as well!

Elmdor:      It's been a while, young Beoulve. I apologize for my lack of manners in not thanking you for saving me back at Zeklaus. But alas, some things just cannot be helped. Now then, I'll be having that stone. I have no desire to cause as much bloodshed as Lord Vormav did. Hand me the stone, and I'll request that your sister be returned to you.

Ramza:      Bring Alma back first!

Elmdor:      You're in no position to bargain, Beoulve. Or perhaps you just didn't listen. Give me the stone first. The stone or your sister. Choose.

Ramza:      I will not.

Elmdor:      You played the chivalrous brother well, at least until now. You braved battling Belias the Gigas to find her, only to abandon her here.

Ramza:      I...

Elmdor:      Fine then, you've made your choice. Celia, Lede, subdue the girl and reclaim the stone. I'll take care of the heretic.

Ramza:      Rafa, stay close to me!

Rafa:      Brother...

*battle ends*

Rafa:      Malak, please forgive me... would that I stood up to Barrington sooner, we'd...

*Rafa sits*

Rafa:      Brother, from wherever you are, do you see it? The setting sun? We would always used to sit by the water's edge and watch the sunset, talking about our hopes and dreams... We were going to travel one day back to our village, and help rebuild it. Do you remember, brother? Please, say something... anything...

*Rafa sobs*

Ramza:      (Alma...)

*The stone glows*

Rafa:      What's this...?

*Rafa pulls out the stone*

Ramza:      The stone is responding to Rafa's despair? It's almost as if the stone, too, grieves Malak's death... If Belias was summoned by Wiegraf's pain and despair, then...

Rafa:      You understand my pain? Thank you...

Ramza:      Rafa, you mustn't listen to it!

*The stone glows and Malak is resurrected*

Ramza:      What's happening...?

*Malak moves*

Malak:      Ugh... what happened?

Rafa:      Brother!

Malak:      Sunset already? Where did Barrington go?

*The two embrace*

Rafa:      We needn't worry about him anymore... we're free, brother...

*Malak struggles*

Malak:      You're hurting me, ha ha!

-Inside Riovanes-

Malak:      "Somebody was calling me. It was a voice I've never heard before."

Malak:      "The voice told me to return to you."

Ramza:      A shard of Auracite?

Ramza:      "I thought the stones were evil, since the Lucavi dwelled within them..."

Malak:      "I suppose the stone's power draws from the will of its holder."

Ramza:      Alma...

Narrator:   Tiring of the impasse, the Northern Sky attempt to capture Bethla Garrison by mobilizing their Knights to the flank.

-Back at Riovanes-

Malak:      These corpses were impaled- their bones crushed. Something very powerful must have slain them.

Rafa:      Was your sister among the fallen?

Malak:      If she was in this castle, she's probably gone by now. There were three of the Knights' Templar here, and nobody else.

Ramza:      I killed the Templar who transformed into a Lucavi. The other one, Izlude, was dead as well. That means it was the third one who took Alma.

Malak:      If I had to guess, they took her back to Mullonde. Afterall, they're following the High Priest's orders, no?

Ramza:      You think so? I do not know if the High Priest knows of the Stone's secret. Wiegraf was unaware of the Lucavi until he made contact with Belias... and I think Izlude may have been killed while fighting the Lucavi.

Malak:      What do you mean?

Ramza:      I think that the Church may be using this war to build the peoples' faith in it once more. In doing so, the High Priest would become stronger than the King and Queen. I'm sure that's Funeral's plot. But I cannot understand why they are collecting the Stones and using the legend of the Zodiac Braves to manipulate their herd...

Malak:      You're saying that even the High Priest is being manipulated?

Ramza:      Indeed.

Rafa:      So then, who was the one who kidnapped your sister?

Malak:       I believe it was Vormav Tengille, the captain of the Knights' Templar.

Ramza:      Yes... it was most likely him.

Malak:      What are you to do now?

Ramza:      There is someone in Zeltennia I must speak to. A man named Delita.

