EVTCHRPalette

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Revision as of 15:31, 22 February 2021 by Xifanie (talk | contribs) (Xifanie moved page Event Instruction 7F to EVTCHRPalette)
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{7F} EVTCHRPalette

EVTCHRPalette(xID,x00,xBL,xPL)

Changes the palette of a character by loading one from an EVTCHR Block.


See also: {58} LoadEVTCHR{59} SaveEVTCHR{97} ResetPalette


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.


EVTCHR Block : Byte (hex)

  • x00 = EVTCHR Block 1
  • x01 = EVTCHR Block 2


Palette ID : Byte (hex)

New palette to assign the unit.