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VincentCraven [Posts: 1094]
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  • [November 11, 2008, 01:26:38 PM]
Re: The little asm hacking reference
« Reply #60 on: November 11, 2008, 01:26:38 PM »
Sorry if I am being redundant, but is there a location that explains how to make damage fomula yet?

I was going to compile all the information we have so far into the wiki, mainly so I can learn what's been going on as well as help the community out a bit.
« Last Edit: December 31, 1969, 11:00:00 PM by VincentCraven »
I changed jobs and that has made all the difference.
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Xifanie (Webmistress) [Posts: 4320]
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  • [November 11, 2008, 09:41:15 PM]
Re: The little asm hacking reference
« Reply #61 on: November 11, 2008, 09:41:15 PM »
No, you really need to learn asm to be able to edit stuff as you like.

Compiling for the wiki? Sure do that.
« Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    VincentCraven [Posts: 1094]
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    • [November 11, 2008, 11:06:59 PM]
    Re: The little asm hacking reference
    « Reply #62 on: November 11, 2008, 11:06:59 PM »
    OK.

    So... is there a way to get the critical hit % to be different for different formula or does it effect everything?
    « Last Edit: December 31, 1969, 11:00:00 PM by VincentCraven »
    I changed jobs and that has made all the difference.
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    Xifanie (Webmistress) [Posts: 4320]
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    • [November 12, 2008, 12:02:35 AM]
    Re: The little asm hacking reference
    « Reply #63 on: November 12, 2008, 12:02:35 AM »
    yeah, it will require space for this.

    I've decided for now that I'll sacrifice all the kanji for asm hacking.
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
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  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
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    Xifanie (Webmistress) [Posts: 4320]
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    • [November 13, 2008, 12:16:06 AM]
    Re: The little asm hacking reference
    « Reply #64 on: November 13, 2008, 12:16:06 AM »
    Fixed permanent Brave/Faith gain. SentinalBlade reported that with the prvious version the cadets from Gariland were coming with 0 brave & 0 faith. Please Fix back your SCUS or use a backup if you implemented the first version.

    Fixed Weapon Strike; see below.

    Fixed general C-Ev.

    The location those were first at was creating conflicts as stuff was being loaded over the routine which made the emulator crash about 1/3-1/4 battles.
    Now their location are with the kanji which is completely saved. Leaving the previous versions won't bother as long as you update it.
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    VincentCraven [Posts: 1094]
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    • [November 13, 2008, 02:12:15 AM]
    Re: The little asm hacking reference
    « Reply #65 on: November 13, 2008, 02:12:15 AM »
    Hey Zodiac...

    Did I mention that you are awesome?
    « Last Edit: December 31, 1969, 11:00:00 PM by VincentCraven »
    I changed jobs and that has made all the difference.
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    Xifanie (Webmistress) [Posts: 4320]
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    • [November 13, 2008, 02:48:25 AM]
    Re: The little asm hacking reference
    « Reply #66 on: November 13, 2008, 02:48:25 AM »
    All thanks to my kirby signature
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    VincentCraven [Posts: 1094]
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    • [November 13, 2008, 01:19:39 PM]
    Re: The little asm hacking reference
    « Reply #67 on: November 13, 2008, 01:19:39 PM »
    Quote from: "Zodiac"
    Divide Gained Exp in 2 (almost breaks minimal 1 Exp gain on success).


    Does this mean that 1 Exp = 0 Exp?

    Oh, and have you learned anything about knockback?  I believe Voldemort was shooting for a 100% knockback formula.  I'd be pretty excited about it too.
    « Last Edit: December 31, 1969, 11:00:00 PM by VincentCraven »
    I changed jobs and that has made all the difference.
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    Xifanie (Webmistress) [Posts: 4320]
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    • [November 13, 2008, 07:20:47 PM]
    Re: The little asm hacking reference
    « Reply #68 on: November 13, 2008, 07:20:47 PM »
    My bad! I completely forgot to update the thread with it because I wanted to find the critical hit's knockback % before doing so...

    + Dash/Throw Stone knockback %

    1 / 2 = 0.5 = 0 exp gained.

    woops, almost? that's supposed to be also. :S
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    VincentCraven [Posts: 1094]
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    • [November 16, 2008, 02:45:18 PM]
    Re: The little asm hacking reference
    « Reply #69 on: November 16, 2008, 02:45:18 PM »
    Ummm

    Are we able to do stuff like cut out the soldier's office yet?

