Please login or register.

Login with username, password and session length
Advanced search  


Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed. Find out how you can help in the Recruitment section.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Dome

Pages: [1] 2 3 ... 19
FFT+ / My hacking notes
« on: October 27, 2015, 10:53:20 AM »
I present to you, for the lulz, some of the many papers I used to organize (without much success...) my work with FFT: Plus
Warning: The infos in these papers might be outdated.

FFT+ / FFT: Plus [Battle Logs]
« on: October 27, 2015, 10:21:31 AM »
Use this topic to post your battle logs/videos/image.
If you want your YT channel here, just ask and it will be added to the list!

FFT+ / FFT: Plus [Bug Reports]
« on: October 27, 2015, 10:10:56 AM »
While I truly hope my patch has no bugs, I know that such a thing is pretty much impossible.
Report here anything that doesn't work as intended/graphical glitch/typo and
it will get fixed in the next release.

FFT+ / FFT: Plus 1.02 [Official Download Topic]
« on: October 27, 2015, 10:01:10 AM »

Click here to download!

What's FFT: Plus?
"A rebalancing patch that makes FFT a more challenging experience while keeping the game accessible
to newbies and veterans alike, and adds extra content to the game while leaving FFT's timeless story intact

Recruitment / Small worldmap/attack.out edit for FFT+
« on: October 19, 2015, 04:33:23 PM »
Request: The event in Warjilis that unlocks the Deep Dungeon only triggers if you have the "Virgo" Zodiac stone (So, you must have defeated Altima to enter)

Spam / Roll to Doge
« on: October 14, 2015, 06:15:35 PM »
Tl;Dr rules:
- You control yourself, writing -one- action per post using this format: > [Command] .
- Any action has a chance of failure or success based on a dice roll. (I roll, not you)
- You can attack other players, or try to become stronger finding items/building stuff/whatever.
- The goal is elimination of the other players by making them Roll to dodge.
- Rolling 1 or 6 usually has tragicomical results.
- If you die, you can't do shit unless you roll a 6.

Spam / >Pray with me...
« on: October 10, 2015, 07:07:55 AM » the almighty can be reborn once again.

The holy scripture say that in time of peril the savior wakes up from his deep slumber, to protect the righteous against the forces of evil that plague the world...

Pray with me, because the world needs that power once again...

FFT+ / [Old] A new b(eta)eginning [Latest update 1st October]
« on: September 14, 2015, 02:58:32 PM »

I need you guys to play the patch and post about anything you feel it's worth mentioning (Bugs, balance issues, glitches, etc etc...)

P.s: Ramza has an unnamed skill in his skillset that pretty much kills any non ??? enemy.
Use it if you wish to advance faster in the story

FFT+ / [Old] -A bit- extreme ideas worth discussing
« on: December 08, 2014, 06:53:36 AM »
You know, Vanilla Rafa and Malak are awful
The usual way to deal with the issue is just to buff the skillset (No charge time, more damage, more hits, etc etc...)

The idea I had is to give them a different skillset (While still keeping the "ignore faith" and "Reverse faith" flavour they have)

Rafa: She would gain the old "summon" skills (Now removed, the generic summoner has been changed into FFTA2 Scholar), with a changed formula (Dunno yet, just something that doesnt use Fa)

Malak: He would gain a "necromancer" (Please, keep reading) skillset. he would be the only one able to use the "Zombie" spell, and various buff-debuffs that hit undeads (Remember that Undeads are very strong. they never die...literally). He would also gain tier 1-3 dark elemental spells and 1 or 2 spells that hit with his old "low faith-more damage" formula

In this way they are very flavour (You know, the whole "assassins with rare magic" would make sense now), and strong

Reis might be a good Blue mage. you know, being a monster and all...

What do you think?

The Lounge / FF7 - PS4 Port
« on: December 07, 2014, 04:45:05 PM »
This is the kind of thing that either goes very well, or very bad...

FFT+ / [Old] Moving forward 1.02
« on: December 02, 2014, 10:25:20 AM »
(Thanks Xifanie for the formatting guide)

Welcome aboard guys! This topic has 2 purposes: organize all my memos, and tease you about the future patch!