Malak:      The same Delita who replaced Baron Grimms as the leader of the Order of the Black Sheep?

Ramza:      The very same. I believe that Delita may know the truth about Vormav and the Knights' Templar.

*The party leaves Riovanes*
3089
Wow, I totally forgot to reply to your post, Dom. Sorry. >_>

@Dom: Well if you looked at the ENTD, you'll see that Ovelia is joining Agrias in the battle at Zaland. Ovelia wants to help Mustadio, and asks Ramza to help as well. At that point, you get a choice: save Mustadio, or let him on his own (as in Vanilla). So basically, Ovelia wants to save Mustadio, and Agrias is along for the ride, being as loyal to Ovelia as she is. Thus, I suppose it could go eitherway. Either Agrias' desire to help those in need, or following Ovelia's orders. I suppose I could leave it up to the player to decide one way or the other.

Spell Renaming:
Because spells in each tier have vastly different effects than each other, I think it would prevent confusion if they each had a different name for each tier instead of II and III.

Fire - Scorch (Fire damage + Poison [burn])
Fire II - Blaze (Heavy fire damage)
Fire III - Inferno (Fire damage over an area over time)

Blizzard - Blizzard (Slow or Don't Move over an area over time)
Blizzard II - Hailstorm (Ice damage + Confuse)
Blizzard III - Frost (Stop around caster)

Thunder - Thunder (Random thunder damage hits in a linear path)
Thunder II - Lightning (Minor thunder damage and Blind in a large AoE around the caster)
Thunder III - Judgment (Tremendous thunder damage on a single target)

Water - Aqua Vitae (Heals target, but may inflict a random debuff)
Water II - Torrent (Moderate water damage in an AoE and Slow)
Water III - Withering Water (-2 PA to units in an area)

Quake - Gaia (Minor earth damage and Petrify in a small area in a small range)
Quake II - Tremor (Earth damage in a line)
Quake III - Cataclysm (Heavy earth damage and Don't Move in a large area)

Aero - Aero (Protect on units in a small area)
Aero II - Gale (Wind damage and Don't Act on a unit)
Aero III - Maelstrom (Wind and Thunder damage over a large area over time)

Dark - Crisis (Dark damage and Death on a nearby unit)
Dark II - Chaos (Dark damage and either Confuse or Berserk in a small area)
Dark III - Pandemonium (Minor Dark damage and either Poison, Blind, or Silence on all units)

Dia - Dia (Inflicts Petrify on the Undead)
Dia II - Shine (Holy damage and Blind on a unit)
Dia III - Divinity (Holy damage and Faith in an area)

Cure - Cure (Restores a moderate amount of HP to a small area)
Cure II - Heal (Restores a small amount of HP to all allies)
Cure III - Renew (Fully restore the caster's HP and status)

Gravity - Gravity (Reduces a target's HP by 50%)
Gravity II - Gravity Field (Reduces an area's HP by 25% over time)
Gravity III - Dark Matter (Reduces the HP of all units to 1; can only be learnt via Blue Magic from the battle against Zeromus in DD)
3090
Help! / Re: Trouble editing resources.zip
October 24, 2010, 01:56:28 pm
No, I had no issue editing resources.zip on my laptop. I'm doing everything exactly the same this time, but the changes aren't being recognized.

EDIT: Issue resolved. Not sure how I fixed it. =\
3091
Help! / Re: Trouble editing resources.zip
October 24, 2010, 12:32:49 pm
I've tried both versions, and neither seems to work. I think it may be something with this desktop. Although I'm not sure what it could be. =\
3092
That's actually a really good idea. I was wondering who to give Train to. Thanks, Skip. ^_^
3093
@Dom, I've thought of that, actually. But Agrias' Paladin nature would never allow an innocent to be harmed, regardless of her personal suspicions. Particularly when a known drug syndicate (Bart Company) is chasing someone. Thus, she may be suspicious of someone, and may not really want them around, but she realizes that it's her duty to do so. That's just my take on it, at least.

