As promised, today I present an update for FFTA2 GG, bring it up to 0.6! You'll definitely want to update using a clean ROM, but your save will still work between versions. The update features the following:
-The introduction of the Corsair, Moogle Hero, and Kunoichi jobs.
-Multiple bug fixes: Kotetsu now deals damage properly, Oust and Parley have fixed animations, etc. Some minor bugs remain, such as Storm's AP cost, as well as Drill Shot and Diaga's AP costs.
-Level scaling; enemies will scale to the party's average level, but if the enemy's level would normally be higher than the party's average, it'll use the higher level for the enemy.
-Multiple balance changes, many of the larger ones detailed below.
-Many textual references to old job names that no longer exist have been fixed. Unfortunately, I still can't edit the job names in the item/ability menus.
Some of the larger balance changes are as follows:
-Scholar buffs now have AoE, meaning they're far more useful. Teleport and Vigilance have been removed for Bravery and Faith, which boost ATK and MAG, respectively. Scholars are the go-to job for buffing your party.
-Magick in general has been strengthened and now proves useful even late-game. I made this change mid-game, however, so if people find that it needs to be nerfed early-game, I'll see what can be done.
-Many broken Reaction and Passive Abilities have been removed from player use (such as Blood Price and Strikeback) and replaced with new ones that were formerly enemy only. This means that the player now has access to things such as Smasher, Resistance Up, and Archmage, just to name a few.
-Many monsters have new elemental affinities. Monsters such as Undead are far more resilient and require far more specialized units to take them on. Necromancers are quite useful. Dragons will likely be being buffed in the next update.
-Flan and Adamantoises have vastly improved DEF. Use magick!
-The Soldier's Break skills now deal damage and have a chance to inflict their respective debuff.
-All Ultima and Gigaflare have been nerfed.
-Chocobo Knights now have the best stat growth in the game, depending on what Chocobo is being mounted. The growth is as follows:
Using Chocobo Knights effectively as you level is key to grooming a proper Moogle warrior, kupo!
-Scions have been completely revamped. Scions were formerly little different from Illusionist skills, and they weren't particularly interesting. Since Scions can only be used once per fight, I decided to make them more akin to Limit Breaks, wherein they have very potent effects, but should be used tactically for best results. Think of them as one-time support units that can be used to sway the battle into one's favor. Their new effects are as follows (text changes haven't been made yet on those, as I'm waiting to see if they're too broken like this or not):
There are many other small changes, but these are the biggest. I hope everyone enjoys the update! Monster skill descriptions are still unchanged, as I'm still trying to figure out what to do with them. As always, any feedback/bug reports are welcome. Attached to this post and the first post are the updated versions!
@Boring Steven: Protectga would imply then that there's a Protect and Protectra, which there aren't. Therefore, Protect will be staying as-is.