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FFT: Newtype (Playable Demo in One Week, Armor Posted)

Started by Eternal248, April 19, 2010, 12:18:19 am

Kill_Bones

All looks good, except for sand rat cellar. A +5 lvl difference with Defense up, auto potion and move hp-up? And you only use Ramza? Sounds like a ch1 version of the weigraf final fight. Unless you give delita or algus a very good attack.., I'm not so sure. But then again, difficulty cannot be judged until experienced. So don't make any drastic changes for now. As for the rest, I'm just loving it. Getting a Unique Character earlier in the game will definitely add more excitement to Ch1. So definitely a good call on the Beastmaster. And the small plot changes (Miluda's undead ect.) look better than the Vanilla plot.


Full credit to Mayhem over at RPGuild for my sig

"Nearly all men can stand adversity, but if you want to test a man's character, give him power."  

-Abraham Lincoln

Quote from: Dome on February 19, 2011, 04:36:46 am
Sorry Eternal, I don't have balls....

Pride

I'm loving all of the proposed changes for the battles. I would even suggest making Sand Rats even more of a dick with damage split lol. I like how you've expanded some of the more "filler" battles to be more interesting. If you need it, I could potentially help with some event editing on the ones that require a bit of a new scene (Sweegy, Miludi II, etc)
  • Modding version: PSX
Check out my ASM thread. Who doesn't like hax?

Eternal

Yes, I gladly accept your offer! The extent of my event editing knowledge is changing dialogue. Hopefully, by working with you, I'll be able to learn more about event editing. ^_^
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Eternal

Chapter 2:

Dorter Trade City II
-Teioh (Brigand)
-2 Magi (Female)
-4 Snipers (2 Male)
-Agrias (Guest Queensguard; Job Level 5)
-Gafgarion (Guest Bloodletter; Job Level 5)
-Alicia (Guest Fencer; Job Level 3)
-Lavian (Guest Fencer; Job Level 3)
-Rad (Guest Freelancer; Job Level 4)

Araguay Woods
The party enters the Araguay Woods and sees Beowulf being assaulted by Dragons. Beowulf explains that he entered the Dragon's nest to look for someone dear to him. The party decides to save him or can leave him to fend for himself.

-5 Red Dragons
-Agrias (Guest Queensguard; Job Level 5)
-Gafgarion (Guest Bloodletter; Job Level 5)
-Alicia (Guest Fencer; Job Level 3)
-Lavian (Guest Fencer; Job Level 3)
-Rad (Guest Freelancer; Job Level 4)
-Beowulf (Guest Spellblade; Job Level 3)

Zirekile Falls
The party encounters Delita and Ovelia on the bridge at Zirekile, fending off enemies. Gafgarion and Rad reveal that they were hired to kidnap the Princess.

-Gafgarion (Bloodletter)
-Rad (Freelancer)
-4 Paladins (Male)
-Agrias (Guest Queensguard; Job Level 5)
-Ovelia (Guest Princess; Job Level 4)
-Delita (Guest Defender; Job Level 4)
-Alicia (Guest Fencer; Job Level 3)
-Lavian (Guest Fencer; Job Level 3)

Zaland Fort City
The party come across Mustadio, and the Princess and Agrias decide it best to save him.

-1 Viking (Male)
-2 Psions (Female)
-2 Necromancers (Male)
-Mustadio (Guest Machinist; Job Level 3)
-Ovelia (Guest Princess; Job Level 5)
-Agrias (Guest Queensguard; Job Level 5)
-Alicia (Guest Fencer; Job Level 4)
-Lavian (Guest Fencer; Job Level 4)

Barius Hill
The party come across Mustadio, and the Princess and Agrias decide it best to save him.

-1 Paladin (Male)
-2 Elementalists (Female)
-2 Brigands (Male)
-Mustadio (Guest Machinist; Job Level 3)
-Ovelia (Guest Princess; Job Level 5)
-Agrias (Guest Queensguard; Job Level 5)
-Alicia (Guest Fencer; Job Level 4)
-Lavian (Guest Fencer; Job Level 4)

Zigolis Swamp
The party enter Zigolis Swamp and see two wanted criminals, the Florah Sisters, summoning Undead and Malboros to attack travellers. After the battle, the sisters decide to join Ramza should it mean saving their lives.