@FFTA: Nah, the recruitment office will stay. Seeing as Invite only affects monsters now, and the battles where you'll get a party member are few and far between, I think it's only fair to keep the office. And yes, it'll rename human units.

@Skip, yes, unfortunately, I'm aware of that. However, I can't really make him a Guest since his place is in random battles to recruit monsters.

@Dome, that... I'm not sure on. Sadly, I don't think there is enough room. However, honestly, if you're worried about it, don't recruit the Lucavi, or the like. Believe me, if there was a way to expand the party, I'd do so immediately.
3094
Quote from: "Dome"Looks awesome, truly look foward playing this
If you need a beta tester or someone to record some video, count me in
P.s: Which specials will be permanently recruited and which not?

You get all the ones from Vanilla, Gerard (a Beastmaster), a few unique units with generic jobs, and Alicia and Lavian have a special job now. Llyud and Balthier will also appear as recruitable units.
3095
Chapter 4:

Doguola Pass
Ramza and party enter the Doguola Pass, where they see a knight (Aliste) and a commoner (Balk) talking. The knight hands Balk a pouch of mossfungus and Balk walks off. Aliste then proceeds to question Ramza's party about Beowulf's location. Certain that the party is hiding something, Aliste attacks Ramza one-on-one.

-Aliste (Spellblade)

Bervenia Free City
-Meliadoul (Holy Dragoon)
-2 Snipers (Female)
-1 Assassin (Female)
-2 Paladins (Female)

Finath River
The party comes to Finath River, and sees a group of Chocobos attacking two familiar-looking chocobos: Boco and Koko. The party must fend off the rogue chocobos and defend Boco and Koko.

-3 Red Chocobos
-2 Black Chocobos
-1 Chocobo
-Boco (Guest Golden Chocobo; Joins after battle)
-Koko (Guest Black Chocobo; Joins after battle)

Zeltennia Church
Balmafula joins the party in an attempt to ward away Zalmo, who teleports away after being wounded enough.

-Zalmo (Judge Magister)
-4 Templars (Male)
-Delita (Guest Defender; Job Level 6)
-Balmafula (Guest Sorceress; Job Level 6)

Bed Desert
-Balk (Machinist; has the unique gun "Lone Gunman")
-2 Assassins (Female)
-2 Elementalists (Male)
-1 Magus (Female)

South Wall of Bethla Garrison
The party decides to breach the south wall of the fortress, encountering an Assassin attempting to sneak within the fortress to steal some treasure. The party decides that her stealth skills could come in handy, and decide to help her out. (The objective remains Defeat all Enemies, however.)

-3 Harbingers
-2 Snipers
-1 Necromancer
-1 Devout
-Veis (Guest Assassin; Job Level 4; Joins after battle; comes with the Chirijiraden)

North Wall of Bethla Garrison
The party decides to breach the north wall of the fortress, encountering a Templar attempting to break the conflict. The party decides that his spear and magic could come in handy, and decide to help him out. (The objective remains Defeat all Enemies, however.)

-3 Berserkers
-2 Elementalists
-1 Psion
-1 Magus
-Elmond (Guest Templar; Job Level 4; Joins after battle; comes with the Holy Lance)

Bethla Garrison's Sluice
Ramza enters the Sluice area of the Garrison, and notices both sides fighting endlessly. Ramza decides to sneak to the top of the dam and loose the watergates, to flood the area and bring an impasse to the fighting. Ramza does this mission alone.

-2 Paladins (Male; Nanten)
-2 Berserkers (Male; Nanten)
-1 Devout (Female; Nanten)
-2 Vikings (Male; Hokuten)
-2 Elementalists (Female; Hokuten)
-1 Magus (Female; Hokuten)

Goland Mines
After recruiting Beowulf from the Pub, the party heads down into the Mines to seek the monster. The party encounters a group of bounty hunters also seeking the monster.

