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Final Fantasy VII Project

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Recruiting to Fill Positions

Twinees, Pokey, and myself have been bouncing around ideas for a couple weeks now and we have developed the basic concept for the patch to the point that we are ready to bring more people on board. Specifically we are looking for a writer and an event editor. To fill these positions, since there has been quite a lot of interest, we are holding what will essentially be tryouts. This is mostly to have people show case their skills and display their interest in the project, and we will not necessarily only be picking one person for these positions. Once again this is a team effort and we will try to find ways to utilize anyone who is interested in contributing.

To start things off I am posting the basic outline of what we are envisioning for the opening scene of this patch. There is the setting and the basic information we want covered within sample lines, but this by no means contains the exact dialog that we are looking for. The task of all those who wish to tryout for the writer position/s is to fill in the script. Once we have a final script for the event drawn together, then tryouts will begin for the event editing position/s creating an event for said script.

1) WotL naming conventions and dialect will be used for FFT characters. Besrudio for example.
2) FFVII characters using the dialects they had from the USA translation of FFVII. This means that Barret sounds like Mr. T. This also means that Cid and Barret should cuss in character, but with appropriate censorship inline with the original FFVII.
3) Characterization is greater than plot. This is essentially a Gaiden adventure involving teleportation, time travel, amnesia, and inter-dimensional travel. The plot is never going to be believable or engrossing, so it is very important that the characters are instead. I would recommend lots of research on the original FFVII crew so that you can keep them in character.
3a) We are looking for a relatively light hearted tone for the overall story. Once again it is ridiculous, so lets make sure to poke fun at it a bit as well.
4) The following outline is relatively rough and does allow for some wriggle room especially in regards to items 1 through 3a. It can't be too much longer, but some good character moments would be appropriate. Also adding any stage cues or actions to help guide later event editing is always great (but don't go overboard).
5) I'm going to put a rough end date on this of two weeks from now of October 12th. This is subject to change and I will always be happy to see what people come up with.
6) All submissions can simply be posted in this thread. If for some reason you are opposed to that, email me at
7) If you have any questions are need clarification of this rough outline feel free to post them.

Opening Scene Outline
Setting: Start in the workroom with Barret, Cid, and Besrudio standing around the teleporter thing. They are giving some context as to what is going.
Besrudio: According to Besrudio the teleporter has been showing signs of functioning ever since he first got it, with the greatest example being when the Zodiac stone was present and transported Cloud to the workroom.
Barret: briefly relates his experience of being teleported somewhere within Goug and being found by Besrudio and them making the connection that Barret knew Cloud and that they both had been teleported here.
Cid: makes snarky remarks about how little help Barret was in actually fixing the teleporter and that if he (Cid) hadn't found his way to Goug shortly after they still wouldn't have a clue as to what to do.
Action: Just then the teleporter starts activating and a green materia appears and drops to the floor.
Besrudio: makes a comment that their adjustments to the machine were obviously successful since things are now teleporting directly into the workshop.
Barret: "Unfortunately, everything that has teleported up to this point has presumably been scattered across the continent."
Besrudio: "Yes, there seems to be no pattern in the placement of the few items and materia from your dimension that we have found thus far. A larger exploration of the area may help us determine the radius of the teleporter"
Barret: "I'm more interested in finding the rest of our crew than our supplies. If the two of us and Cloud have made it here already, I going to assume that we all are."
Cid: "Or will arrive, you have to remember that though we seemingly all left our dimension at the same time, we appear to be arriving at different times."
Barret: "Now that the teleporter is depositing our supplies all here though, it is time to go look for our friends right?
Cid: "Yeah that's the plan. Besrudio can safekeep anything or anyone that comes through the teleporter and continue researching a potential way back to our dimension."
Besrudio: "Make sure to check back often for new supplies and information."
Cid: "Where do we start looking though?"
Besrudio: "My last letter from Mustadio mentioned that Cloud was still traveling with he and Ramza. They were travelling from ___ to ___. Though I must remind you that Cloud had no memory of where he came from."
Barret: "Cloud can be a bit peculiar like that, he has had too many people mess with his head over the years. He will come around though, he always does."
Cid: "If I'm learning my Ivalice geography correctly though, that is a rather long ways off."
Barret: "I heard an interesting rumor at the bar today. Apparently a bar maid in Gariland broke up a fight involving a group called the Grog 11, the locals seemed rather impressed."
Besrudio: The Grog 11 is a pretty notorious band of monks.
Cid: Sounds like we have a couple leads then.
End Event

If there is one main series FF game that is likely to get a lot of support as a FFT patch project it is FFVII. It is very popular and there are a lot of great sprites for the characters already created. The primary barrier to such a project is that a direct port of FFVII into the gameplay of FFT is pretty unrealistic. The question is then what type of project involving the characters from FFVII in the world and gameplay mechanics of FFT would actually be fun and achievable. I'm starting this thread because there has been a lot of interest in such a project but I have yet to hear any ideas that would meet these expectations. Here are a couple ideas I can think of to get people thinking:

1) Start regular FFT game with all the FFVII crew. Replace Ramza with Cloud or whoever and just have that be your party throughout the entire game. There are of course infinite variations of this idea where you could have various FFFVII characters replace different storyline party members from FFT. Maybe there could even be some event editing to draw parallels between the two stories without actually trying to do a faithful retelling of FFVII's story.
2) New but simple story centered around FFVII. Have all the crew teleported into the Besrodio's work room instead of just Cloud and move on from there. Have a little gaiden adventure with the characters in the FFT world. Sephiroth could stur up some trouble in Ivalice and fun times would ensue.
3) All the FFVII characters as your party and you have to play through a Deep Dungeon sequence of battles. Or some other variation of focusing on gameplay and battles and essentially no story.

