You know, Vanilla Rafa and Malak are awful The usual way to deal with the issue is just to buff the skillset (No charge time, more damage, more hits, etc etc...)
The idea I had is to give them a different skillset (While still keeping the "ignore faith" and "Reverse faith" flavour they have)
Rafa: She would gain the old "summon" skills (Now removed, the generic summoner has been changed into FFTA2 Scholar), with a changed formula (Dunno yet, just something that doesnt use Fa)
Malak: He would gain a "necromancer" (Please, keep reading) skillset. he would be the only one able to use the "Zombie" spell, and various buff-debuffs that hit undeads (Remember that Undeads are very strong. they never die...literally). He would also gain tier 1-3 dark elemental spells and 1 or 2 spells that hit with his old "low faith-more damage" formula
In this way they are very flavour (You know, the whole "assassins with rare magic" would make sense now), and strong
/note Reis might be a good Blue mage. you know, being a monster and all...
Welcome aboard guys! This topic has 2 purposes: organize all my memos, and tease you about the future patch!
Yes, I know...the patch has been "on hold" for a very long period of time. There are many explanations, (Last but not least, my laziness) but worry not: FFT+ is a dream for me, and I dont want to let it go (You know FFH's motto...right? )
When I started tinkering the jobs, my hope was to make each one useful. There must be a sense of progression (What's the point of unlocking the Ninja, if the Squire is stronger?), but each job should have a niche, and never become a complete waste of space.
Skillset Throw Stone: Low damage, mid range attack First aid: Low HP heal Revive: High%, restores 1 HP to dead units Heal: Removes Poison, Blind, Silence, Slow, Berserk
Job highlights - Has an all-around useful skillset (Removes most common status, free HP Heal & revive) - Can equip all Physical weapons (And Axes, weapon unique to them) - Has "Monster Skill" as innate ability
Job highlights - Awesome support skillset, doesn't use Faith and has no charge time - Can equip all Magical weapons - Has "Throw item" as innate ability (Range of "items" becomes 3)
Skillset Break Shield: Weapon attack that breaks enemy' shield Break Helmet: Weapon attack that breaks enemy' helmet Break Armor: Weapon attack that breaks enemy' armor Break Weapon: Weapon attack that breaks enemy' weapon Aim: Low dmg, 100% attack. Requires sword Guard!: Defend on self and nearby allies
Job highlights - Tankiest job around - Can Break stuff at a high % - Only job that can use the "defend" status
Skillset Charge +1: The longer the charge, the higher the damage Charge +2: The longer the charge, the higher the damage Charge +3: The longer the charge, the higher the damage Charge +5: The longer the charge, the higher the damage Charge +10: The longer the charge, the higher the damage
Job highlights - Ranged Physical unit - A great mix of speed, tankyness and range
Skillset Accumulate: +1 PA on self Chakra: Heal HP/MP on self or nearby ally Earth Slash: 5 range linear attack, Earth element Spin Fist: AoE attack around self Wave fist: 3 range wind attack Stigma Magic: Cancel negative status not removed by Squire' Heal Secret fist: Death sentence on a nearby enemy
Job highlights - High damage output with no weapon - Can Increase PA - Come on, everyone loves the Hokuto reference
Job highlights - Master of elemental spells - Each element has it's own perks - Highest MA
Skillset Cure 1/2/3: Heal HP Protect: Protect on ally Shell: Shell on ally Regen: Regen on ally Esuna: Removes all negative status Raise 1/2: Cancel dead (50/100% HP) Reraise: Reraise on ally Prayer: 33% HP heal on ally, instant
Job highlights - Strongest support job - Can resurrect at 100% HP, remove all negative status in a single turn
Job highlights - Haste and slow are VERY strong status - Fastest magic job - Some little-yet-useful utility spell
Skillset Study: Restores MP on self Shadow Tome: Dark Damage on all units Holy Tome: Holy Damage on all units Earth Dragon Tome: Earth Damage on all units Water Tiger Tome: Water Damage on all units Wind Lion Tome: Wind Damage on all units Mad scientist: Random buff on an ally
Job highlights - Can hit all units at once - Highest MP of all jobs
Skillset Steal Weapon: You can guess it Steal Armor: You can guess it Steal Shield: You can guess it Steal Helmet: You can guess it Steal accessory: You can guess it Smoke Bomb: Range 3 inflict blind Slice Throat: Melee attack + Silence