-2 Brigands (Male)
-1 Scholar (Male)
-3 Magi (Female)
-Beowulf (Guest Spellblade; Job Level 5)

Goland Mines II
Ascending the mountain further to get to the mineshaft where the monster is, Beowulf and party encounter a group calling themselves Cinqueleur, who challenge Beowulf and Ramza's party to a duel. Should they lose, they must leave the mountain and abandon the bounty forever.

-Blanch (Devout; Male)
-Nwarre (Magus; Male)
-Verre (Necromancer; Female)
-Bliu (Psion; Male)
-Ruuj (Sage; Female)
-Beowulf (Guest Spellblade; Job Level 6)

Goland Mines III
Ascending the mountain even further, the party encounters a group of demons calling themselves the Four Fiends. Feeling the power of Beowulf's hidden Zodiac Stone, they attack. The party wins the Lich Magicite for winning.

-Lich (Skeletal Fiend; ??? Stats)
-Kraken (Mindflayer; ??? Stats)
-Marilith (Malboro; ??? Stats)
-Tiamat (Tiamat; ??? Stats)
-Beowulf (Guest Spellblade; Job Level 6)

Goland Mineshaft Pinnacle
Entering the peak of the mountain into the mineshaft, Beowulf sees Reis- in dragon form- and Aliste. Aliste attempts to take Reis back to Nelveska Temple, where Confessor Bremondt is located, but Reis refuses to go. Beowulf, Ramza, and Reis must team up and defeat Aliste to rescue Reis.

-Aliste (Spellblade; Party level + 4; Damage Split; Move-HP UP; Magic Defense UP)
-Reis (Guest Holy Dragon)
-Beowulf (Guest Spellblade; Job Level 7)

Germinas Peak
The party encounters Rad standing atop Germinas Peak. Prepared to finally lay his life down to kill Ramza, Rad embraces his inner hatred, ultimately becoming a Bloodletter as his master had been. Reflecting on the differences he and Ramza had taken, Rad prepares to strike Ramza's party down. After the battle, Rad dies on the rainy, stormy mountain.

-Rad (Bloodletter; ??? stats; breaks 999 HP/MP; Absorb: Dark; Half: All Elements; Move-HP UP; Defense UP; Damage Split)

Poeskas Lake
...or not. The party once again encounters Rad. But this time... something's different. Rad fuses with the undead spirits in the area to become an Archaic Demon. The party puts Rad to rest once more, this time forever, and he drops the Bahamut Magicite upon death.

-Rad (Archaic Demon; ??? stats; breaks 999 HP/MP; Absorb: All Elements; Move-HP UP; Defense UP; Damage Split; Innate: Attack UP/Magic Attack UP)

Limberry Gate (uses the first map)
-Celia (Assassin)
-Lede (Assassin)
-4 Apandas

Limberry Castle Throne Room
-Celia (Assassin/Ultima Demon)
-Lede (Assassin/Ultima Demon)
-Elmdor (Silver Ogre)

Limberry Castle Graveyard
Upon entering the graveyard, the party must do battle with Elmdor (this time with his Genji Gear/Masamune) and a shade of Algus. After, Elmdor transforms into Zalera.

-Elmdor (Silver Ogre)
-Zalera (Death Seraph)
-Algus (Fellsniper)
-Meliadoul (Guest Holy Dragoon; Job Level 6)

Igros Castle
Ramza and company enter Igros to find Dycedarg and Zalbag fighting. Ramza and Zalbag must fend off Dycedarg until Dycedarg falls. Upon Dycedarg's death, Dycedarg turns into Adrammelech, summons Behemoth Kings all over the battlefield, and Ramza's party enters the fray. After the battle, Ramza lays Dycedarg's body to rest in the family grave.

-Dycedarg (Rune Knight)
-Zalbag (Guest Arch Knight; Job Level 7)
-5 Behemoth Kings

Murond Cathedral
The party finds Zalmo and Quinn fighting at the top of the Cathedral, and Quinn denounces her faith, gaining the Innocent Status permanently and becoming a Harbinger. The party battle, and Zalmo dies, wishing the wrath of heaven upon Ramza and Quinn.

