Inherent Support Abilities Limitations

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The following are RAM offsets.


0x00122d6c 4b Chemist?
0x00122d74 4e Monk?
0x00122d78 da Throw Item
0x00122d79 01 Throw Item
0x00122d80 4e Monk?
0x00122d84 da Throw Item?
0x00122d85 41 Throw Item?
0x00122d8c 54 Mediator?
0x00122d90 d8 Martial Arts
0x00122d91 01 Martial Arts
0x00122d98 54 Mediator
0x00122d9c d8 Martial Arts?
0x00122d9d 41 Martial Arts?
0x00122da4 59 Ninja?
0x00122da8 d9 Monster Talk
0x00122da9 01 Monster Talk
0x00122db0 59 Ninja?
0x00122db4 d9 Monster Talk?
0x00122db5 41 Monster Talk?
0x00122dc0 dd Two Swords
0x00122dc1 01 Two Swords
0x00122dcc dd Two Swords?
0x00122dcd 41 Two Swords?

These correspond to the unequipable Support abilities hard-coded to Chemist, Monk, Mediator, and Ninja.

You can edit the offsets to make another Reaction, Support, or Movement (R/S/M) ability unequipable, but when you try to equip the ability which was originally unequipable, it doesn't show up as equipped.

In short, this is only part of the code for unequipable R/S/M's.

Sept 25, 2016

http://ffhacktics.com/smf/index.php?topic=6505.0

This tread (Total Request ASM: All armor replaced by shoes) contains a hack to remove the hardcoded values for this feature, and to implement behavior which checks job-inherent abilities to determine if both the player and the AI can equip items. Pages 1 to 4 have some information on this. It is reproduced below:

WORLD_WORLD_BIN
0x42D6C
40100700
2010E200
00210200
0680023C
20204400
B8108424
01008290
FF00C330
06006210
0F008330
0E006328
FAFF0314
02008424
02000010
00000000
0040C634
01001026
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
0x44B08
0680013C
0x44B28
0680013C
40280300
20286500
00290500
20082500
B8102124
01002294
62008594
00000000
0200A214
02002124
620080A4
0F002530
F8FF0514
00000000
F8FF2120
01002294
64008594
00000000
0200A214
02002124
640080A4
0F002530
F8FF0514
00000000
F8FF2120
01002294
66008594
00000000
0200A214
02002124
660080A4
0F002530
F8FF0514
00000000
F8FF2120
62008194
64008294
00000000
02004114
00000000
620080A4
66008294
00000000
02004114
00000000
620080A4
64008194
00000000
02004114
80101400
640080A4

Instead of preventing Chemist & Throw Item / Mediator & Monster Talk / Ninja & Two Swords / Monk & Martial Arts, this hack prevents all inherent abilities from being equipped. So in vanilla it alters nothing, but it will adjust to whatever you do in FFTPatcher. If you're feeling silly, you can do things like giving Knights innate Equip Armor / Equip Sword / Equip Shield to prevent the player from equipping junk. It does not stack with the previous hack; you can't ban specific combos.

It also prevents equipping multiple copies of a single R/S/M ability, which again has no effect in vanilla, but is probably desirable if you're using a "merge Support/Movement" hack.