Yes, I know...the patch has been "on hold" for a very long period of time. There are many explanations, (Last but not least, my laziness) but worry not: FFT+ is a dream for me, and I dont want to let it go (You know FFH's motto...right?  ;))

Special Jobs


When I started tinkering the jobs, my hope was to make each one useful. There must be a sense of progression (What's the point of unlocking the Ninja, if the Squire is stronger?), but each job should have a niche, and never become a complete waste of space.


Special jobs are way stronger than normal, and come with unique abilities (And way more powerful R/S/M abilities than a Squire)


It's hard to make everyone happy:
- Pro/veterans of the game will ask for more/stronger enemies with smart set-ups and 10 levels above you. and still roflstomp each battle like there is no tomorrow.
- Newbs will say that every battle is too hard because they can only use 5 units against 6 enemies, or because they can't control guests.
- Some people will argue that Fake Difficulty is real, while someone else will say that it isn't.
And so on...

So, what's the philosophy behind the patch?
What I aim for, is "fair" difficulty
It's hard to describe what I think it's fair difficulty, so I'll make some examples

So, what did I do to make the patch' difficulty level "Fair"?
- Enemies are always at the same level you are (Few exceptions here and there, mostly bosses)
- Enemies unlock stronger abilities depending on the chapter you are playing (Don't hope to fight monks with weapon guard in Ch 4)
- Enemies use the same equipment you can get in stores (Some enemies have better gear, so you can make your thieves happy <3)

Looking at the list, you might think "Man, you are making this mod WAY TOO HARD!"
But...think about it.
You have 2 "secret weapons" on your side:
1) You have a brain, the game doesnt. You can learn from your mistakes and adapt your strategy
2) You can grind to unlock new jobs/abilities, the enemies can't

In this way, you are free to play the game in any way you see fit:
- Want a challenge? Never grind & don't fight random battles. You'll have to carefully manage your resources to win...Fire Emblem style!
- You dont like difficulty? Play a lot of random battles, unlock new jobs (Ninjas in Dorter? Why not! no one is going to punish you) and roflstomp the game

Still think the game is too easy? Well, don't worry. Trust me, there are enemies way stronger than Altima in Ivalice...


- Each spot on the map will feature 3 monster families
- Monsters are now faster, stronger, and put up quite a fight before going down
- Monsters of the same family have the same stats, but have different abilities (No monster is outclassed, they are just different)
- Think of them as a strong, highly specialized unit. Use them wisely, and they will serve you well. Underestimate them, and you will bite the dust.
- Since "Invite" is gone, you need to "train" them (Archer support ability)

- Move find item will always give you the same item (Low Br to get better items? retarded)
- Most endgame stuff must be stolen from ch4 enemies (Thieves!)
- To trigger a random battle, you must click on the spot (People avoided them anyway with quicksave)


So, you have defeated Altima, and you think "It was fun while it lasted"
Too bad for you it isn't over...far from it!
- First of all, after defeating Altima you return to the world map with Virgo/Leo in your possession. Cool stuff, right? You are free to keep playing without having to start over! (And even watch the ending if you wish)
- Each spot on the map has a special battle, unlocked in late Ch4...if you still haven't, it's the right time to try them! They are very hard compared to normal random battles, and you gain an Elixir if you survive (That's the only way to farm Elixirs)
- There is a place on the map where you can challenge the winners of the first FFH tournament...guess where?
- Last, but not least, after defeating Altima you unlock the Deep Dungeon. Fear it.
Remember all the words spent about "fair" difficulty? In the deep dungeon, they are bullcrap. Ready to step into hell?

The Lounge / dndtools shut down
« on: November 20, 2014, 09:26:12 PM »

The site was VERY helpful (having to browse 10+ manuals to find a feat is boring as hell): is there any way to "recover" it?

I'm getting some RP (League of Legends currency) for free, thanks to a site that rewards you for completing surveys and playing free games. (Going to get Mecha Malphite soon <3)
I can 100% assure you it's not a scam (I also made a youtube video to prove that they really pay)
You just -pay- the currency with your time, instead of money
Are you guys interested?