-Fauna (Female Elementalist; Join after battle)
-Forza (Female Necromancer; Join after battle)
-2 Ochus
-2 Bonesnatches
-Mustadio (Guest Machinist; Job Level 4)

Goug Slums
-2 Snipers (Male)
-2 Berserkers (Male)
-2 Performers (Female)
-Mustadio (Guest Machinist; Job Level 5; Join after battle)

Barius Valley
-5 Vikings (3 Male; 2 Female)
-1 Harbinger (Male)
-Agrias (Guest Queensguard; Job Level 5)
-Alicia (Guest Fencer; Job Level 4; Join after battle)
-Lavian (Guest Fencer; Job Level 4; Join after battle)

Golgorand Execution Site
The party enters the gallows, to see the false Ovelia about to be executed. Agrias and party enters, and get caught in Gaffy's trap. The party must regroup and flee the gallows to win.

-Gafgarion (Bloodletter)
-Rad (Freelancer)
-2 Harbingers (Male)
-2 Psions (Female)
-Agrias (Guest Queensguard; Job Level 5)

Outside Castle Lionel
-Gafgarion (Bloodletter; Crystallizes after battle; gives Harbinger abilities)
-Rad (Freelancer; escapes on a Black Chocobo upon defeat)
-3 Berserkers (Male)
-2 Paladins (Male)
-Agrias (Guest Queensguard; Job Level 6)

Lionel Castle
The party enters Lionel Castle, where they face Draclau in battle. Upon death, he transforms into Cuchulainn, who Poisons the party upon starting the fight. Upon transforming into Cuchulainn, Beowulf enters, and helps to fight the demon.

-Draclau (Cardinal)
-Cuchulainn (The Impure)
-Agrias (Guest Queensguard; Job Level 6; Joins after battle)
-Beowulf (Guest Spellblade; Job Level 5)
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Dome

Looks awesome, truly look foward playing this
If you need a beta tester or someone to record some video, count me in
P.s: Which specials will be permanently recruited and which not?

"Be wise today so you don't cry tomorrow"

Eternal

Chapter 3:

Goland Coal City
Olan is cornered in town by a group of female assassins- Femme Fatale of the Order of the Ebon Eye- who want to hold him hostage for Cid's Gil. The party must save him from across the map before he is killed.

-1 Assassin (Female)
-3 Sniper (Female)
-2 Brigand (Female)
-Olan (Guest Astrologer; Job Level 5)

Lesalia Imperial Capitol
-Zalmo (Judge Magister)
-2 Devouts (Female)
-3 Templars (Male)
-Alma (Guest Cleric; Job Level 3)

Orbonne Second Floor Basement
-1 Sage (Male)
-3 Scholars (1 Male; 2 Female)
-2 Alchemists (2 Male)

Orbonne Third Floor Basement
The party descends to the third floor of the Monastery, where they find Izlude taking Virgo. However, the surviving Monastery priests are attempting to fend him off. Meliadoul is dueling Quinn- a Monastery Sage- but is wounded. Izlude instructs her to teleport home, and that he'll finish things off. Quinn and the remaining Devouts see Ramza come in and thus a three-way battle begins. Ramza can only bring two other units into the fight.

-Izlude (Holy Dragoon)
-2 Harbingers (Male)
-Quinn (Ecclesian Sage; Neutral)
-2 Devouts (Female; Neutral)

Orbonne First Floor Basement
After Quinn sees Wiegraf transform into Belias, she loses her faith and becomes disillusioned with the church. From there, she decides to go on a journey.

-Wiegraf (Templar)
-Boco (Golden Chocobo)
-2 Paladins (Female)
-2 Elementalists (Female)
-Quinn (Guest Ecclesian Sage; Job Level 3)

Dorter Trade City... III (Maybe)
Ramza enters Dorter Trade City and meets a mysterious man (Malak). Malak summons some other units and attempts to pry the Scriptures away from Ramza.

