Decided to put together a topic for this so I can hopefully keep notes of anything that's popped up for folks that I haven't fixed yet.
- Improved Level Scaling (currently, temporarily removed from the mod) causes multi-phase battles like the Shrine Knights RDV to break and seems to cause Guests to load incorrectly.
- The Pass movement skill allows the player to mount enemy Chocobos. I need to disable that functionality unless the player also has Tame, at which point the Chocobo should switch teams on the unit's next turn (not immediately, to prevent Cancel Movement fuckery).
- Improved Level Scaling (currently, temporarily removed from the mod) causes multi-phase battles like the Shrine Knights RDV to break and seems to cause Guests to load incorrectly.
- The Pass movement skill allows the player to mount enemy Chocobos. I need to disable that functionality unless the player also has Tame, at which point the Chocobo should switch teams on the unit's next turn (not immediately, to prevent Cancel Movement fuckery).