-Zalmo (Judge Magister)
-2 Devouts (Female)
-3 Elementalists (Male)
-2 Templars (Male)
-Quinn (Fell Harbinger; Female; Joins after party)

Murond Cathedral II
-Vormav (Zodiac Brave)
-Rofel (Hellmage)
-Kletian (Thaumaturge)

Murond Cathedral III
-Zalbag (Arch Knight)
-4 Archaic Demons

Nelveska Temple
Upon approaching Nelveska Temple, Beowulf finds Aliste and Bremondt. Aliste reveals that his final wish is to die dueling Beowulf. Bremondt reveals that he'll take Reis by force, if necessary. The battle commences, and Aliste crystallizes instantly upon death. Upon death, Bremondt transforms into Yiazmat.

-Aliste (Spellblade)
-Bremondt (Cardinal)
-Yiazmat (Worldwyrm)

Zaghdarias Trade City
Saving a strange winged man from brigands, Balthier and Ramza fend off the brigands.

-6 Brigands (Male)
-Llyud (Guest Aegyl; Job Level 5)
-Balther (Guest Leading Man; Job Level 3)

Orbonne Monastery Fourth Floor Basement
-3 Templars (Male)
-2 Apandas (Female)
-1 Archaic Demon (Female)

Orbonne Monastery Fifth Floor Basement
-Rofel (Hellmage)
-2 Sages (Female)
-2 Magi (Female)
-1 Psion (Female)

Murond Death City
-Kletian (Thaumaturge)
-3 Performers (Male)
-3 Assassins (Female)

Lost Sacred Precincts
-Balk (Machinist)
-3 Iron Giants
-2 Archaic Demons

Graveyard of Airships
-Vormav (Zodiac Brave)
-Hashmal (Bringer of Order)

Graveyard of Airships II
-Ultima (Bloodied Seraph)
-Ultima (High Seraph)
-Alma (Guest Cleric; Job Level 8)

And that is all the story ENTDs, folks! Opinions are needed!
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Chapter 3:

Goland Coal City
Olan is cornered in town by a group of female assassins- Femme Fatale of the Order of the Ebon Eye- who want to hold him hostage for Cid's Gil. The party must save him from across the map before he is killed.

-1 Assassin (Female)
-3 Sniper (Female)
-2 Brigand (Female)
-Olan (Guest Astrologer; Job Level 5)

Lesalia Imperial Capitol
-Zalmo (Judge Magister)
-2 Devouts (Female)
-3 Templars (Male)
-Alma (Guest Cleric; Job Level 3)

Orbonne Second Floor Basement
-1 Sage (Male)
-3 Scholars (1 Male; 2 Female)
-2 Alchemists (2 Male)

Orbonne Third Floor Basement
The party descends to the third floor of the Monastery, where they find Izlude taking Virgo. However, the surviving Monastery priests are attempting to fend him off. Meliadoul is dueling Quinn- a Monastery Sage- but is wounded. Izlude instructs her to teleport home, and that he'll finish things off. Quinn and the remaining Devouts see Ramza come in and thus a three-way battle begins. Ramza can only bring two other units into the fight.

-Izlude (Holy Dragoon)
-2 Harbingers (Male)
-Quinn (Ecclesian Sage; Neutral)
-2 Devouts (Female; Neutral)

Orbonne First Floor Basement
After Quinn sees Wiegraf transform into Belias, she loses her faith and becomes disillusioned with the church. From there, she decides to go on a journey.

-Wiegraf (Templar)
-Boco (Golden Chocobo)
-2 Paladins (Female)
-2 Elementalists (Female)
-Quinn (Guest Ecclesian Sage; Job Level 3)

Dorter Trade City... III (Maybe)
Ramza enters Dorter Trade City and meets a mysterious man (Malak). Malak summons some other units and attempts to pry the Scriptures away from Ramza.

