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Xif's Fixes (ASM Hacks & Spreadsheets)

Started by Xifanie, September 12, 2008, 10:50:17 pm

DarthPaul

September 29, 2008, 11:11:34 am #20 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
now evil laugh time bwahahahahahhahahahahahahaha
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Xifanie

October 02, 2008, 04:28:15 pm #21 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
+ Required Item using the "Materia Blade" boolean.

Here you go LD. ;)
  • Modding version: PSX
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Zozma

October 02, 2008, 04:54:18 pm #22 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
huh, what? required item using materia blade?
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Xifanie

October 02, 2008, 05:38:26 pm #23 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Zozma, normally Limit requires the Materia Blade, and to tell this the game uses a boolean, which is named "Materia Blade" in FFTPatcher,  changing the code allows changing what item is required to allow the use of those skills.

LD wanted this for his Band of Abilities since he couldn't convert the Materia Blade to an accessory.

+ Constant, non-exponential (MA*Y) damage formula for 1E (Rafa's skills).

Here you go Arch. ;)
  • Modding version: PSX
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Vanya

October 02, 2008, 05:44:36 pm #24 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
New damage formula!! Sweeeet!!!!

I don't suppose you'd take a request or two?

I need to figure out how to edit those damn formulas.

Any pointers / stuff to know?
  • Modding version: Other/Unknown
¯\(°_0)/¯

Xifanie

October 02, 2008, 06:00:44 pm #25 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Well currently I don't have any notes of the sort sorry ;o
I debug from A to Z right now.

yeah sure about the requests, some may take a while or I'm having them paused; like formula 2E (mighty sword).

But I think my next project will be flail/axe formula.
({1..PA}+PA)*WP would be nice and effective.

This would give back their uniqueness and grant usefulness. =D
  • Modding version: PSX
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Cyberblade

October 02, 2008, 06:57:22 pm #26 Last Edit: December 31, 1969, 07:00:00 pm by Cyberblade
This formula would be awesome for katanas

Dmg_(BR*FA/100*(MA+ PA/50)*WP) Well Mayber XD I want a formula based on brave faith MA and PA and WP

Zozma

October 02, 2008, 07:41:00 pm #27 Last Edit: October 02, 2008, 08:12:16 pm by Zozma
request?

how about a weapon formula identical to number 2 except instead of
a 25% chance to cast a spell, make a 100% chance
(but a new formula at the end.. not overwriting the 25% one...)

OR

a weapon formula that ignors the normal attack and casts a skill instead at 100% chance?

also, the materia blade boolean, does this mean we can now make multiple materia blades?
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Xifanie

October 02, 2008, 07:58:03 pm #28 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
No zozma.

+ Axe/Flail damage fix
  • Modding version: PSX
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Zozma

October 02, 2008, 08:11:09 pm #29 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
yay! so damage will be as consistant as a sword?
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Xifanie

October 02, 2008, 08:22:17 pm #30 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
No, randomly from 100% to almost 200% damage of a sword for the same WP.
  • Modding version: PSX
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Zozma

October 02, 2008, 08:28:38 pm #31 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
thats great axes sound awesome now lol
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Xifanie

October 02, 2008, 08:58:39 pm #32 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
The 02 formula seems to be very... special.

I have no idea how much time it will take me to just find the routine, it's acting weird.
  • Modding version: PSX
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

DarthPaul

October 02, 2008, 09:53:12 pm #33 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
woo thanks to visual basic i know what boolean means  :D
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Vanya

October 02, 2008, 10:13:45 pm #34 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Quote from: "Zozma"how about a weapon formula identical to number 2 except instead of
a 25% chance to cast a spell, make a 100% chance
(but a new formula at the end.. not overwriting the 25% one...)

I have a better idea. Same thing but the % chance is set by X. =)

Quote from: "Zozma"a weapon formula that ignors the normal attack and casts a skill instead at 100% chance?

I would love to have this too!

@Zodiac: I think I may have some data on the locations of the formulas, maybe.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Xifanie

October 02, 2008, 10:30:48 pm #35 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Vanya, weapons have no bytes for variables. :/
  • Modding version: PSX
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Zozma

October 02, 2008, 10:33:55 pm #36 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
yep, thats what i thought to, so it has to be a fixed success rate.
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

October 02, 2008, 10:45:29 pm #37 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Quote from: "Zodiac"Vanya, weapons have no bytes for variables. :/

Strike that! o.O
I was thinking of a similar formula for skills! =)

As for a request of my own... Something along these lines would be perfect:

"35 Heal_(Y)% Hit_(PA+X)%" minus REQUIRED status effect.

Basically, I want formula 35 to NOT to require an "inflict status". I'm using it for my Medic abilities, but it won't work if I configure it to only restore HP. =)
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

October 04, 2008, 11:13:55 am #38 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
zodiac, not formula related but...

the spell.mes fix ... about making it so when ai lands on a chest or crystal, and auto accepting...? can it be done...
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Xifanie

October 04, 2008, 12:59:11 pm #39 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
I already asnwered you long ago, not without a lot of asm hacking.

Also, I worked hours on the 100% cast spell thing and I couldn't find anything directly affecting the %. So I'm gonna put a pause on this one.
  • Modding version: PSX
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful