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Happy Ramza's 34th anniversary~

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Messages - Eternal

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I never said January 2015.

It'll likely be delayed a little bit since I've only had one day off a week for the past few weeks, but progress is still ongoing. :)

Blanky and I were discussing it last night. As I recall, there's a way to make it work with VBA-Link and Hamachi.

Accessories are well worth wearing now. Each one is pretty much equally usable. Promise. :)

Progress is moving slowly but steadily (thanks to me working 13 days straight), but progress is coming along. I'm currently force-setting items and tweaking enemies so their equipment goes in the following order (mostly to sate my OCD):

Shield (if applicable)

Yes- only one accessible will be able to be worn at a time.

EDIT: Those of you who can get Hamachi working and do Link Battles will be in for a pleasant surprise.

FFTA/FFTA2 Hacking / Re: A little teaser of what's to come.
« on: January 14, 2015, 11:56:19 PM »
I wish there was a Like button, because I would Like Blanky's post here. Especially the part in parenthesis.

I'm proud to announce that all item descriptions are now done, as are ability descriptions. Now all that's left is making sure items are placed properly- i.e, enemies won't use anything except buyable goods except in certain cases- and testing!

Final Fantasy Tactics / Re: Question
« on: January 11, 2015, 03:13:11 AM »
I -think- KO PSX works on a console. I haven't had the opportunity to try it, though.

This is a very busy week at work for me, so there won't be any updates for a bit. Progress is steady and it's just tedious stuff left. That said, item descriptions are almost done, so that's a nice bit of progress.

FFTA/FFTA2 Hacking / Re: Final Fantasy Tactics A2: Revised
« on: January 06, 2015, 11:20:50 PM »
It's funny you say that since I was thinking the exact same thing myself. I think it's a great idea. Totally support it!

FFTA/FFTA2 Hacking / Loose FFTA Ends
« on: January 04, 2015, 12:32:12 AM »
FFTA has become highly moddable within the last year, due in great part to Darth and Blanky's editors. However, there are still certain small things that cannot yet be modded. This topic is mostly just a wishlist of things that I- and others- would like to see researched in the near future.

-Clan Level Up Rewards.
-Shara/Ritz/Ezel/Babus recruiting data.
-Shop inventory when areas are liberated.
-How long liberated areas stay liberated until they're attacked.
-Mission item bonuses, i.e, Sprinkler boosting Ice.
-Editing the elemental boost bonus multiplier, i.e, from Thor Rod (does it work like Geomancy?)
-Llednar's invincibility.

Anything else that should be added to the list?

FFTA/FFTA2 Hacking / Re: Final Fantasy Tactics A2: Grim Grimoire
« on: January 03, 2015, 10:49:36 PM »

@Angry Potato: I actually wasn't aware that the mission item cap could be doubled. If that hack is ever made, I would definitely use it!

@Shintroy: In Vanilla FFTA, placing locations in certain ways could grant you very powerful items early on. They've been nerfed. Heavily. It really doesn't matter where you place things at all. I like to place them logically, with colder areas being in the north, deserts/volcanos to the south, etc.

It'll be done in January. Exactly when in January is up in the air, given that I want to test things fairly thoroughly. I already know of a few things that we can't edit yet that may be problematic- namely clan level up rewards and the items that get added to shops when you free X amount of areas. For whatever reason, looking at Ritz's skills in the Doned Faction fight also causes the game to freeze, and I'm rather perplexed as to why.

I also know that there'll be a minor bug where Ezel's Limit is equipped as his Support ability. I can't really do anything about this, but all you'll have to do is unequip it and you can re-equip it as his Combo ability. It's rather harmless, though irksome all the same. Likewise, we're still waiting to see where Shara's starting info is so that we can give her her Limit as well. All in all, there will still be some issues, albeit very minor ones. Today's goal is to finish at least some more weapon descriptions.

What? No. That's crazy. The rest of this is going to take some time, and after I finish placing everything and finishing item descriptions, I'm going to do a test run, myself. It'll be soon, but not THAT soon. :P

You can kill Marche now. Literally. He- along with Ezel, Ritz, Montblanc, and Shara- are now able to be battled as Doned Faction. Likewise, you can rematch Llednar, Li-Grim, and Remedi in the mission "With Babus".


All items, weapons, and armor are done. All descriptions are done except for half of the items.
All abilities are done, as are their descriptions.

The home stretch is at hand. Only tedious text editing, item placement/fixing, and testing remains.

They already come Mastered on them- all you'll need to do is equip them!

You only need 1 JP to trigger a Limit, but the more JP you have, the stronger it becomes. Totema still require 10 JP to use, however.

Yes, every item and ability will have an updated description. The only incorrect description will be the tooltips that display the moment an ability triggers telling you what it does. Those can't be edited yet.

Yes, they require JP, just like normal combos. So by following the Law and killing enemies, you can use your Limits more often.

And just for the hell of it, here's a video of Ezel using his Limit Break, Anarchy. Which is him basically beating things with a stick.

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