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Messages - Eternal

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New Project Ideas / Re: Jobs and Etc. Ideas Proposal Thread
« on: Today at 01:58:25 AM »
Well, a dead unit flat out can't be targetted unless the skill in question can Cancel: Death. By making Undead Cancel: Death, you simply make an Undead unit immune to the status, IIRC.

RP Forum / Re: Survive! A Simple Zombie RPG.
« on: Today at 12:25:57 AM »
Father Superbia looks over at Nacht. "My son! Those these corpses are damned to oblivion, it's wrong to desecrate them so!" The Father proceeds to cross himself. "May God have mercy on our souls..."

The Father opens the manual out of sheer curiosity and begins to read it, hoping it may prove useful in the future.

>Read the manual.

New Project Ideas / Re: Jobs and Etc. Ideas Proposal Thread
« on: October 01, 2014, 04:30:30 AM »
You can't revive a unit as an Undead simply because you can't add a status (Undead) and cancel a status (Death) at the same time. Closest I got was in PW with the Necromancy ability, which revived a unit with 0 HP.

PSX FFT Hacking / Re: Soldier Office Upgrade
« on: October 01, 2014, 03:58:22 AM »
Just a few images for those wondering if special units can be recruited fairly stable:

EDIT: Naturally, if a unit has no unit.bin sprite, it won't display properly in the formation screen.

FFTA/FFTA2 Hacking / Re: FFTA2 Equipment editor
« on: October 01, 2014, 12:35:35 AM »
Thanks for the update, Badger!

RP Forum / Re: Survive! A Simple Zombie RPG.
« on: September 30, 2014, 04:03:56 PM »
Superbia looks over at Jessie, "My child, perhaps I could make light of what's in that manual?" Father Superbia then looks over at the corpses. "Something is amiss about this entire ordeal. Jordan, will you continue to help me investigate?"

>Cautiously continue examining nearby corpses.

FFTA/FFTA2 Hacking / Re: FFTA2 Grim Grimore Question
« on: September 29, 2014, 06:51:42 AM »
Your wish is my command, Blankard!

FFTA/FFTA2 Hacking / Re: FFTA2 Grim Grimore Question
« on: September 29, 2014, 04:24:25 AM »
Good news bad news time. Good news is that I still have all the old spreadsheets containing vital FFTA2 data. Bad news is I have no clue how to program, code, or hack, meaning I can't do crap with them. If anyone could, I would love for you to help! :)

RP Forum / Re: Survive! A Simple Zombie RPG.
« on: September 29, 2014, 03:24:50 AM »
"Oh God, oh God, oh God!" Father Superbia screams after falling onto the corpses. "Help! HELLLLLLP!"

The priest flails about wildly, panicked, until Jordan offers his hand to help him up. Superbia quickly takes his hand and is lifted out of the pile of corpses.

"By God's grace, I thought I was finished for. Thank you, Lord, for your divine mercy." Superbia looks over at Jordan. "Thank you, my son."

Superbia takes a deep breath and looks towards the pile he just climbed out of. "Phew... well, at least we know they're not among the living. Unliving. However you wish to look at it..." Superbia looks back at Jordan. "My child, do you have any thoughts on how these... things... died? They don't seem to be like the zombies I read about in other lore."

>Stand up and move quickly- but cautiously- next to Jordan.

RP Forum / Re: Survive! A Simple Zombie RPG.
« on: September 28, 2014, 05:02:24 AM »
OOC: Can Father Superbia bless any form of water to turn it into Holy Water?

Father Superbia looks over at Nacht, agasp. "My son, have you not been taught to respect your elders!? Indeed, He tells me many things, but your words are inexcusable!" The priest closes his eyes momentarily and takes a deep breath. "But I forgive your transgression, as I do all manner of sin. Indeed, tensions are running high right now."

The priest turns back towards the others who are moving the corpses with the planks of wood. "I'm left to wonder, however, how these bodies got atop the roof to begin with. The compound was secured from external threat... so perhaps something was amiss within the mall that would cause all these innocent people to flee here? If so, how did they die?"

