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Quote from: Kokojo on September 09, 2014, 12:19:08 am
Roll to Dodge! is a unique text adventure, in that you don't control one character. You control yourself. Each person that submits an action will be acting of their own accord, on their own character. Characters may interact with the environment and each other any way they wish. Because of this, you may only submit one action per roll. I will take the latest action you submit, and if you accidentally make two actions at once, I will take only the second one. If I catch it before the time I update, however, I'll attempt to leave a warning.
What kind of actions you can perform? Well, first of all, try to avoid doing something too obscene. Outside of that, however, your actions and the consequences are only ruled by two things: Your imagination, and these:
That's right! When I update every day, I will be rolling a die. This is part of the reason behind why this game is called "Roll to Dodge!" Any action you make has a chance of failure or success based on the outcome of a 1d6 roll. Here's a breakdown of what happens:
1 - Epic Fail: The exact opposite happens
2 - Fail: You fail to complete the action
3 - Troubling Success: You complete the action, however not without trouble or damage.
4 - Success: You complete the action. That's it.
5 - Perfect Success: You complete the action well enough that you receive a boost from the outcome
6 - Overshoot: You complete the action so utterly thoroughly that something unintended happens.
Of course, the other part of the reason why this game is called "Roll to Dodge!" is because you also have to dodge things. Players may attack one another, and the Environment (as well as any denizens of which) may attack players of their own free will as well. If you are attacked, I will automatically roll for your character. Here is a breakdown of how the roll affects you:
1 - Fatal Wound: You die
2 - Serious Wound: If attacked again within the next two turns, if you roll a 3 or lower, you will die.
3 - Grazed Wound: Your suffer a penalty.
4 - Graze Clothing: You take no damage, Nothing happens
5 - Graze Score: Your evade and gain something.
6 - Counter: The attack will - If a player - be forced to roll to dodge, or if part of the environment, be destroied/defeated.
Additionnal rules :
- You control only your own character
- You can submit (almost) any action.
- The goal is elimination of the other players by making them Roll to dodge!
- Once you're dead, you can still ''attempt'' to play, but it will do nothing unless you roll a 6.
- You wake up in a grassy field, and >wake up should be your first action.
- You may get items or boons to help you, those will be kept. Seeking bonuses may very well give you some.
- Attacks are usually restricted to one person at a time, unless you get a certain boon/item. This is to make my life easier.
Btw, all commands should look like this
> Build a Mecha for fighthing:
1: You deconstruct your petting hand. (-1 to next roll)
2: You forget how to make things.
3: You make the mech, but it's not sturdy and falls on you. (-1 to next roll, you get a broken mech.)
4: You make a battle mech and he's pretty neat! (You get Battlemech : Can't roll a 2 while attacking.)
5: You make the mech and the magical killer fairy helped you, resulting in a killing machine! (You get SuperBattleMech : Can't roll a 1 or 2 while attacking.)
6: You make the Battlemech, however the AI is too developed and it sees you as a threat, and begins shooting at you!
(thus, the 6 would bring up those options
ROLL TO DODGE THE GIANTS POTATOES:
1: You don't do it. X has died.
2: You get seriously wounded, but escape alive. X is injured!
3: You get away from the missiles, but a bullet gets you. (-1 to next roll)
4: You evade everything like a pro.
5: Not only do you evade everything, but ninjas are so impressed with that they decide to teach you a few tricks. (+1 to next roll)
6: You effortlessly destroy the mech with your pinky finger.
QuoteJumping on the bandwagon
Its late, you know you should have left the party a bit earlier but you needed one last drink. You didnt drive because your friend's house isnt far too from your apartment and you came alone thus you leave alone. The party was a blast and had a big intoxicated smile on your face as you hugged everyone and exited to the street.
The street was unusually dark due to the street lamps being out and this area never had a high volume of traffic anyway, so its just you, alone.
You walk at an even pace, adjusting yourself to the brisk night air and hoping to not look to drunk to a roving police officer with a quota to meet. Your street is narrow with thick foliage and either side, its often referred to as horror highway on the account of it looking so stereotypically horror movie-Esq. The thought was unsettling at the moment so you pushed it out of your mind by the thinking of the cute person who you finally got the courage to approach to ask for their number.
You feel a slight chill but you have on your favorite sweater so you feel ok. The alcohol is warming your blood as well. Your beloved Ipod was lost last week so the night air and autumn leaves rustling are the sound track of your walk . Just as you being to sing your favorite song in your head you think you hear something...a slight pitter, like foot steps. Looking behind you, you see nothing but the blackness of the night and tree droppings. Turning around, you feel silly; you're drunk you say...but you hear it again. Pitter pat crunch, pitter pat crunch; foot steps in the leaves. You turn again, no one is there but you arent quite sure this time. Time to pick up the pace.
What could it be? Another party go-er? No, they would have called out to you. A deer? Possible, very possible. The more possibles right now the better to calm your nerves. It seems that this walk is strangely long, the street stretches far in front of you as your feet move in slow motion. Now you wish you drove tonight.
It only took a minute for the sound to come back again; pitter pat crunch, pitter pat crunch, it was closer than the previous two times. You stop this time and swing all the way around, the sounds stop but you see something, very vaguely in the darkness and almost invisible. A nondescript figure is behind you and for a quick second you wonder how long its been behind you and how you'd missed it before. It didnt move and neither could you for a second, but you quickly got your wits bout you, turned and began to jog; you have to make it home. The sounds began and your worst fear was realized...it was chasing you. Crunch! Crunch! Crunch! You found yourself unleashing speed and strength you hadnt called upon in years and ran for your life. Is it a robber or killer? No time to think, just run.
Finally, you make it to your door and you jump up the stairs to your apartment, tripping on the top one. Keys already in hand you hurriedly unlock your front door. The crunching had stopped but you didnt care as you slammed and relocked your door and collapsed on the couch. It probably was a neighborhood kid messing with you or a stray animal you surmised; adrenaline wearing down now. You sigh with relief and begin to check the rest of the rooms and windows in your apartment. Check. Check. Check. All clear. You're alone
Heading up to bed you ponder what had happened; were you drunk and imagining things? You plan to call your friends but its too late and you are too tired, it can wait. You slip off your clothes an get into bed with only a slight bit of fear left , snuggling deep into that comfy bed of yours, slowly being over taken by sleep...
Im so very glad that you didn't find me, you wouldn't understand...they never understand and it makes me....it makes me have to do something drastic. The deep morass of solitude is unforgiving and harsh to ones like me...the ones deemed 'mentally unfit'. They don't understand my needs, they don't understand...they don't, they don't, they don't! But you do...Even if you dont know you do. I love watching you sleep, I love you...you are mine.
Rest easy, you are alone...with me.