-??? (Seer)
-2 Necromancers (Female)
-2 Harbingers (Male)

Grog Hill
The party enters Grog Hill to find Rad and his chocobo (Koko) conversing with some Nanten deserters, attempting to recruit them to help Rad slay Ramza for Gafgarion. Once Rad is defeated, he teleports away, leaving Koko to die.

-Rad (Harbinger)
-Koko (Black Chocobo)
-2 Berserkers (Male)
-1 Assassin (Female)
-1 Performer (Male)

Yardow Fort City
-Malak (Seer)
-2 Performers (Male)
-3 Magi (Female)
-Rafa (Guest Seer; Job level 2)

Yuguo Woods
Ramza and Rafa enter the woods, where the spirits of Ramza's past have come to haunt him. The spirits are revealed to have been summoned by a Necromancer in the woods.

-Necromancer (5 Levels above party; MP Shield; Move-MP UP; Non-Charge)
-Algus (Sniper)
-Gafgarion (Bloodletter)
-Miluda (Death Corps)
-Rafa (Guest Seer; Job Level 3)

Outside of Riovanes Castle
-Malak (Seer)
-3 Vikings (Male)
-3 Elementalists (Female)
-Rafa (Guest Seer; Job Level 4)

Within Riovanes Castle
Boco flees after Wiegraf transforms.

-Wiegraf (Bloodletter)
-Boco (Golden Chocobo)
-Belias (The Gigas)
-3 Fire Elementals (Bombs with Fire/Fire II/Fire III/Oil/Meltdown)

Riovanes Rooftop
Ramza follows Rafa to the top of Riovanes Castle, where the showdown with Barrington occurs. Instead of beating Celia/Lede/Elmdor, however, the party must find a way to divert their attention and escape to the other side of the rooftop.

-Elmdor (Silver Ogre; ??? Stats)
-Celia (Assassin; ??? Stats)
-Lede (Assassin; ??? Stats)
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

ffta707

Same story with ENTD edits? Sounds cool. I'm going to read over some of them.

Eternal

Chapter 4:

Doguola Pass
Ramza and party enter the Doguola Pass, where they see a knight (Aliste) and a commoner (Balk) talking. The knight hands Balk a pouch of mossfungus and Balk walks off. Aliste then proceeds to question Ramza's party about Beowulf's location. Certain that the party is hiding something, Aliste attacks Ramza one-on-one.

-Aliste (Spellblade)

Bervenia Free City
-Meliadoul (Holy Dragoon)
-2 Snipers (Female)
-1 Assassin (Female)
-2 Paladins (Female)

Finath River
The party comes to Finath River, and sees a group of Chocobos attacking two familiar-looking chocobos: Boco and Koko. The party must fend off the rogue chocobos and defend Boco and Koko.

-3 Red Chocobos
-2 Black Chocobos
-1 Chocobo
-Boco (Guest Golden Chocobo; Joins after battle)
-Koko (Guest Black Chocobo; Joins after battle)

Zeltennia Church
Balmafula joins the party in an attempt to ward away Zalmo, who teleports away after being wounded enough.

-Zalmo (Judge Magister)
-4 Templars (Male)
-Delita (Guest Defender; Job Level 6)
-Balmafula (Guest Sorceress; Job Level 6)

Bed Desert
-Balk (Machinist; has the unique gun "Lone Gunman")
-2 Assassins (Female)
-2 Elementalists (Male)
-1 Magus (Female)

South Wall of Bethla Garrison
The party decides to breach the south wall of the fortress, encountering an Assassin attempting to sneak within the fortress to steal some treasure. The party decides that her stealth skills could come in handy, and decide to help her out. (The objective remains Defeat all Enemies, however.)

-3 Harbingers
-2 Snipers
-1 Necromancer
-1 Devout
-Veis (Guest Assassin; Job Level 4; Joins after battle; comes with the Chirijiraden)

North Wall of Bethla Garrison
The party decides to breach the north wall of the fortress, encountering a Templar attempting to break the conflict. The party decides that his spear and magic could come in handy, and decide to help him out. (The objective remains Defeat all Enemies, however.)