Job highlights - Fastest job - Move find item innate (Only job that can find items) - Only way to get some end-game gear is to steal it
Job highlights - Only job that can increase/reduce Brave/Faith (Even if only for a battle) - Instant, strong Status - Only job that can use Guns
Skillset Bio: Tier 1.5 non-elemental dmg can add Poison Mana Shypon: Drains MP Pray Faith: Add Faith Doubt Faith: Add Innocent Petrify: Add Stone Confusion: Add Confusion Paralyze: Add Don't act Frog: Add Frog Dispel: Remove all positive Status Condemn: Random Debuff, instant
Job highlights - Beefiest mage - Can use many crippling status spells - Can drain MP
Skillset Same, but every skill has an element now
Job highlights - Good Mixed damage - Both range and melee - AoE, no cost, instant damage
Skillset Jump 1-5: Same as Vanilla
Job highlights - Fast & Tanky - Good, 100% hit dmg
Job highlights - 2 Hands Innate - Great damage output, both Physical and Magical
Skillset Throw Shuriken: Ranged attack, use item Throw Ball: Ranged attack, use item
Job highlights - 2 Swords innate - The quintessence of a glass cannon - Range of spells based on Movement (Potentially highest in the game)
Skillset Restore: Restore all HP Dark Holy: Strong single target damage dark element Holy: Strong single target damage holy element Dispel 2: Remove all status Soul Drain: Drains HP Death: Kills a unit Wall: Protect & Shell
Job highlights - Ultimate single target damage - Good all-around magical skillset
Skillset - Angel Song: AoE MP Restore - Life Song: AoE HP Restore - Nameless Song: Random Buff - Last Song: AoE Quick - Witch Hunt: AoE MP Dmg - Wiznabus: AoE HP Dmg - Nameless dance: Random Debuff - Polka Polka: -1PA AoE - Disillusion: -1MA AoE
Special jobs are way stronger than normal, and come with unique abilities (And way more powerful R/S/M abilities than a Squire)
Job highlights - Versatility at his finest
Skillset: Same as Squire
Job highlights - Can equip EVERYTHING - Good all-around stats
Skillset: Leg Aim: Inflicts Don't move, weapon range Arm Aim: Inflicts Don't act, weapon range Magic Break: -2 MA, Weapon Range Power Break: -2 PA, Weapon Range
Job highlights - MA/PA reducing skills are very powerful - Range and mobility
Skillset: Stasis sword: Same except that is evadable and costs mp Split Punch: Same except that is evadable and costs mp Crush Punch: Same except that is evadable and costs mp Cure 1.5 (Name?): Same as cure, but a little stronger Raise 1.5 (Name?): Same as Raise, but a little stronger
Job highlights - Swordskills... - ...& white magic in a single pack!
Skillset: - Moogle - Ifrit - Shiva - Ramuh - Titan - Silf - Leviathan - Bahamut Moogle heals, all the others do elemental (Except Bahamut) damage. They ignore Faith
Skillset: Zombie: Inflicts Zombie Seal Undead: Inflicts stone (Undead only) Requiem: MBarrier (Undead only) Dark/ra/ga: Tier 1/2/3 spell dark elemental Deep Night: Sleep on everyone Corruption: Tier 2 instant spell that hits with his old "untruth" formula
Job highlights - Only one that can use the undead status - Undeads never cristalize/treasure, they are strong as fuck
Skillset: Lighting Stab: Same, but evadable and costs mp Night Sword: Same, but evadable and costs mp Dark sword: Same, but evadable
Job highlights - A dark knight on crack - Only one that can use "Lighting Stab", arguably the strongest SwordSkill
Skillset: Same as before + Holy explosion (Range 3) All skills are evadable and cost mp
Job highlights - Damage + Break - Holy explosion to hit pesky monsters
Skillset: Break - Confuse - Sleep - Despair - Shock: Same as before, range 3 Soul Sphere: AoE MP Damage Disrupt: Cancel Defend/Charging/Performing
Job highlights - Armored mage - Instant status
Skillset: I'd like to edit his skills so she can use them on every monster instead of dragons only. dunno if it's possible...
Skillset: Same, but locks on target and charge faster. no Cherry blossom
Job highlights - Strong damage - FF7 is awesome
It's hard to make everyone happy: - Pro/veterans of the game will ask for more/stronger enemies with smart set-ups and 10 levels above you. and still roflstomp each battle like there is no tomorrow. - Newbs will say that every battle is too hard because they can only use 5 units against 6 enemies, or because they can't control guests. - Some people will argue that Fake Difficulty is real, while someone else will say that it isn't. And so on...