Father Superbia focuses for a moment, before coming upon a vexing conclusion. "The corpses are decomposing- that means that they've been dead for some time now. I know not how these poor souls were slain, but whatever it was had to have had a way -down- from the rooftop after it did... whatever it did. The external door was barricaded and locked... which means it can't have gotten down through there. My children... Either these fiends can fly... or the beast that did this is still among the shadows, waiting to strike!"

Father Superbia once more takes a deep breath. "I apologize. Though the Holy Spirit wells within me, even I succumb to fear, as do all mortal men. Jordan, will you please assist me in examining a corpse to see exactly how it was slain?"

>Cautiously examine a nearby corpse for cause of death.

FFTA/FFTA2 Hacking / Re: FFTA2 Grim Grimore Question
« on: September 28, 2014, 04:06:22 AM »
That, and I'm waiting for more research to be done on FFTA2. A lot's been done already, but we really need more tools for it. FFTA2 GG is a good start, though.

RP Forum / Re: Survive! A Simple Zombie RPG.
« on: September 27, 2014, 09:39:40 PM »
Father Superbia turns towards the newcomers, nodding politely. "I am Father Superbia. The more the merrier, I say. Our meeting here is surely God's will." Father Superbia then turns to the drunkard. "Ronald, I'll not have you blaspheme. I am no worker of miracles. I am but a faithful servant to the Lord, here to vanquish this horrible night."

Father Superbia cautiously moves towards the others. "If I had to wager a guess, the ventilation shaft likely has a corrupted corpse within it." The priest then glances towards one of the corpses on the ground. "Flesh is falling off of this poor, forsaken soul's body. Perhaps there's some corrupted flesh within the shaft?"

>Hold back and wait for the bodies to be moved.

RP Forum / Re: Roll to dodge!
« on: September 27, 2014, 04:39:12 AM »
>Laugh evilly.

RP Forum / Re: Survive! A Simple Zombie RPG.
« on: September 27, 2014, 12:14:07 AM »
Father Superbia looks down at the scared youth, remembering his own fears of death. Though his faith was unfaltering, there was always the fear of the great unknown- the void beyond life's light.

"You needn't fear, child." Father Superbia says calmly, to the shivering youth. "We are but a chosen few survivors, warriors bathed in God's divine light. We were chosen by Him to fulfill His mission. We won't be killed by these fiends. We will survive, and we will free the land from this petulant miasma."

Father Superbia looks up at Ron. "My son, these corpses have been desecrated by unholy means. To touch them would be to have our own souls corrupted. I agree with you, we must use the plank."

>Hold back with Jordan and agree with Ron's plan.

RP Forum / Re: Roll to dodge!
« on: September 26, 2014, 02:03:43 AM »
>Eat ice cream in a destructive fashion.

RP Forum / Re: Survive! A Simple Zombie RPG.
« on: September 26, 2014, 02:03:06 AM »
Player: Eternal         
Name: Father Superbia   
Gender: Male           

Age: 44       
Occupation: Priest
Hobbies: Reading, Playing Chess, Praying
Ability Points

Strength: 2
Dexterity: 2
Agility: 2
Cunning: 8
Intelligence: 8
Charisma: 8

Father Superbia is not a brave man, nor is he a strong man. Spending a quiet life behind convent walls, Father Superbia lived a simple life praying for the world's salvation before the outbreak. Though no stranger to the despair of the innocent, Father Superbia finds strength in his unyielding faith in God, and he piously believes in His light that will one day smite the undead horde, and will free humanity from Satanic wrath.

"The Lord will it, we'll survive this. The ventilation is broken? I've read about such things. I volunteer to join the group going to the roof. His Light will protect us, and deliver judgment upon those that would harm us." Father Superbia says quietly, secretly quivering in fear.

FFTA/FFTA2 Hacking / Re: Possible to skip events?
« on: September 23, 2014, 04:39:11 PM »
Less stupid. You see, in Vanilla FFTA, each skill has an AI value- basically, how important the skill is to the AI. Skills like Thunder had higher AI Value than skills like Thundaga, meaning they would purposely use less potent skills more often. FFTA GG removes those limits and improves general AI behavior, although it still has its stupid moments.