-??? (Seer)
-2 Necromancers (Female)
-2 Harbingers (Male)

Grog Hill
The party enters Grog Hill to find Rad and his chocobo (Koko) conversing with some Nanten deserters, attempting to recruit them to help Rad slay Ramza for Gafgarion. Once Rad is defeated, he teleports away, leaving Koko to die.

-Rad (Harbinger)
-Koko (Black Chocobo)
-2 Berserkers (Male)
-1 Assassin (Female)
-1 Performer (Male)

Yardow Fort City
-Malak (Seer)
-2 Performers (Male)
-3 Magi (Female)
-Rafa (Guest Seer; Job level 2)

Yuguo Woods
Ramza and Rafa enter the woods, where the spirits of Ramza's past have come to haunt him. The spirits are revealed to have been summoned by a Necromancer in the woods.

-Necromancer (5 Levels above party; MP Shield; Move-MP UP; Non-Charge)
-Algus (Sniper)
-Gafgarion (Bloodletter)
-Miluda (Death Corps)
-Rafa (Guest Seer; Job Level 3)

Outside of Riovanes Castle
-Malak (Seer)
-3 Vikings (Male)
-3 Elementalists (Female)
-Rafa (Guest Seer; Job Level 4)

Within Riovanes Castle
Boco flees after Wiegraf transforms.

-Wiegraf (Bloodletter)
-Boco (Golden Chocobo)
-Belias (The Gigas)
-3 Fire Elementals (Bombs with Fire/Fire II/Fire III/Oil/Meltdown)

Riovanes Rooftop
Ramza follows Rafa to the top of Riovanes Castle, where the showdown with Barrington occurs. Instead of beating Celia/Lede/Elmdor, however, the party must find a way to divert their attention and escape to the other side of the rooftop.

-Elmdor (Silver Ogre; ??? Stats)
-Celia (Assassin; ??? Stats)
-Lede (Assassin; ??? Stats)
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Chapter 2:

Dorter Trade City II
-Teioh (Brigand)
-2 Magi (Female)
-4 Snipers (2 Male)
-Agrias (Guest Queensguard; Job Level 5)
-Gafgarion (Guest Bloodletter; Job Level 5)
-Alicia (Guest Fencer; Job Level 3)
-Lavian (Guest Fencer; Job Level 3)
-Rad (Guest Freelancer; Job Level 4)

Araguay Woods
The party enters the Araguay Woods and sees Beowulf being assaulted by Dragons. Beowulf explains that he entered the Dragon's nest to look for someone dear to him. The party decides to save him or can leave him to fend for himself.

-5 Red Dragons
-Agrias (Guest Queensguard; Job Level 5)
-Gafgarion (Guest Bloodletter; Job Level 5)
-Alicia (Guest Fencer; Job Level 3)
-Lavian (Guest Fencer; Job Level 3)
-Rad (Guest Freelancer; Job Level 4)
-Beowulf (Guest Spellblade; Job Level 3)

Zirekile Falls
The party encounters Delita and Ovelia on the bridge at Zirekile, fending off enemies. Gafgarion and Rad reveal that they were hired to kidnap the Princess.

-Gafgarion (Bloodletter)
-Rad (Freelancer)
-4 Paladins (Male)
-Agrias (Guest Queensguard; Job Level 5)
-Ovelia (Guest Princess; Job Level 4)
-Delita (Guest Defender; Job Level 4)
-Alicia (Guest Fencer; Job Level 3)
-Lavian (Guest Fencer; Job Level 3)

Zaland Fort City
The party come across Mustadio, and the Princess and Agrias decide it best to save him.

-1 Viking (Male)
-2 Psions (Female)
-2 Necromancers (Male)
-Mustadio (Guest Machinist; Job Level 3)
-Ovelia (Guest Princess; Job Level 5)
-Agrias (Guest Queensguard; Job Level 5)
-Alicia (Guest Fencer; Job Level 4)
-Lavian (Guest Fencer; Job Level 4)

Barius Hill
The party come across Mustadio, and the Princess and Agrias decide it best to save him.