So, what's the philosophy behind the patch? What I aim for, is "fair" difficulty It's hard to describe what I think it's fair difficulty, so I'll make some examples
- Fighting enemies that will always act before you no matter what and unleash powerful attacks before you can even move (Like Brightmoon Tor in FFTA2) it's not fair. (But don't mistake "Unfair" for "Impossible". they are different things) - Fighting enemies that have a similar "power level" than you, that you must defeat using strategy...well, that's what I call "Fair". It's a strategy game, after all!
- Having to reset a battle because the 10% to miss a move-find-item decided to screw you over is a bad design choice/fake difficulty - Having to choose between an easy Elmdor Battle without stealing, or a long-drawn out battle because you want to steal his stuff is ok. You decide, not the RNG
- A boss with an "Instant 999 damage on all the party" attack is not fair - The same boss with an attack that deals 999 damage around himself, after a long charge, however, is completely fine (You need to think to win: the attack is strong, but there are ways around it)
So, what did I do to make the patch' difficulty level "Fair"? - Enemies are always at the same level you are (Few exceptions here and there, mostly bosses) - Enemies unlock stronger abilities depending on the chapter you are playing (Don't hope to fight monks with weapon guard in Ch 4) - Enemies use the same equipment you can get in stores (Some enemies have better gear, so you can make your thieves happy <3)
Looking at the list, you might think "Man, you are making this mod WAY TOO HARD!" But...think about it. You have 2 "secret weapons" on your side: 1) You have a brain, the game doesnt. You can learn from your mistakes and adapt your strategy 2) You can grind to unlock new jobs/abilities, the enemies can't
In this way, you are free to play the game in any way you see fit: - Want a challenge? Never grind & don't fight random battles. You'll have to carefully manage your resources to win...Fire Emblem style! - You dont like difficulty? Play a lot of random battles, unlock new jobs (Ninjas in Dorter? Why not! no one is going to punish you) and roflstomp the game
Still think the game is too easy? Well, don't worry. Trust me, there are enemies way stronger than Altima in Ivalice...
- Each spot on the map will feature 3 monster families - Monsters are now faster, stronger, and put up quite a fight before going down - Monsters of the same family have the same stats, but have different abilities (No monster is outclassed, they are just different) - Think of them as a strong, highly specialized unit. Use them wisely, and they will serve you well. Underestimate them, and you will bite the dust. - Since "Invite" is gone, you need to "train" them (Archer support ability)
- Move find item will always give you the same item (Low Br to get better items? retarded) - Most endgame stuff must be stolen from ch4 enemies (Thieves!) - To trigger a random battle, you must click on the spot (People avoided them anyway with quicksave)
- Best compat does 25% instead of 50% extra dmg, good/bad 12.5% - Specials can do propositions - You can change name of human units - Cursor starts on "Continue" instead of new game - Equip Crossbow lets you equip Bow+Crossbow - Equip Sword lets you equip Swords+K.Swords - Equip Axe lets you equip Axes & flails - Undeads always come back 100% of the times - Support above Short charge gives you 25% more precision - Short charge works on charge - Arrow Guard blocks Bows, Guns & Thrown Items - Axes do PA*WP damage - Party Roster hack - You can enter the Fur Shop without "Poach" - Stolen & Broken Equipment can be bought back at the fur Shop V2. - Player gains less money from winning fights - Hi Potion heals 20% of HP and X-Potion 33% - Attack Up/Defense Up/M.Attack Up/M.Defense Up 20% instead of 33% - Removed randomization from level ups - Jp Glitch Fix - Oil Glitch Fix - P.Down does 25% dmg to undeads - Charging/performin units do not take extra damage - Gear scales based on story progression instead of level - Fist damage becomes PA/2*PA - MP Switch damage overflows to Hp - Removed Permanent Br & Faith alterations - Untruth bug correction - Martial arts boost is 25% instead of 50% - Inherent RSM limitation hack - Elemental weakness reduced to 3/2 - Death Sentence ignores Cancel: Dead - Job 46: Undead Oracle is mountable - Remove item duplication (Removes the "Best Fit" feature) - Blind overrides concentrate - Haste is 25% speed boost - Slow is 25% speed loss
So, you have defeated Altima, and you think "It was fun while it lasted" Too bad for you it isn't over...far from it! - First of all, after defeating Altima you return to the world map with Virgo/Leo in your possession. Cool stuff, right? You are free to keep playing without having to start over! (And even watch the ending if you wish) - Each spot on the map has a special battle, unlocked in late Ch4...if you still haven't, it's the right time to try them! They are very hard compared to normal random battles, and you gain an Elixir if you survive (That's the only way to farm Elixirs) - There is a place on the map where you can challenge the winners of the first FFH tournament...guess where? - Last, but not least, after defeating Altima you unlock the Deep Dungeon. Fear it. Remember all the words spent about "fair" difficulty? In the deep dungeon, they are bullcrap. Ready to step into hell?
