I'm at Lionel now, and I actually kinda rescind what I said about Goblins. They hit pretty hard and aren't really bad, but they need a way to access the normal Attack command to best utilize Dual Wield. Perhaps with more Move/Speed/Evasion, they could fill a niche role of being a pseudo-glass cannon.
In regards to Agrias (and hume Mustadio), the Holy Knight/Engineer names just don't display in battle under their name or in the menu. In regards to Pisco Demons, the formation sprite in the menu isn't the same as their in-battle sprite.
Some Chapter II Notes (I'm up to Lionel Castle Gafgarion):
-Leg Aim seems to completely outclass Arm Aim.
-I want more mods with Tentacle Queen Ovelia.
-I got a Platinum Sword from a random fight, I think Araguay Woods (maybe Zirekile) and it completely crushes everything. I haven't tried it with Agrias yet.
-Speaking of Agrias, I'm disappointed that she isn't a Lamia. You jerk.
-And on the topic of Lamias, the Lamia in the Save Mustadio fight was annoying. Not so much hard, just annoying. It's fast and flat-out wouldn't die. Just felt like a damage sponge and not so much a challenge, unlike many of your other enemies.
-Silence actually saved my ass at Barius Hill. Screw Merton. To death.
-Can Woodmen get a slight buff? I feel like instead of Quake it needs a healing skill. Other than Medic Chocobos, there's no real good healer yet. Baatezus (or whatever they're called) are probably the best so far, but fill far too many roles (save for buffing/debuffing). I would like to see Quake traded off for Spirit of Life or even just Cure.
-I love the idea of Gafgarion as a Dark Elemental. I need to find a way to use that somewhere.
Ultimately, I'm having a lot of fun but am getting really frustrated with certain fights. I'm hoping the difficulty evens out, not because it's tough, but because my options always feel so limited compared to the enemy. I'll have more feedback once I beat Dark Elemental Gaffy and Queklain (who I'm dreading)!