Difference between revisions of "WaitRotateAll"

From Final Fantasy Hacktics Wiki
Jump to navigation Jump to search
Line 7: Line 7:
  
  
See Also: [[Event_Instruction_29|{29} {{IE_29}}]] ― [[Event_Instruction_53|{53} {{IE_53}}]] ― [[Event_Instruction_57|{57} {{IE_57}}]] ― [[Event_Instruction_64|{64} {{IE_64}}]] ― [[Event_Instruction_6F|{6F} {{IE_6F}}]] ― [[Event_Instruction_E5|{E5} {{IE_E5}}]]  
+
See Also: [[Event_Instruction_29|{29} {{IE_29}}]] ― [[Event_Instruction_53|{53} {{IE_53}}]] ― [[Event_Instruction_57|{57} {{IE_57}}]] ― [[Event_Instruction_64|{64} {{IE_64}}]] ― [[Event_Instruction_6F|{6F} {{IE_6F}}]] ― [[Event_Instruction_E5|{E5} {{IE_E5}}]]
 
 
 
 
{{UnitID}}
 
 
 
 
 
{{x00}}
 

Revision as of 20:31, 7 January 2014

{65} WaitRotateAll

WaitRotateAll()

Waits for every unit to finish rotating/facing another unit before resuming.

Use with {53} FaceUnit.


See Also: {29} WaitWalk{53} FaceUnit{57} WaitFieldObject{64} WaitRotateUnit{6F} WaitSpriteMove{E5} WaitForInstruction