-1 Paladin (Male)
-2 Elementalists (Female)
-2 Brigands (Male)
-Mustadio (Guest Machinist; Job Level 3)
-Ovelia (Guest Princess; Job Level 5)
-Agrias (Guest Queensguard; Job Level 5)
-Alicia (Guest Fencer; Job Level 4)
-Lavian (Guest Fencer; Job Level 4)

Zigolis Swamp
The party enter Zigolis Swamp and see two wanted criminals, the Florah Sisters, summoning Undead and Malboros to attack travellers. After the battle, the sisters decide to join Ramza should it mean saving their lives.

-Fauna (Female Elementalist; Join after battle)
-Forza (Female Necromancer; Join after battle)
-2 Ochus
-2 Bonesnatches
-Mustadio (Guest Machinist; Job Level 4)

Goug Slums
-2 Snipers (Male)
-2 Berserkers (Male)
-2 Performers (Female)
-Mustadio (Guest Machinist; Job Level 5; Join after battle)

Barius Valley
-5 Vikings (3 Male; 2 Female)
-1 Harbinger (Male)
-Agrias (Guest Queensguard; Job Level 5)
-Alicia (Guest Fencer; Job Level 4; Join after battle)
-Lavian (Guest Fencer; Job Level 4; Join after battle)

Golgorand Execution Site
The party enters the gallows, to see the false Ovelia about to be executed. Agrias and party enters, and get caught in Gaffy's trap. The party must regroup and flee the gallows to win.

-Gafgarion (Bloodletter)
-Rad (Freelancer)
-2 Harbingers (Male)
-2 Psions (Female)
-Agrias (Guest Queensguard; Job Level 5)

Outside Castle Lionel
-Gafgarion (Bloodletter; Crystallizes after battle; gives Harbinger abilities)
-Rad (Freelancer; escapes on a Black Chocobo upon defeat)
-3 Berserkers (Male)
-2 Paladins (Male)
-Agrias (Guest Queensguard; Job Level 6)

Lionel Castle
The party enters Lionel Castle, where they face Draclau in battle. Upon death, he transforms into Cuchulainn, who Poisons the party upon starting the fight. Upon transforming into Cuchulainn, Beowulf enters, and helps to fight the demon.

-Draclau (Cardinal)
-Cuchulainn (The Impure)
-Agrias (Guest Queensguard; Job Level 6; Joins after battle)
-Beowulf (Guest Spellblade; Job Level 5)
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Yes, I gladly accept your offer! The extent of my event editing knowledge is changing dialogue. Hopefully, by working with you, I'll be able to learn more about event editing. ^_^
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FFT: Parted Ways / Re: FFT: Newtype (Revival)
October 22, 2010, 04:09:40 pm
Story ENTD Changes (Ideas):

WARNING: Do not read if you don't want spoilers for certain changed battles. Thus, the handy spoiler tags. 8)[/spoiler]

Lenalia Plateau
The party follows the wounded Miluda to Lenalia, where she is the only one there and it is storming. Out of her pain and anguish and Delita's pain, Undead form around the field. The Undead are neutral and attack both Miluda and the party.

-Miluda (Death Corps; 7 levels higher than the party)
-2 (Ghosts; Neutral)
-2 (Skeletons; Neutral)
-1 (Ahriman; Neutral)
-Delita (Guest Cadet; Job Level 6)

Windmill Shed
-Wiegraf (Death Corps; 3 levels higher than the party)
-Boco (Golden Chocobo; has all Chocobo Skills)
-2 Scholars (Female)
-2 Snipers (Female)
-Delita (Guest Cadet; Job Level 7)

Fort Zeakden
The party approaches Zeakden, where Teta is shot. Out of anger, Delita and Ramza duel Algus- alone. Thus, only Ramza enters the battle.

-Algus (Sniper; 5 levels higher than the party; ??? Stats)
-Delita (Guest Cadet; Job Level 7; Auto-Berserk; Dual-Wielding Fists)

OK, opinions thus far, guys?
3100
FFT: Parted Ways / Re: FFT: Newtype (Revival)
October 20, 2010, 11:54:27 am
OK, here are some concepts for some special jobs. Not sure if they'll be used or not, but opinions are welcome.

