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Xif's Fixes (ASM Hacks & Spreadsheets)

Started by Xifanie, September 12, 2008, 10:50:17 pm

VincentCraven

November 18, 2008, 05:32:54 pm #80 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
I've done plenty of tedious stuff, and I'd rather be a little frustrated rather than having to beg you or SB to look for and alter values for me.

Plus, the way around some of my problems is probably just as tedious.
I changed jobs and that has made all the difference.

The Damned

November 18, 2008, 08:07:23 pm #81 Last Edit: December 31, 1969, 07:00:00 pm by The Damned
I'm with VincentCraven, Zodiac, but you already know that.

I'd still like to help in anyway I can, especially with since I happen to have a pretty much all of next week off. (Stupid holiday.)
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

BeoulveBlack

November 21, 2008, 01:00:21 pm #82 Last Edit: December 31, 1969, 07:00:00 pm by BeoulveBlack
Quote from: "Zodiac"0x000E92AC :
1980103C
F7380482
04390582
F4380682
2000C630
0200C01C
00000000
25208500
043904A2
E8FFBD27
1000BFAF
F81B0608
00000000
0x0011FFD8 :
AB400508
00000000
Weapon Strike Fix (!!!Holy Sword and Dark Sword!!!)
The first time I coded asm for real, and there doesn't seem to be any problems.
There is a bit in FFTPatcher under Hit Enemies and Hit allies.
If the ability has "Weapon Strike" and it is checked, the ability will ignore the weapon's elemental and only take the one from the ability.
Else, it will stack both the elementals from the weapons and from the ability.

correct me if my understanding is off, but does this mean that holy sword will actually be elemental if the Weapon Strike bit is checked?

Archael

November 21, 2008, 01:02:40 pm #83 Last Edit: December 31, 1969, 07:00:00 pm by Archael
correct

BeoulveBlack

November 21, 2008, 01:14:46 pm #84 Last Edit: December 31, 1969, 07:00:00 pm by BeoulveBlack
anyway to make it so that the damage from poison is higher? i think it's either 1/8 or 1/10 MaxHP, but is there any way to set it to either 1/7 or 1/6 MaxHp? i'd like to see this status be useful for a change (heck, i think if the status never expired it'd be good)

Xifanie

November 21, 2008, 06:27:18 pm #85 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Problems with poison isn't the damage; since it creates damage that doesn't active reaction abilities, and that pwns. Second one is the length; definitely too low. Unless you're using vanilla Orly with Excalibur + Thief Hat + Sprint Shoes and fighting vs undeads, Poison will never be a treat.
Thirdly, too much stuff can instantly cure it: Heal, Stigma Magic, Antidote, Remedy, Death, Chocobos, etc.
  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

BeoulveBlack

November 21, 2008, 09:23:20 pm #86 Last Edit: December 31, 1969, 07:00:00 pm by BeoulveBlack
you're right; i think i'll set poison to never end by CT, and i'll change some of the things that cure it. in many rpg's, i've known there to be two type off cures genereally: a type that dos minor things like poison, dark, silence, etc., then the higher type that cure stone, paralysis, curse, and that sorta thing. i'll make it so that poison isn't gimped so bad by the number of things that cure it.

PS
i'm just noticing that dancing kirby!

Xifanie

November 30, 2008, 01:40:45 am #87 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
+ Fury Hack

Hurry and get it, it even includes a graphical hack in the PPF file.
  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

The Damned

November 30, 2008, 02:00:46 am #88 Last Edit: December 31, 1969, 07:00:00 pm by The Damned
Even if I don't ever use this, I have to say that you are like an existent form of God, Zodiac.

Praise be to thee.
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

Xifanie

November 30, 2008, 09:27:49 am #89 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
- Changed the Fury Formula from
(50+Caster_Fury)*(50+Target_Fury)*Total_Damage/10000
to
(40+Caster_Fury)*(40+Target_Fury)*Total_Damage/10000

because 60 is the average Brave/Faith.
  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Xifanie

November 30, 2008, 02:21:02 pm #90 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
- Fixed Fury Hack; Berserk had no damage bonus anymore.
  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

The Damned

November 30, 2008, 02:23:33 pm #91 Last Edit: December 31, 1969, 07:00:00 pm by The Damned
So, I been thinking about this a bit, and I have a question: With regards to the damage done and taken by having higher than normal Fury, do the bonuses multiple or does one override the other?

Similarly, people with less than 60 Fury start to take less damage, correct?
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

Xifanie

November 30, 2008, 03:32:44 pm #92 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
yeah
10/10 = 25% damage
60/10 = 50% damage
60/60 = 100% damage
100/60 = 140% damage
100/100 = 196% damage
  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

The Damned

November 30, 2008, 04:13:18 pm #93 Last Edit: December 31, 1969, 07:00:00 pm by The Damned
That is most excellent. I've a few more questions and then I'll leave you alone: (Speaking of which, I'll try and be on chat soon like I promised.)

  • Did you pick 60 as the median because it would make the damage cap below 200%? Or was it just concidental? I'm asking because I would have used 55 as the median due to the Brave values for generics being between 40-70, but I'm not sure how you determined the median.
  • In-game, you still have to text edit Brave into Fury, correct?
  • Finally, Fury also affects Faith-based attacks as well? I'm guessing it does because of the "total damage" thing, but I just want to be sure. Fury is basically the final multiplier for everything now then, right?
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

VincentCraven

November 30, 2008, 04:26:07 pm #94 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
- generated Br/Fa for all units except for Soldier Office units are from 45 to 74.  Oh, and monsters from eggs also have 40-70 Br/Fa
-if you use the .ppf file to patch, it'll say Fury where it used to say Brave
-Fury was added to make low brave useful.  Only physical attacks should be affected by Fury.
I changed jobs and that has made all the difference.

Xifanie

November 30, 2008, 04:26:24 pm #95 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
- I'm fairly sure randomly generated units are 45-74 (or whatever) and only the Soldier Office is 40-70. That's where 60 comes from.
- You'd have to edit Brave to Fury for description, the PPF patches the Brave Graphic into Fury though.
- Physical Attacks.
  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Xifanie

November 30, 2008, 04:27:08 pm #96 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Ohhh! Y, you!!
  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

The Damned

November 30, 2008, 04:48:22 pm #97 Last Edit: December 31, 1969, 07:00:00 pm by The Damned
Oh, I'm an idiot when it comes to remembering the Brave thing.

Thanks for the (many) clarifications.

That's immensely awesome then. I take back what I said earlier: I may indeed end up using this for my patch, especially since it jives with at least one of my classes.
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

Zozma

November 30, 2008, 08:00:48 pm #98 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
this might be a wierd one... but is there a way to make "Invite" status also force the unit to be ai controlled, maybe perma charmed or whatever? without destroying the status charm. i donno if anyone would want that, but then enemies would be able to invite your characters lol..
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Xifanie

November 30, 2008, 11:48:42 pm #99 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
I don't usually ask my members to do something because normally only I can do it.
But if anyone has free time it would be appreciated to fill in the Wiki with those ASM hacks.
Why? I'm gonna put there from now on and link when I update.

http://www.ffhacktics.com/wiki/ASM_Hacking

If you want the format check THIS ONE:
http://www.ffhacktics.com/wiki/Brave_to_Fury

Hell, if you feel like it you can also create PPF files of each hack. That would be very appreciated too.
  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful