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Messages - thechancellor

21
Spriting / Re: FF VI Terra
July 17, 2011, 07:29:36 am
You'll find a lot of sprites that weren't submitted when you use the search function. That Terra sprite, to me, looks finished. There might be a few glitches here and there, but I say import it into Shishi Sprite Editor and go through each animation to see if they're satisfactory. Even if it isn't perfect, who cares? If you're not releasing a patch for the community, It shouldn't matter.
22
Spriting / Re: Twinees' Sprites
July 15, 2011, 09:12:47 am
This has to be one of the sickest sprites ever. Very badass. Love it. Great job.
23
Spriting / Re: Kagebunji's sprites- Moving on...
June 24, 2011, 02:01:01 pm
Kagebunji, quick question for you. I recall a time where you posted a picture reference for someone trying to make a monster. I believe the pic was a sprite sheet from the game Phantom Brave. I also remember you saying that there were a couple of other games that have monsters who would fit FFT's style. What were those games you were talking about?
24
Spriting / Re: beowolf jr.
May 29, 2011, 09:16:22 pm
This is actually pretty nice. Love the fact that it's made into a monster sprite. Good work.
25
Spriting / Re: Lijj's Sprites
April 23, 2011, 08:55:54 pm
Not to mention that gold shoulder armor that was actually a big piece of foam.
26
Spriting / Re: Lijj's Sprites
April 22, 2011, 08:55:48 am
What happened to Sahagin? Screw the Power Rangers...
27
The Lounge / Re: Suikoden
April 20, 2011, 08:51:51 pm
Quote from: MasterGrand on April 20, 2011, 12:55:53 pm
thechancellor: good job , can you show me sample for your project suikoden sprite in FFH .



Zozma: I want to know why Konami ticket in late Ted, why did not remember him in Suikoden 2 , or at least in part III? why in Suiko4 ? .

More people not vote to series suiko3.suiko4,suiko5 know why ? I think because not 2D it is 3D & more people got used to 2D graphics .


I don't have a sample. It was just an idea. Honestly, the chances of me actually carrying out such a project is 0.001%.

And also, Ted didn't make an appearance in future Suikodens until 4 because of the timeline. Suikoden 2 and 3 were set after the events of Suikoden 1 where Ted died. He couldn't make an appearance, and any mention of his name would have been irrelevant. Suikoden 4 was set many years before the events of Suikoden 1, so it would make sense to have Ted in there.
28
The Lounge / Re: Suikoden
April 19, 2011, 05:59:42 am
Suikoden is by FAR my most favorite series ever. Very underrated. I think I've done about five playthroughs of the original suikoden, and four of the second. One playthrough for the rest of them 'cept for Tiekeris {however you spell it}. That might be a neat spriting project. Suikoden characters in the FFT world. I'm not a great spriter, but my that may be my first serious project for this forum.
29
Spriting / Re: First {and probably only} Sprite
January 16, 2011, 05:09:40 pm
I just like the colors a lot. And Zalbag's outfit is sick. I've always liked it since the first time I played FFT. I'm no spriter by any stretch of the imagination, so for me to continue any kind of work on this would probably just ruin it. lol.
30
Site Submission / Re: Sprites
January 16, 2011, 03:03:11 pm
Oswyn Farindon
OswynFarindon.spr
100%
Author name: TheChancellor
Type 1
31
Spriting / Re: First {and probably only} Sprite
January 16, 2011, 02:58:51 pm
Done. This has been tested in game and I've analyzed every animation in ShiShi. Gonna post this in the submission section. Thanks for your help guys.
32
Spriting / Re: First {and probably only} Sprite
January 15, 2011, 04:50:32 pm
Well, after neglecting the topic I'm back to actually finish the job. I totally forgot that mav had put up a portrait for me to use. One problem though. I've made the swap in Graphics Gale and the image looks fine. All I did was change the portrait color pallette row. The thing is, when I import it into ShiShi, the colors look all distorted. It doesn't make any sense to me. Hopefully someone can help me out and explain what I'm doing wrong. I had no issue creating and tweaking the portrait before. Now all of a sudden I'm having problems using the same exact method I used to create the frankensprite in the first place. Is there something I'm missing here? Why would the colors show differently in shishi than what Graphics Gale shows?
33
Spriting / Re: Izirudo's Sprites
December 16, 2010, 11:48:16 am
Dude, I am SO psyched for this sprite. I'm sure it'll look awesome.
34
Spriting / Re: First {and probably only} Sprite
December 06, 2010, 08:15:07 am
Wow, what a coincidence. I was actually considering using that portrait, but couldn't recall who made it so that I could get permission. That's the Baron Grims portrait, if I'm not mistaken. That was a promising sprite dude, you sure you didn't want to finish it?
35
Spriting / Re: First {and probably only} Sprite
December 05, 2010, 09:26:07 pm
Thanks for the feedback guys. I thought of making something more original with the portrait, but to be honest, I got lazy. This sprite will be my main character for the project I'm taking on, so I have very little concern with regards to originality as I won't be using this sprite in a FFT game. If someone wanted to work on the portrait and repost, that would be awesome. I might consider making some changes tomorrow morning if the motivation kicks back in.
36
Spriting / First {and probably only} Sprite
December 05, 2010, 05:39:08 pm
This is a simple recolored frankensprite. Wiegraf's head with brown hair, and Zalbag's body with colors influenced from Dycedarg's Robe. The sprite is fully functional in-game with only minor graphical tweaks to be made. They're hardly noticeable though. I hope it's a contribution worthy of being submitted. Let me know if you guys like it. His name is Oswyn.
37
Spriting / Re: Permission to use Sprites from FFHacktics
November 01, 2010, 05:39:27 pm
Quote from: "Voldemort"if that's how you feel, I strongly suggest learning how to sprite yourself and developing a unique style for your game

