(And yes, all the bugs reported so far have been fixed)
The only -big- change is that you cannot reach the DD until you defeat Altima, so you are free to keep playing with your old save file.
P.s: Deep Dungeon is fully completed now *wink*
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Quote from: Elric+Jumza on October 23, 2015, 07:38:11 am
> Uses the remaining Sodium Hydroxide to dissolve the lamp and Dome along with it.
Quote from: Xifanie on October 23, 2015, 07:09:59 pm
>Summon Batdoge to stop crime
Quote from: dw6561 on October 24, 2015, 03:55:01 pm
>summon Tingle to get revenge on Mudvayne
Quote from: Dome>Become a benevolent, yet annoying, spam god
Quote from: dw6561 on October 20, 2015, 07:55:07 pm
>Cry into a jar, storing the tears for later use.
Quote from: Jumza on October 20, 2015, 10:34:01 pm
>Run up to Elric and cry my tears into his sodium hydroxide, rendering it useless.
Quote from: Elric on October 20, 2015, 11:31:19 pm
>drip some sodium hydroxide on the floor in Jumza path, so he slips and breaks his hip instead causing him to cry all the tears.
Quote from: Dome on October 21, 2015, 02:22:43 am
>Come to life thanks to a manly tear that dripped where my body dissolved
Quote from: Mudvayne on October 21, 2015, 11:34:02 am
>Break dws jar of tears with my expert aim with my slingshot
Quote from: Kokojo on October 22, 2015, 12:18:11 am
> tears dome's dead body using the dirtcopter - model mighthy
QuoteThere are no brakes on the rape train!
Quote from: Elric on October 18, 2015, 06:49:16 am
>being a master chemist, attempts to make several vials of Sodium Hydroxide
Quote from: Jumza on October 18, 2015, 10:37:47 am
>Borrow Mudvayne's Super duper Slingshot of doom, shoot Elric with a rock, then give it back to Mudvayne
(Things will be mine again!)
Quote from: Dome on October 18, 2015, 10:41:52 am
>Attempt to revive with spam and love (But mostly spam)
Quote from: Xifanie on October 18, 2015, 11:32:00 am
>Rolls to Doge
Quote from: Kokojo on October 18, 2015, 02:50:04 pm
> Built a mighthycopter from dirt blocks, armed with dirt missiles.
Quote from: dw6561 on October 18, 2015, 02:53:34 pm
>Use Hell Ivy on Elric to stop him so he can't make the sodium hydroxide
Quote from: Dora the explorer>Sacrifice myself to save the world
QuoteChoto (?) already made a hack to make it go back to worldmap, it's on the forum somewhere. BTW, none of this is event stuff... This is worldmap/attack.out stuff.
QuoteThe stone requirement is just a variable check in the conditions on Warjilis. You can learn this yourself on the Wiki. No reason for someone else to do something so small. It's just a variable edit based on the variables on the wiki, change the check for Warjilis to play the bar scene to include the variable for the Virgo stone.
^^ I explain how to do this in my "How to make a story mod" tutorial.
Quote from: Jumza on October 15, 2015, 06:59:12 pm
>Morph Things into a bear-trap like mechanism that will prevent people from stealing it
Quote from: dw6561 on October 15, 2015, 07:56:12 pm
>Get ye flask
Had to say this before someone else does. Oh yes, I dared.
Quote from: Mudvayne on October 15, 2015, 08:05:14 pm
>gather some items to construct a slingshot to improve accuracy versus throwing rocks, attempt to construct slingshot
Quote from: Elric on October 16, 2015, 01:20:34 am
> become a Thief. Disarm and steal Jumza's beartrap.
Quote from: Dome on October 18, 2015, 04:06:58 am
>Fight Sagat with all my might
Quote from: Jumza on October 14, 2015, 06:17:28 pm
>Wake up in a grassy field, see no one around and begin to wander aimlessly in search of things.
Quote from: dw6561 on October 14, 2015, 08:07:15 pm
>Wake up in a grassy field wondering whether my dreams have come true.
EDIT: And try to become a geomancer.
