Difference between revisions of "WaitWalk"

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= [[Event_Instruction_29|{29} {{IE_29}}]] =
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= {29} {{IE_29}}  =
Pause and resume instructions when the unit with the given ID is finished walking.
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{{IE_29_ex}}
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{{IE_29_desc}}
  
  
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== Unknown 1 : Byte (hex) ==
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{{x00}}
Always x00.
 

Revision as of 00:59, 3 January 2014

{29} WaitWalk

WaitWalk(xID,x00)

Resumes instructions when the given unit arrives at destination.


See Also: {28} WalkTo{57} WaitFieldObject{64} WaitRotateUnit{65} WaitRotateAll{6F} WaitSpriteMove{80} March{E5} WaitForInstruction


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.