-3 Berserkers
-2 Elementalists
-1 Psion
-1 Magus
-Elmond (Guest Templar; Job Level 4; Joins after battle; comes with the Holy Lance)

Bethla Garrison's Sluice
Ramza enters the Sluice area of the Garrison, and notices both sides fighting endlessly. Ramza decides to sneak to the top of the dam and loose the watergates, to flood the area and bring an impasse to the fighting. Ramza does this mission alone.

-2 Paladins (Male; Nanten)
-2 Berserkers (Male; Nanten)
-1 Devout (Female; Nanten)
-2 Vikings (Male; Hokuten)
-2 Elementalists (Female; Hokuten)
-1 Magus (Female; Hokuten)

Goland Mines
After recruiting Beowulf from the Pub, the party heads down into the Mines to seek the monster. The party encounters a group of bounty hunters also seeking the monster.

-2 Brigands (Male)
-1 Scholar (Male)
-3 Magi (Female)
-Beowulf (Guest Spellblade; Job Level 5)

Goland Mines II
Ascending the mountain further to get to the mineshaft where the monster is, Beowulf and party encounter a group calling themselves Cinqueleur, who challenge Beowulf and Ramza's party to a duel. Should they lose, they must leave the mountain and abandon the bounty forever.

-Blanch (Devout; Male)
-Nwarre (Magus; Male)
-Verre (Necromancer; Female)
-Bliu (Psion; Male)
-Ruuj (Sage; Female)
-Beowulf (Guest Spellblade; Job Level 6)

Goland Mines III
Ascending the mountain even further, the party encounters a group of demons calling themselves the Four Fiends. Feeling the power of Beowulf's hidden Zodiac Stone, they attack. The party wins the Lich Magicite for winning.

-Lich (Skeletal Fiend; ??? Stats)
-Kraken (Mindflayer; ??? Stats)
-Marilith (Malboro; ??? Stats)
-Tiamat (Tiamat; ??? Stats)
-Beowulf (Guest Spellblade; Job Level 6)

Goland Mineshaft Pinnacle
Entering the peak of the mountain into the mineshaft, Beowulf sees Reis- in dragon form- and Aliste. Aliste attempts to take Reis back to Nelveska Temple, where Confessor Bremondt is located, but Reis refuses to go. Beowulf, Ramza, and Reis must team up and defeat Aliste to rescue Reis.

-Aliste (Spellblade; Party level + 4; Damage Split; Move-HP UP; Magic Defense UP)
-Reis (Guest Holy Dragon)
-Beowulf (Guest Spellblade; Job Level 7)

Germinas Peak
The party encounters Rad standing atop Germinas Peak. Prepared to finally lay his life down to kill Ramza, Rad embraces his inner hatred, ultimately becoming a Bloodletter as his master had been. Reflecting on the differences he and Ramza had taken, Rad prepares to strike Ramza's party down. After the battle, Rad dies on the rainy, stormy mountain.

-Rad (Bloodletter; ??? stats; breaks 999 HP/MP; Absorb: Dark; Half: All Elements; Move-HP UP; Defense UP; Damage Split)

Poeskas Lake
...or not. The party once again encounters Rad. But this time... something's different. Rad fuses with the undead spirits in the area to become an Archaic Demon. The party puts Rad to rest once more, this time forever, and he drops the Bahamut Magicite upon death.

-Rad (Archaic Demon; ??? stats; breaks 999 HP/MP; Absorb: All Elements; Move-HP UP; Defense UP; Damage Split; Innate: Attack UP/Magic Attack UP)

Limberry Gate (uses the first map)
-Celia (Assassin)
-Lede (Assassin)
-4 Apandas

Limberry Castle Throne Room
-Celia (Assassin/Ultima Demon)
-Lede (Assassin/Ultima Demon)
-Elmdor (Silver Ogre)

Limberry Castle Graveyard
Upon entering the graveyard, the party must do battle with Elmdor (this time with his Genji Gear/Masamune) and a shade of Algus. After, Elmdor transforms into Zalera.