Also, because Special Jobs are already, well, special, they would lack a Tactical Art. However, by switching to another job/equipping another job's skillset, they can use that job's Tactical Art.

Beastmaster (Rad? Beowulf? Reis?)
If used, all human classes would become immune to Invite, and Invite (Tame) would be given to the Beastmaster. The Beastmaster would have Innate Monster Talk (Monstertongue) and Monster Skill (Beastmaster). Thus, to recruit monsters, you would need the Beastmaster in your party. I could further make them unique by turning Flails into Whips, having the Beastmaster the only one able of using them, and having the Whips possibly inflict Invite.

Fencer (Lavian and Alicia?)
Fencers would be masters of evasion, with innate Weapon Guard (Parry) and Concentrate and the ability to use Mantles and Shields. They'd only be able to equip Clothes, so their HP would be low, and they would need to focus on their Evasion. They would only get a few skills, but they are primarily used to distract enemies and evade their attacks, a la Vikings, but with less, but steadier damage.

Queensguard (Agrias)
Agrias would retain her Vanilla skillset, with 1.3's MP costs and changes. Agrias would gain some basic white magic and Paladin skills in her primary skillset, meaning she is a primarily defensive melee unit, with the ability to expend her MP on either her offensive skills, or her defensive magic. Thus, Agrias has many skills that can be used in various situations, primarily limited by her MP and PA/MA.

Bloodletter (Gafgarion)
Focusing in skills that damage himself and enemies, and skills that drain HP/MP, Gafgarion is a solid unit with the ability to use heavy armor, and his trademark sword, the Blood Sword. To that end, Gafgarion can both sustain his skills and heavy damage himself, using a combination of the two to sap away at enemies. Gafgarion can also use the Berserker's Deathstrike to attempt to instantly slay an enemy.

Machinist (Mustadio)
Mustadio is a unit that becomes more dangerous as enemies grow stronger. His skills deal damage based on an enemy's parameters, and the higher they are, the more effective his skills become. He can deal damage with his skills based on enemy HP, enemy MP, and his own HP. Further, he gains access to a few Assassin skills to slowly sap away enemy stats. However, the stronger the enemy he's facing, the more likely he is to die, since he can only use light armor, and if he dies, many sidequests are closed off. Use with caution!

Seer (Rafa and Malak)
As was intended in the last version of Newtype, Rafa and Malak must work together on the battlefield to decimate enemy forces. That said, that makes their splitting during Chapter 3 all the harder for both units in battle, since one of them alone is nearly useless. Rafa and Malak each get 4 skills. Rafa gets Benediction, Petrol Rain, Tempest, and Blessing. Malak gets Corruption, Inferno, Release, and Empower. Each of their skills works with their respective counterpart for maximum effectiveness. Corruption inflicts Zombie, which Benediction will instantly destroy, Petrol Rain inflicts Oil on an area that Inferno will deal more damage in thanks to Oil, Release will inflict Float on enemies, which Tempest will deal more damage to and Blessing will restore the MP needed for Malak to Empower himself. If the ARH is cooperative, I'll see if I can do the Sword Sage idea.

Holy Dragoon (Meliadoul)
See above posts.

Knight Devout (Cid)
Cid is able to do various things in battle- use Thunder magic, imbue his weapon with various elements and statuses- and issue orders to all allies to do things such as Defend. Cid is a varied unit, who can use Swords and Books to great effect, and can ravage enemies with certain Harbinger skills. Thus, Cid is an offensive unit with the ability to prepare the party for devastating attacks.

Leading Man (Balthier)
Balthier will remain mostly as he was in the last version of Newtype, except he can innately Dual Wield the Fomalhaut, and he can steal various items. He also gains access to his Quickenings and the Tactical Arts Dervish and Disarm through the Mist Crest. Thus, Balthier can take action from a variety of ranges, but his stronger skills will be taxing on his limited MP pool.