    Or like, make monsters not spawn eggs?
    « Last Edit: December 31, 1969, 11:00:00 PM by VincentCraven »
    I changed jobs and that has made all the difference.
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    Xifanie (Webmistress) [Posts: 4320]
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    • [November 16, 2008, 11:52:22 PM]
    Re: The little asm hacking reference
    « Reply #70 on: November 16, 2008, 11:52:22 PM »
    No, neither me nor SB have worked on that yet.
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    VincentCraven [Posts: 1094]
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    • [November 17, 2008, 01:38:15 PM]
    Re: The little asm hacking reference
    « Reply #71 on: November 17, 2008, 01:38:15 PM »
    Just out of curiosity...

    How hard would it be to learn how to ASM hack?  Do I just need to play around with some tool until I get the hang of it or...?

    I just noticed that you say "neither me nor SB" rather than "no one has".
    « Last Edit: December 31, 1969, 11:00:00 PM by VincentCraven »
    I changed jobs and that has made all the difference.
    Vanya [Posts: 3958]
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    • [November 17, 2008, 04:27:51 PM]
    Re: The little asm hacking reference
    « Reply #72 on: November 17, 2008, 04:27:51 PM »
    I can tell you that if you don't have a grasp of basic programming concepts it will be very difficult. Then again, I'm a programming student & I've had a very hard time learning 6502 ASM for hacking the NES. Playstation uses MIPS which I believe is significantly more complex than 6502, but I haven't tried it myself yet. ^_^
    « Last Edit: December 31, 1969, 11:00:00 PM by Vanya »
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    VincentCraven [Posts: 1094]
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    • [November 17, 2008, 05:40:07 PM]
    Re: The little asm hacking reference
    « Reply #73 on: November 17, 2008, 05:40:07 PM »
    Oh.  THAT kind of difficult.  >.>
    « Last Edit: December 31, 1969, 11:00:00 PM by VincentCraven »
    I changed jobs and that has made all the difference.
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    Xifanie (Webmistress) [Posts: 4320]
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    • [November 17, 2008, 09:50:14 PM]
    Re: The little asm hacking reference
    « Reply #74 on: November 17, 2008, 09:50:14 PM »
    If you have a strong logic it's not hard.
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    VincentCraven [Posts: 1094]
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    • [November 17, 2008, 09:54:41 PM]
    Re: The little asm hacking reference
    « Reply #75 on: November 17, 2008, 09:54:41 PM »
    *is renewed with hope*

    Teach me your ways, O wise one!

    Ahem, where should I go if I am motivated to learn how to ASM hack?   This sounds much harder than the other hacking you taught me how to do, but I am willing to give it a try if possible.
    « Last Edit: December 31, 1969, 11:00:00 PM by VincentCraven »
    I changed jobs and that has made all the difference.
    Vanya [Posts: 3958]
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    • [November 18, 2008, 01:06:22 AM]
    Re: The little asm hacking reference
    « Reply #76 on: November 18, 2008, 01:06:22 AM »
    I'm a little nutty so it takes a little while to figure things out! ^_^
    « Last Edit: December 31, 1969, 11:00:00 PM by Vanya »
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    VincentCraven [Posts: 1094]
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    • [November 18, 2008, 01:52:18 AM]
    Re: The little asm hacking reference
    « Reply #77 on: November 18, 2008, 01:52:18 AM »
    Nah, Zodiac is just a genius and is making it sound much easier than it really is I bet.
    « Last Edit: December 31, 1969, 11:00:00 PM by VincentCraven »
    I changed jobs and that has made all the difference.
    Vanya [Posts: 3958]
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    • [November 18, 2008, 02:03:25 AM]
    Re: The little asm hacking reference
    « Reply #78 on: November 18, 2008, 02:03:25 AM »
    I appreciate that! ^_^
    Zodiac must be a genius then, because all forms of ASM are the spawn of satan & lilith! ! !
    « Last Edit: December 31, 1969, 11:00:00 PM by Vanya »
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    Xifanie (Webmistress) [Posts: 4320]
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    • [November 18, 2008, 09:14:42 PM]
    Re: The little asm hacking reference
    « Reply #79 on: November 18, 2008, 09:14:42 PM »
    Yes I'm a genius.

    Although I never said learning ASM hacking wasn't hard;
    - It's not that hard to learn.
    - It's very tedious to code.
    - It can be frustrating to debug. (but not for me because I don't feel frustration :O)
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
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