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Messages - Eternal

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1
FFTA/FFTA2 Hacking / Re: Best FFTA hack?
« on: Today at 12:01:32 AM »
I'm biased of course, but GG does a lot more than just nerf things. Although a great deal was nerfed (mostly be necessity), I also aimed to add things that would be fun and new, such as the Green Mage and Myrmidon jobs. I would advise that you at least give GG a try. I put a lot of heart and soul into it to make it feel more like FFT/Tactics Ogre and hope that you enjoy the additions and changes. :)

2
Help! / Re: Question about FFT PSP
« on: July 20, 2015, 02:46:35 AM »
Yes. In FFT KO, no matter how high your level may be, the enemy's levels will be the same as your own. That also means that their stats will be increased as well. That means they'll have high PA and MA... just like you would, which is why their damage is so high.

3
Help! / Re: Question about FFT PSP
« on: July 19, 2015, 10:43:17 PM »
In FFT KO, enemy levels scale, meaning that since your levels are increased, so are their levels. That means his PA is high, which means he's doing more damage with his attacks.

4
War of the Lions Hacking / Re: Limited ability use for Onion Knights
« on: July 19, 2015, 07:54:37 PM »
This is some really interesting information, and quite needed for FFT KO PSP, since I was encountering a bug with their skillset. Thanks for the info!

5
Help! / Re: Question about FFT PSP
« on: July 19, 2015, 07:47:01 PM »
Are you playing FFT KO PSP?

6
Honestly, the issue is finding text space with the tools that are currently out. I've run out of space to make new ability names and description names.

7
For the most part, most of my tweaks and fixes are just about done. I'm still having trouble with the Evoker and Reaver though, so that may take a little more time to polish.

8
War of the Lions Hacking / Re: Hello, i need some help please :(
« on: July 08, 2015, 03:18:02 PM »
Luckily, in KO, you can acquire most of those items (except for the Fell Swords). Most of them are acquired in Midlight's Deep, but a few of them (such as the Stardust Rod and Golden Axe) can be acquired long before then.

9
War of the Lions Hacking / Re: Hello, i need some help please :(
« on: July 08, 2015, 02:08:47 PM »
To do the missions in the Tavern, you'd still need another player. However, if you wait until Chapter IV in Midlight's Deep, you can fight battles similar to the Tavern battles in single-player mode.

10
War of the Lions Hacking / Re: Hello, i need some help please :(
« on: July 08, 2015, 12:30:29 AM »
No, the multiplayer battles are in Midlight's Deep. You can't use any NPCs in Kind Of.

11
War of the Lions Hacking / Re: Hello, i need some help please :(
« on: July 03, 2015, 10:25:38 PM »
In order to patch your ISO, you'll need PPF-o-Matic, which can be found in the Downloads section of this site.

12
War of the Lions Hacking / Re: Hello, i need some help please :(
« on: July 01, 2015, 06:45:03 PM »
My WotL patch, FFT Kind Of PSP rebalances the game, fixes the slowdown, and inserts (most) of the Multiplayer items into Single Player. The Multiplayer battles are also emulated in Midlight's Deep, though not 100% exactly. It can be downloaded here: http://ffhacktics.com/smf/index.php?topic=8739.0

13
Hmm, I'm honestly not familiar with Wine, so I can't really say what the issue would be. My guess is that your computer is missing some requisite file to properly run the program or something along those lines. Sorry I can't be of more help. :(

14
FFT: Parted Ways / Re: Parted Ways 2.0: The Story
« on: June 28, 2015, 07:46:17 PM »
Of course I remember you! It won't be out any time soon, mostly because I'm being OCD about every little detail and want nothing less than the best. :P

15
Hey all! Just an update, I've been really busy so far, but I've still been plugging away at the next update for GG, which should be out in July. Sorry for the wait, but this is my busy season at work. Kweh!

16
FFT: Parted Ways / Parted Ways 2.0: The Story
« on: June 18, 2015, 08:18:48 PM »
It's been a while since I've been able to make a post on here, but I've got some good news to share! Although I've been ridiculously busy with work (I work at a flower shop and it's wedding season), I've been hard at work coming up with the new story aspects that'll be added to PW 2.0. With any luck, I'll be getting help from Elric (and whoever else may wish to join in!) in adding these additional plot events to PW 2.0. At this point, I'm still really focused on working on gameplay mechanics. PW 1.0 was really messy in that regard, in that it had great ideas but they were messy and unbalanced. PW 2.0 is taking a far more polished approach to the whole thing, so I appreciate everyone's patience.

Some examples of new events you can look forward to upon PW 2.0's release:

-A battle involving Elmdor's death upon the Fuse Plains and his subsequent contract with Zalera.
-Playable battle against the Hokuten as Wiegraf upon his escape after Zeakden.
-Rad will have additional plot involving the death of Gafgarion.
-Expanded Balmafula plot.
-Beowulf's search for Reis will extend before Chapter IV, as well as introducing a new character who will in turn be connected to Rafa and Malak.

Basically, the aim of the added plot will be to allow you to play as characters you never could in Vanilla, as well as making a lot of the filler fights more interesting and valuable to the plot. I have quite a few player punch surprises in store as well, so look forward to those! :)

17
PSX FFT Hacking / Hume Casting Animations
« on: June 16, 2015, 04:52:49 AM »
I forget if I posted this before, but if not, here's a reference of what three byte animations certain skills use. This list is useful if you're creating new skills and want the animations to look properly, such as creating a new spell and having the unit raise their arms as they cast them.

Casting: 01 2C 00
Yin-Yang Magic Casting (Two Hands in Air): 01 74 00
Summon Magic Casting (Summon Orbs): 02 2C 00
Draw Out: 03 73 00
Singing: 0D 28 00
Dancing: 0E 6F 00
Spin Fist: 04 67 00
Repeating Fist: 04 68 00
Punching: 04 3E 00
Positive Punch Art: 04 69 00
Stealing: 11 71 00
Steal Heart: 11 72 00
Talking: 06 6C 00
Geomancy: 03 2C 00
Weapon Strikes: 07 00 00
Accumulate: 07 16 00
Dash: 04 6A 00
Throw Stone: 11 4C 00
Positive Basic Skill: 03 66 00
Truth/Untruth: 06 65 00
Seal/Shadow Stitch: 05 6D 00
Stop Bracelet: 05 3E 00
Lucavi Statuses: 03 2C 00
Ruins/Spellblades: 01 00 00
Blood Suck: 11 16 00
Breaths: 08 65 00
Dragon Skill: 06 66 00
Items: 09 01 00
Throw: 12 4C 00
Jump: 0F 76 00
Charge: 00 00 00
Math Skill: 00 2C 00

19
FFT: Parted Ways / Re: Parted Ways Bug Log (POST ALL BUGS HERE!)
« on: June 16, 2015, 12:08:55 AM »
Thanks for the feedback! PW 2.0 is quite a bit more balanced and will be polished significantly moreso than its predecessor, which is why it's taking a really long time to release. PW 1.0 has some pretty broken things, such as the defense buffing Movement abilities. I recommend using those with other buffs to plow through battles!

20
Ultimately, the next update's balance should be a lot more stable, with much fewer spikes, and an overall better curve. Also, hopefully, Chocobo Summon. :P

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