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Happy Ramza's 34th anniversary~

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Messages - Eternal

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I'm glad to see you're de-lurking! I feel honored! :)

I appreciate the feedback! As I'm sure you've guessed, being in beta still, there are a lot of little balance issues that need fixing. FFTA had so much wrong with it and I've added/tweaked so much that it's going to take a bit to sort everything out. To address your concerns, Clan Dip isn't intended to be battled right away. They're kind of a test-your-mettle-and-be-humbled type of fight early on. A good strategy is to use Poison. That extra damage each turn is a great way to deal a little guaranteed damage each turn and it adds up fast. Buffs and debuffs are key in GG, because without them you'll simply get overwhelmed.

Though it may seem counter-intuitive, the best way to make things easier is to progress through the story a bit. This will unlock more missions (and thus AP, chances for items/Gil, etc). Also, using Limit Chains (Combos) to fell a foe and reclaim the JP lost on said Limit is another good way to destroy enemies without worrying about evasion. Your starting clan all has a Combo learnt, you just need to equip it! :)

Just a heads up, VC, a law-free version will be released in the future once I release an official 1.0! :D

Darkfiddler: Money is really rough at the beginning, but it evens out -really- quickly. Just keep doing missions and you'll be fine in no time. Every item does technically teach Dragonheart due to a bug, but it's known and will hopefully be permanently killed soon-ish. First Aid no longer gives Regen, Nurse does. Thanks for pointing that out, the description will be fixed for 1.0.

Mythril Blade perplexes me. It's literally no different than the other Blades. I'll have to take a deeper look at it.

It's included with the patch on the very first post. :)

FFTA GG 0.99 is out! Basically, it fixes a lot of crap, and adds (potentially broken!) new things. Have fun, and report every little issue you find! A complete changelog will be out with 1.0, but for now, most everything I mentioned in the thread has been included.

Enjoy, and remember, every little bit of feedback helps! (And most importantly, Ultima is no longer physical!)

Also included in the main post is a .txt file with where items are placed at and can be found. Note that forced item placement is not yet 100% complete, but the guide is a good starting point on where to find certain things.

FFTA/FFTA2 Hacking / Re: FFTA AI and AIO help?
« on: February 28, 2015, 10:06:40 PM »
It affects if the AI will move close to units and melee or not. Jobs like Black Mage and Archer have different settings for Aggressiveness than Soldier, for example.

FFTA/FFTA2 Hacking / Re: FFTA AI and AIO help?
« on: February 28, 2015, 12:14:40 AM »
I've always been under the impression that there's a sense of randomness when it comes to the AI actions, though you can manipulate what the AI uses based on the AI settings in AIO to some extent.

Just because I don't post doesn't mean it's dead. It means I've been busy and haven't had access to Darth/Blanky to solve some issues, lol. Progress is fairly smooth, just dealing with placing the rest of those items and all that jazz. My tester hasn't replied recently though, so I may just release a beta and have you all test it. I'm sure there'd be no objections. :P

Because I'd much rather have one person deal with a buggy mess than several! :P

As for the item ability bug, I think I figured out a very dirty workaround for it which literally involves creating a new ability called Nothing that nobody can learn. I blame Darth.

I have a tester testing the game out while I move items around. It'll flush out some of the bigger bugs that might be lurking, so that'll save some time for me and it means it'll come out faster!

That means I legit have the most time on here. Do I get a prize?

I never said January 2015.

It'll likely be delayed a little bit since I've only had one day off a week for the past few weeks, but progress is still ongoing. :)

Blanky and I were discussing it last night. As I recall, there's a way to make it work with VBA-Link and Hamachi.

Accessories are well worth wearing now. Each one is pretty much equally usable. Promise. :)

Progress is moving slowly but steadily (thanks to me working 13 days straight), but progress is coming along. I'm currently force-setting items and tweaking enemies so their equipment goes in the following order (mostly to sate my OCD):

Shield (if applicable)

Yes- only one accessible will be able to be worn at a time.

EDIT: Those of you who can get Hamachi working and do Link Battles will be in for a pleasant surprise.

FFTA/FFTA2 Hacking / Re: A little teaser of what's to come.
« on: January 14, 2015, 11:56:19 PM »
I wish there was a Like button, because I would Like Blanky's post here. Especially the part in parenthesis.

I'm proud to announce that all item descriptions are now done, as are ability descriptions. Now all that's left is making sure items are placed properly- i.e, enemies won't use anything except buyable goods except in certain cases- and testing!

Final Fantasy Tactics / Re: Question
« on: January 11, 2015, 03:13:11 AM »
I -think- KO PSX works on a console. I haven't had the opportunity to try it, though.

This is a very busy week at work for me, so there won't be any updates for a bit. Progress is steady and it's just tedious stuff left. That said, item descriptions are almost done, so that's a nice bit of progress.

FFTA/FFTA2 Hacking / Re: Final Fantasy Tactics A2: Revised
« on: January 06, 2015, 11:20:50 PM »
It's funny you say that since I was thinking the exact same thing myself. I think it's a great idea. Totally support it!

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