I'm getting some RP (League of Legends currency) for free, thanks to a site that rewards you for completing surveys and playing free games. (Going to get Mecha Malphite soon <3) I can 100% assure you it's not a scam (I also made a youtube video to prove that they really pay) You just -pay- the currency with your time, instead of money Are you guys interested?
P.s: I'm using the site to get Riot Points, but there are many Free to Play games supported
So, can a 100% working blue mage be implemented in FFT? I mean, a job that learns spells from the enemies, can cast them without making weird movements (Like pulling daggers out of nowhere), etc etc...?
Its late, you know you should have left the party a bit earlier but you needed one last drink. You didnt drive because your friend's house isnt far too from your apartment and you came alone thus you leave alone. The party was a blast and had a big intoxicated smile on your face as you hugged everyone and exited to the street.
The street was unusually dark due to the street lamps being out and this area never had a high volume of traffic anyway, so its just you, alone.
You walk at an even pace, adjusting yourself to the brisk night air and hoping to not look to drunk to a roving police officer with a quota to meet. Your street is narrow with thick foliage and either side, its often referred to as horror highway on the account of it looking so stereotypically horror movie-Esq. The thought was unsettling at the moment so you pushed it out of your mind by the thinking of the cute person who you finally got the courage to approach to ask for their number.
You feel a slight chill but you have on your favorite sweater so you feel ok. The alcohol is warming your blood as well. Your beloved Ipod was lost last week so the night air and autumn leaves rustling are the sound track of your walk . Just as you being to sing your favorite song in your head you think you hear something...a slight pitter, like foot steps. Looking behind you, you see nothing but the blackness of the night and tree droppings. Turning around, you feel silly; you're drunk you say...but you hear it again. Pitter pat crunch, pitter pat crunch; foot steps in the leaves. You turn again, no one is there but you arent quite sure this time. Time to pick up the pace.
What could it be? Another party go-er? No, they would have called out to you. A deer? Possible, very possible. The more possibles right now the better to calm your nerves. It seems that this walk is strangely long, the street stretches far in front of you as your feet move in slow motion. Now you wish you drove tonight.
It only took a minute for the sound to come back again; pitter pat crunch, pitter pat crunch, it was closer than the previous two times. You stop this time and swing all the way around, the sounds stop but you see something, very vaguely in the darkness and almost invisible. A nondescript figure is behind you and for a quick second you wonder how long its been behind you and how you'd missed it before. It didnt move and neither could you for a second, but you quickly got your wits bout you, turned and began to jog; you have to make it home. The sounds began and your worst fear was realized...it was chasing you. Crunch! Crunch! Crunch! You found yourself unleashing speed and strength you hadnt called upon in years and ran for your life. Is it a robber or killer? No time to think, just run.
Finally, you make it to your door and you jump up the stairs to your apartment, tripping on the top one. Keys already in hand you hurriedly unlock your front door. The crunching had stopped but you didnt care as you slammed and relocked your door and collapsed on the couch. It probably was a neighborhood kid messing with you or a stray animal you surmised; adrenaline wearing down now. You sigh with relief and begin to check the rest of the rooms and windows in your apartment. Check. Check. Check. All clear. You're alone
Heading up to bed you ponder what had happened; were you drunk and imagining things? You plan to call your friends but its too late and you are too tired, it can wait. You slip off your clothes an get into bed with only a slight bit of fear left , snuggling deep into that comfy bed of yours, slowly being over taken by sleep... Im so very glad that you didn't find me, you wouldn't understand...they never understand and it makes me....it makes me have to do something drastic. The deep morass of solitude is unforgiving and harsh to ones like me...the ones deemed 'mentally unfit'. They don't understand my needs, they don't understand...they don't, they don't, they don't! But you do...Even if you dont know you do. I love watching you sleep, I love you...you are mine.
I officially quit (FFT+ won't be deleted, so you are free to download/play the latest version, and even edit it if you wish)
There are many reasons for this decision, some big and some small, and I can't list them all But, to be blunt, the main reason is that I feel FFH is not the place it used to be, and I'm not motivated anymore. Hacking and testing takes a lot of time, and the more you grow up, the less free time you get
I'll try to stick around, but the fact that I can't load the chat doesn't help