All Move-Find Items are now 100% rare finds, and the new battlefields (Inner Limberry and Zeltennia Castle) now also have Move-Finds, but the items in the latter can't be acquired in the current version.

EDIT: Also, most Move-Finds in Midlight's Deep have been turned into Elixirs.

FFTA/FFTA2 Hacking / Re: Possible to skip events?
« on: September 22, 2014, 03:35:54 PM »
Unfortunately, we haven't dabbled in events much yet. The AI has been improved in GG, but out of all the things you listed, that's about all we've really touched so far.

I'll try and condense this post as much as possible because you guys (thankfully!) posted so much!

-Available weaponry will likely be changed soon, simply because I noticed what you did, RRS, about early game skills being hard to learn for more advanced jobs.

-Katana are... weird. I'm not sure if I want them to be two-handed or not yet. I'm leaning towards two-handed with Knives being the Dual Wield option, but I'm undecided of yet.

-Osafune is an annoying bug that I've been trying to fix for ages now. It's being dealt with... eventually.

-Lancet's change was intentional. Lancet-ing with a weapon aside from a Spear is silly. It'll be learnt from a Spear in the next update with the text being changed as well.

-Clan Banisa error noted, will fix soon.

-No idea why the Mediator skills are doing what they're doing. I suspect it has to do with the animation of the skills themselves. No clue how to fix it, and it doesn't seem like a major problem, so it's not high on my priority list.

-Mediator Gun issues are known and are dealt with.

-Fortune Ring's text will be updated.

-Mirage Vest will be dealt with as well.

-Black Robe giving Innate: Geomancy... that's weird. No item in FFTA gives an innate ability. Do you mean it can still be learnt from it?

-Absorb MP has always been like that, for whatever reason. Blame Square code monkeys. :P

-I think Last Berserk takes a look at a certain skill slot to reference what skill is used on the user. I don't know what it references right now, but I'll check it out.

-Scream is how it is because Berserk is (technically) a debuff- and is therefore at 50% accuracy inherently, but the formula for the skill makes it always hit. I'm not sure how best to approach that particular issue.

-Adrammelech sprite bug is known already. It's frustrating since his frames are so limited, meaning I can't give him any Thunder abilities. :(

-What do you mean about Whirlwind/Swallowtail?

-Infinite vert was intended on Samurai skills. Considering how otherwise weak they are, I wanted to give them something to stand out.

-Mog Knight sprite bug is also known.

-I'm guessing the sprite bug (somehow) disabled his Reaction. *shrug*

-No idea about the load screen error, but that's really concerning. Maybe an emulator bug? Darth may know more about it than I.

-Ancient Sword is Earth Elemental, and Bombs are floating, which is represented by Immune: Earth in-game.

-Elemental Spears will be fixed.

-Fire is technically the weakest element in terms of Power. Always has been in GG, likely always will be simply because it has such a large AoE. I might buff it slightly, but it doesn't sound like an error to me, anyways.

-Satyr Flute got +1 Move with one of the very first versions of GG, so that's intended. Again, this will all be included when I change all the text. :)

-I'm familiar with the Draw Weapon bug, and because I changed roster items so much, it's a pain in the ass to fix. Likely I'll just remove Draw Weapon from enemy hands.

-I'd say being 100% accurate and having smart targetting is more than benefit enough for Summons. They already have a ton of AoE on top of that, too.

-I don't know why you're at such a high level. I'm in my current playthrough at the final boss at level 48, unless you're grinding a ton. I know what you mean about reducing the AP costs by 10, though.

-Concentrate is fine as it is now, IMO. That was nerfed, as was many of the Assassin abilities.

-Damage spill is no longer needed for Manashield since MP doesn't regenerate each turn.

-Stealing an enemy's gear is hugely crippling, and Thieves Gloves make them downright overpowered, IMO. Try it out sometime- Thieves are downright gamebreaking as they are now. Especially with Steal HP.

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