-Elmdor (Silver Ogre)
-Zalera (Death Seraph)
-Algus (Fellsniper)
-Meliadoul (Guest Holy Dragoon; Job Level 6)

Igros Castle
Ramza and company enter Igros to find Dycedarg and Zalbag fighting. Ramza and Zalbag must fend off Dycedarg until Dycedarg falls. Upon Dycedarg's death, Dycedarg turns into Adrammelech, summons Behemoth Kings all over the battlefield, and Ramza's party enters the fray. After the battle, Ramza lays Dycedarg's body to rest in the family grave.

-Dycedarg (Rune Knight)
-Zalbag (Guest Arch Knight; Job Level 7)
-5 Behemoth Kings

Murond Cathedral
The party finds Zalmo and Quinn fighting at the top of the Cathedral, and Quinn denounces her faith, gaining the Innocent Status permanently and becoming a Harbinger. The party battle, and Zalmo dies, wishing the wrath of heaven upon Ramza and Quinn.

-Zalmo (Judge Magister)
-2 Devouts (Female)
-3 Elementalists (Male)
-2 Templars (Male)
-Quinn (Fell Harbinger; Female; Joins after party)

Murond Cathedral II
-Vormav (Zodiac Brave)
-Rofel (Hellmage)
-Kletian (Thaumaturge)

Murond Cathedral III
-Zalbag (Arch Knight)
-4 Archaic Demons

Nelveska Temple
Upon approaching Nelveska Temple, Beowulf finds Aliste and Bremondt. Aliste reveals that his final wish is to die dueling Beowulf. Bremondt reveals that he'll take Reis by force, if necessary. The battle commences, and Aliste crystallizes instantly upon death. Upon death, Bremondt transforms into Yiazmat.

-Aliste (Spellblade)
-Bremondt (Cardinal)
-Yiazmat (Worldwyrm)

Zaghdarias Trade City
Saving a strange winged man from brigands, Balthier and Ramza fend off the brigands.

-6 Brigands (Male)
-Llyud (Guest Aegyl; Job Level 5)
-Balther (Guest Leading Man; Job Level 3)

Orbonne Monastery Fourth Floor Basement
-3 Templars (Male)
-2 Apandas (Female)
-1 Archaic Demon (Female)

Orbonne Monastery Fifth Floor Basement
-Rofel (Hellmage)
-2 Sages (Female)
-2 Magi (Female)
-1 Psion (Female)

Murond Death City
-Kletian (Thaumaturge)
-3 Performers (Male)
-3 Assassins (Female)

Lost Sacred Precincts
-Balk (Machinist)
-3 Iron Giants
-2 Archaic Demons

Graveyard of Airships
-Vormav (Zodiac Brave)
-Hashmal (Bringer of Order)

Graveyard of Airships II
-Ultima (Bloodied Seraph)
-Ultima (High Seraph)
-Alma (Guest Cleric; Job Level 8)

And that is all the story ENTDs, folks! Opinions are needed!
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Eternal

Quote from: "Dome"Looks awesome, truly look foward playing this
If you need a beta tester or someone to record some video, count me in
P.s: Which specials will be permanently recruited and which not?

You get all the ones from Vanilla, Gerard (a Beastmaster), a few unique units with generic jobs, and Alicia and Lavian have a special job now. Llyud and Balthier will also appear as recruitable units.
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Dominic NY18

Interesting changes to some of the battles, but some of them seem to conflict with the plot.

Take the battle of Zaland. The change is basically that Agrias and Ovelia decide to save Mustadio rather than Ramza making the decision. The problem is it seems pretty inconsistent with the scene following the battle when Agrias is outright suspicious of Mustadio and not really willing to take him along with the group.

Just food for thought. I like the concept overall though.

Zenius

I can't even tell if there's enough unit slots in your party to get all the specials + Lucavi from END o.O

Dome

Quote from: "Eternal248"
Quote from: "Dome"Looks awesome, truly look foward playing this
If you need a beta tester or someone to record some video, count me in
P.s: Which specials will be permanently recruited and which not?