Quote from: Kokojo on October 14, 2015, 08:33:56 pm
>Wake up in a grassy field and try to punch blocks for a dirt house
Quote from: Dome on October 14, 2015, 08:51:32 pm
>Wake up and train to become a Street Fighter
Quote from: Elric on October 15, 2015, 02:42:25 am
>wakeup and see Kokojo punching blocks, stab kokojo and steal his blocks
Quote from: Mudvayne on October 15, 2015, 12:46:56 pm
>Wake up and see Elric stabbing Kokojo, find and grab the nearest rock and throw it from a distance aiming for Elrics head
Quote from: Kokojo on September 09, 2014, 12:19:08 am
Roll to Dodge! is a unique text adventure, in that you don't control one character. You control yourself. Each person that submits an action will be acting of their own accord, on their own character. Characters may interact with the environment and each other any way they wish. Because of this, you may only submit one action per roll. I will take the latest action you submit, and if you accidentally make two actions at once, I will take only the second one. If I catch it before the time I update, however, I'll attempt to leave a warning.
What kind of actions you can perform? Well, first of all, try to avoid doing something too obscene. Outside of that, however, your actions and the consequences are only ruled by two things: Your imagination, and these:
That's right! When I update every day, I will be rolling a die. This is part of the reason behind why this game is called "Roll to Dodge!" Any action you make has a chance of failure or success based on the outcome of a 1d6 roll. Here's a breakdown of what happens:
1 - Epic Fail: The exact opposite happens
2 - Fail: You fail to complete the action
3 - Troubling Success: You complete the action, however not without trouble or damage.
4 - Success: You complete the action. That's it.
5 - Perfect Success: You complete the action well enough that you receive a boost from the outcome
6 - Overshoot: You complete the action so utterly thoroughly that something unintended happens.
Of course, the other part of the reason why this game is called "Roll to Dodge!" is because you also have to dodge things. Players may attack one another, and the Environment (as well as any denizens of which) may attack players of their own free will as well. If you are attacked, I will automatically roll for your character. Here is a breakdown of how the roll affects you:
1 - Fatal Wound: You die
2 - Serious Wound: If attacked again within the next two turns, if you roll a 3 or lower, you will die.
3 - Grazed Wound: Your suffer a penalty.
4 - Graze Clothing: You take no damage, Nothing happens
5 - Graze Score: Your evade and gain something.
6 - Counter: The attack will - If a player - be forced to roll to dodge, or if part of the environment, be destroied/defeated.
Additionnal rules :
- You control only your own character
- You can submit (almost) any action.
- The goal is elimination of the other players by making them Roll to dodge!
- Once you're dead, you can still ''attempt'' to play, but it will do nothing unless you roll a 6.
- You wake up in a grassy field, and >wake up should be your first action.
- You may get items or boons to help you, those will be kept. Seeking bonuses may very well give you some.
- Attacks are usually restricted to one person at a time, unless you get a certain boon/item. This is to make my life easier.
Btw, all commands should look like this
> Build a Mecha for fighthing:
1: You deconstruct your petting hand. (-1 to next roll)
2: You forget how to make things.
3: You make the mech, but it's not sturdy and falls on you. (-1 to next roll, you get a broken mech.)
4: You make a battle mech and he's pretty neat! (You get Battlemech : Can't roll a 2 while attacking.)
5: You make the mech and the magical killer fairy helped you, resulting in a killing machine! (You get SuperBattleMech : Can't roll a 1 or 2 while attacking.)
6: You make the Battlemech, however the AI is too developed and it sees you as a threat, and begins shooting at you!
(thus, the 6 would bring up those options
ROLL TO DODGE THE GIANTS POTATOES:
1: You don't do it. X has died.
2: You get seriously wounded, but escape alive. X is injured!
3: You get away from the missiles, but a bullet gets you. (-1 to next roll)
4: You evade everything like a pro.
5: Not only do you evade everything, but ninjas are so impressed with that they decide to teach you a few tricks. (+1 to next roll)
6: You effortlessly destroy the mech with your pinky finger.