What ideas do people have? Even before organizing a team I would be interested if there are even any good ideas out there.

I can think of plenty of game mechanics for a game like this, if you wanted.  Stuff like making Materia-accessories that give the characters access to a new skillset when equipped, etc. if you want to have gameplay more akin to FFVII's Materia System over FFT's Class System.

Story-wise, the second is very close to how I'm handling Special Power Rangers Edition, so I could easily get behind that.  I also like the third one too, though.  Not feeling the first option all that much though.  It's be easy to do but it feels kind of cheap to do "lol FFT with FFVII cast."  The second option also works best with trying to emulate the FFVII system in FFT - the generic FFT classes, etc. can all remain, and customization can be from the FFVII-unique Items and Equipment. 

(For example, turn weak items like Linen Cuirass and Small Mantle into the Items our FFVII cast would access, keep things like Crystal Mail Vanilla or close to it, so you can have generic enemy FFT humans fight a properly equipped FFVII cast, and if they're allowed to shop, even allow for mixing and matching between FFT-verse and FFVII-verse items.)

The hard part is the sprites, and we have those already.  It's just figuring out when in the FFVII plot we're going to rip our party from (Mideel?), then giving them an equipment, Materia, etc. pool accurate to that, and going from there based on whatever mechanics we choose to use.  I'm just really liking the idea of using Materia to allow skillset customization, probably Item innate to all the FFVII units, maybe allowing FFVII-unique Clothes/etc allow for innate Supports or something that can be equated to things in FFVII but have lower HP than the FFT gear, etc?  Considering ALMA is mostly functional now, and the FFVII cast will all be player-only controlled (for the most part), we can have tons of fun with the actual mechanics.

Using ALMA to recreate the materia system is a pretty amazing idea Raven. Will it allow for the depth of customization found in FFVII and are there any other limitations you can think of.

You could even center a simple story around them needing to find materia that also got transported over with them in order to get back. Thus you would have a good reason to travel around the world map with little need of an in-depth story. You could even keep things pretty open ended with a variety of paths you could take.

I like the idea of leaving the majority of the FFT world alone and just introducing new mechanics for your FFVII only party.  Innate item for everyone would be okay as long as the actual consumable items where relatively limited and difficult to acquire. Would you keep each character with some unique skills or would it be completely dependent on that materia? What would you do with JP, and is there any need for EXP?

I would say Exp is needed.  You do want some kind of scaling.  Just make the level 1 raw stats equal to an average level 50 unit, set the level cap at 10 or 20, give each FFVII character unique growths, and go to town.  This'd also make the FFT units scaled properly, as the raw stat changes will affect them as well.  JP would only have niche use... you could use an ASM I had Pride make for me to hardset JP to something like 10 per Action (maybe do the same with Exp just because?), and give each character a pool of R/S/M to learn from.  Maybe also cost their Level 4 Limit Breaks and give them Levels 1-3 for free, as your average FFVII player should have at least most of the first three Limit Break tiers on their characters by the end of that disk.  This would give you enough things to buy to have some skill progression in their main jobs while still being decently believable in terms of being an FFVII-verse tie-in.  (Obviously, I'm assuming everyone's Primary Job contains their 7 Limit Breaks here.  I'd also say each should have a Critical Only requirement through ARH to better simulate FFVII and add more value to the customization elements, because that was a cool part of FFVII.)

Consumables I'd leave purchasable.  If you use my above idea, you can't break level 10 or 20 anyway, so your Gil gains are going to be fairly low, and you'll also probably be wanting to use FFT's gear on at least some of your characters, which'll be costing you a pretty penny in some cases.  Maybe raise consumable prices some to make sure things like the Cure materia are still important if really needed, though your FFVII cast wouldn't have Throw Item so the ranged-healing still would be important.

The only limitation I can think of is that your characters will only have one Materia Slot... but you can just make each Materia Accessory a bangle with pre-equipped Materia, explaining why it may have Cure, Cure 2, Fire-All, Shiva, and HP +40.  Yes, that should work quite nicely, since we can even have ALMA give stat modifications like one would see in FFVII with that kind of Materia mix equipped, and even in percents if we want to go to that level of detail.  This would again further distinct these Items from FFT accessories - which give things like Movement and Evasion and such that FFVII Accessories just wouldn't give.

Pickle Girl Fanboy:
FF7 only has one weapon, one bracelet, and one accessory, so you could go with that and use the remaining equips for materia.  You'd have to rebalance everyone's stats, but you could do it.


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