You get all the ones from Vanilla, Gerard (a Beastmaster), a few unique units with generic jobs, and Alicia and Lavian have a special job now. Llyud and Balthier will also appear as recruitable units.
There will be enough space for every unit? I hate when you can't recruit everyone just because there isn't enough space in the party

"Be wise today so you don't cry tomorrow"

Kill_Bones

October 23, 2010, 12:05:32 pm #312 Last Edit: October 23, 2010, 12:10:45 pm by Kill_Bones
Quote from: "Dominic NY18"Agrias is outright suspicious of Mustadio
She is only suspicious after the battle, when Mustadio won't tell her why the people are after him. She is the one who wanted to save boco in the forest, so this change is pretty consistant of her caring personality that is shown there. @ Eternal: I reiterate, I LOVE THIS. Question: Are chocobo-head and worker 8 still in or will you delete them for unit space? I don't really care either way.. I never use the two.


Full credit to Mayhem over at RPGuild for my sig

"Nearly all men can stand adversity, but if you want to test a man's character, give him power."  

-Abraham Lincoln

Quote from: Dome on February 19, 2011, 04:36:46 am
Sorry Eternal, I don't have balls....

ffta707

Disable the Recruitment Shop. And edit the entd's so you don't get the option to get an party members. Only special ones.

Skip Sandwich

October 23, 2010, 03:49:40 pm #314 Last Edit: October 23, 2010, 05:37:46 pm by Skip Sandwich
I am really liking all the little changes you're making with the storyline, I especially like the new Rad and Quinn subplots you've added, as well as your expansion of the Beowulf/Reis subplot.
:EDIT: one nitpick is that i'm not really sold on the Gerard Beastmaster character, he sort of shows up out of nowhere and then you don't do anything with him later on, so he feels rather superfluous right now.
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

Kagebunji

Heh, I really like those ideas, Et. I almost want to do a special sprite for Quinn. I tell you, release this patch per chapter, you will be able to use more sprites then.
  • Modding version: Other/Unknown

Dominic NY18

Quote from: "Kill_Bones"
Quote from: "Dominic NY18"Agrias is outright suspicious of Mustadio
She is only suspicious after the battle, when Mustadio won't tell her why the people are after him. She is the one who wanted to save boco in the forest, so this change is pretty consistant of her caring personality that is shown there. @ Eternal: I reiterate, I LOVE THIS. Question: Are chocobo-head and worker 8 still in or will you delete them for unit space? I don't really care either way.. I never use the two.

No, it isn't really consistent to go from wanting to keep someone from being harmed to wanting to leave them on their own while they're being pursued. And the only commentary she makes before the Araguay battle expresses surprise that there's even a chocobo in the forest. Ramza makes the decision to save Boco (or not).

I'm loving the changes. I'm just saying that Eternal should be careful that some of them don't end up being inconsistent with the plot. Unless that's what he's going for  8)

Eternal

@Dom, I've thought of that, actually. But Agrias' Paladin nature would never allow an innocent to be harmed, regardless of her personal suspicions. Particularly when a known drug syndicate (Bart Company) is chasing someone. Thus, she may be suspicious of someone, and may not really want them around, but she realizes that it's her duty to do so. That's just my take on it, at least.

@FFTA: Nah, the recruitment office will stay. Seeing as Invite only affects monsters now, and the battles where you'll get a party member are few and far between, I think it's only fair to keep the office. And yes, it'll rename human units.

@Skip, yes, unfortunately, I'm aware of that. However, I can't really make him a Guest since his place is in random battles to recruit monsters.

@Dome, that... I'm not sure on. Sadly, I don't think there is enough room. However, honestly, if you're worried about it, don't recruit the Lucavi, or the like. Believe me, if there was a way to expand the party, I'd do so immediately.
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Skip Sandwich

How about making "Tame" the flail/whip weapon skill for Freelancers? and Subjugate (Train) a support skill for Psions? that would allow for all the monster inviting you want without having to create an entire class dedicated to it.
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

Eternal

That's actually a really good idea. I was wondering who to give Train to. Thanks, Skip. ^_^
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817