if I played your custom game and saw custom FFH sprites on it, I'd take it as much of a joke as if you had used original FFT sprites, because I'm already aware of where those sprites come from

you're adopting FFT's sprite style on your game by using those sprites, so if your issue is that the game will look like FFT and it will remind people of FFT, there's no avoiding that unless you stop using sprites made FOR FFT (whether they are original, or custom)

corny!

I get what you're saying, and I totally agree. But I didn't make my point clear, so let me clarify. I'm not afraid of my game having similarities to FFT, or any game for that matter. Copying a style isn't something that's looked down upon in the RPG Maker community, especially if you make some minor tweaks {i.e. Sprites from FFH, lol}. I meant to refer specifically to the characters and their personalities. Take movies for example. If you have an actor who is an established comedian, it's usually pretty hard to take him seriously as an actor in any other genre that isn't comedy. I was trying to relate it to Cloud because he's such a popular character amongst RPGs that it would be almost idiotic to replicate his image and use it for another personality.
38
Quote from: "Jon"Download the Shishi sprite editor and get some more sprites from the game itself if you need more sprites. I am simply amazed that you even asked for permission to begin with, most people take and use. Period. No recognition or credit whatsoever to the spriters ;_;

I'd rather keep from using the original sprites. Custom would be best, and slightly edited would be fine too. As for original sprites, I'm a little worried people would look down on that. I know whenever I've seen or played games that features identical sprites from commercial games, it was hard to take the character seriously. Imagine someone making a game outside of the FF series where Cloud was used as a sprite for the main character? Pretty corny if you ask me.

Also, I have every intention on giving credit to each individual spriter on the forum, as indicated by the custom sprites page on the site.

Speaking of the game... Progress has gone great so far. I won't be incorporating very many features/systems because there is a deadline for the contest. My main focus will be on both presentation and storyline. The game itself will be very short. I'm hoping for an 8-10 hour playthrough, excluding side quests.

Also, if anyone is willing to help out with the creation of a couple of sprites (just headswaps), please let me know. Your help would be greatly appreciated.
39
Quote from: "MiKeMiTchi"I know a lot about RMVX, and just PM me if you need some assistance. :)
Also... I doubt you'd be using the sprites we have here, because the sprites doesn't really fits with vx.

Well, that depends on how they're used. All my battle scenes will contain characters and enemies ripped from FFT, so uniformity won't be an issue. And as far as colors go, it would just be a matter of boosting the saturation of the sprites. I've already tested the sprites in-game and they look fine.

Quote from: "ffta707"They can, they just look giant.

Not even. In fact, the default height and width of the sprites are nearly the same as the default sprites in RMVX. If anything, FFT sprites look smaller because of RMVX's big-headed sprites.

Everything will be fine. My only problem is that I'm a horrible spriter, so my resources are limited to whatever is posted on the site.
40
Haha. I was watching this thread to see how the head swap would be pulled off. I really like Balbanes' armor. It's just that the ponytail and beard were a hassle to work with. Thanks for the tip Jon. Gonna see if I can do a Beowulf head swap.