P.s: I'm using the site to get Riot Points, but there are many Free to Play games supported

The Lounge / The creepypastas are back!
« on: September 10, 2014, 07:43:42 AM »

Spam / What are you guys NOT playing currently...
« on: August 30, 2014, 09:39:03 AM »
...but you should?
Jumping on the bandwagon

PSX FFT Hacking / Blue mage: How to properly make it?
« on: July 08, 2014, 01:57:03 PM »
So, can a 100% working blue mage be implemented in FFT?
I mean, a job that learns spells from the enemies, can cast them without making weird movements (Like pulling daggers out of nowhere), etc etc...?

« on: June 12, 2014, 08:02:06 AM »

Don't you agree? if you don't, post your own "shutupandtakemymoney" game

Spam / Welcome back FFH' forum!
« on: June 10, 2014, 05:14:00 PM »
I missed you  :)

The Lounge / Someone sent me this scary story
« on: April 03, 2014, 10:13:21 PM »
Grammar check, anyone? much <3 if you do :-)


Its late, you know you should have left the party a bit earlier but you needed one last drink. You didnt drive because your friend's house isnt far too from your apartment and you came alone thus you leave alone. The party was a blast and had a big intoxicated smile on your face as you hugged everyone and exited to the street.

The street was unusually dark due to the street lamps being out and this area never had a high volume of traffic anyway, so its just you, alone.

You walk at an even pace, adjusting yourself to the brisk night air and hoping to not look to drunk to a roving police officer with a quota to meet. Your street is narrow with thick foliage and either side, its often referred to as horror highway on the account of it looking so stereotypically horror movie-Esq. The thought was unsettling at the moment so you pushed it out of your mind by the thinking of the cute person who you finally got the courage to approach to ask for their number.

You feel a slight chill but you have on your favorite sweater so you feel ok. The alcohol is warming your blood as well. Your beloved Ipod was lost last week so the night air and autumn leaves rustling are the sound track of your walk . Just as you being to sing your favorite song in your head you think you hear something...a slight pitter, like foot steps. Looking behind you, you see nothing but the blackness of the night and tree droppings. Turning around, you feel silly; you're drunk you say...but you hear it again. Pitter pat crunch, pitter pat crunch; foot steps in the leaves. You turn again, no one is there but you arent quite sure this time. Time to pick up the pace.

What could it be? Another party go-er? No, they would have called out to you. A deer? Possible, very possible. The more possibles right now the better to calm your nerves. It seems that this walk is strangely long, the street stretches far in front of you as your feet move in slow motion. Now you wish you drove tonight.

It only took a minute for the sound to come back again; pitter pat crunch, pitter pat crunch, it was closer than the previous two times. You stop this time and swing all the way around, the sounds stop but you see something, very vaguely in the darkness and almost invisible. A nondescript figure is behind you and for a quick second you wonder how long its been behind you and how you'd missed it before. It didnt move and neither could you for a second, but you quickly got your wits bout you, turned and began to jog; you have to make it home. The sounds began and your worst fear was was chasing you. Crunch! Crunch! Crunch! You found yourself unleashing speed and strength you hadnt called upon in years and ran for your life. Is it a robber or killer? No time to think, just run.

Finally, you make it to your door and you jump up the stairs to your apartment, tripping on the top one. Keys already in hand you hurriedly unlock your front door. The crunching had stopped but you didnt care as you slammed and relocked your door and collapsed on the couch. It probably was a neighborhood kid messing with you or a stray animal you surmised; adrenaline wearing down now. You sigh with relief and begin to check the rest of the rooms and windows in your apartment. Check. Check. Check. All clear. You're alone

Heading up to bed you ponder what had happened; were you drunk and imagining things? You plan to call your friends but its too late and you are too tired, it can wait. You slip off your clothes an get into bed with only a slight bit of fear left , snuggling deep into that comfy bed of yours, slowly being over taken by sleep...
Im so very glad that you didn't find me, you wouldn't understand...they never understand and it makes makes me have to do something drastic. The deep morass of solitude is unforgiving and harsh to ones like me...the ones deemed 'mentally unfit'. They don't understand my needs, they don't understand...they don't, they don't, they don't! But you do...Even if you dont know you do. I love watching you sleep, I love are mine.

Rest easy, you are alone...with me.


Pages: [1] 2 3 ... 19