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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Topics - Durbs

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The Lounge / Unreleased FFT Tracks
« on: March 01, 2012, 09:35:33 PM »
These are the tracks hidden in the Attack.out that were never actually used in-game. Thought I'd share (thanks to Eternal for finding them!).

Starts here: This link should have the scrolling bar down at the bottom for easy reference.

Also note that some of them are exactly the same as in-game ones even though they say 'variation of', but all of the Mitsuis and Myus are new and unheard. Enjoy!

Well, as many of you can probably guess, I'm Durbs. This is quite literally my nickname among my friends. :mrgreen:

I suppose I should have done this quite some time ago (I think I've actually been here for almost a year now). Not so awesome considering my post count, but I've still contributed.

My best talent lies in my ability to write (I have a vivid imagination), though I also have a strange talent for abstract mathematics (damn calculus that I'm never going to use :?). Case in point, I have done a significant amount of scripting for Jot5. I've also written my own fantasy story (though I'm not really planning to publish it).

So, I'm welcoming myself to FFH, where all my dreams may / may not come true.

Help! / PPF-O-Matic Issue
« on: January 13, 2012, 01:03:06 AM »
I can't get it to work. At all. I downloaded it from the main page, moved it on my PC from downloads -> a different folder. Now, I can click on it, and it looks like it's going to load, but nothing comes up. I tried running as an Admin. Am I missing a file or something?

Help! / Explaination of Stats/Multipliers
« on: November 15, 2011, 01:09:53 AM »
Browsing through Patcher, I realized I had no idea how stats got generated from the values you can input. Can someone explain it to me / give me a link?

Help! / Since it was never answered...
« on: November 09, 2011, 11:48:40 PM » it possible to change the formation music? This includes the character-building screen and the pre-battle party screens. Can it be done?

Help! / Noob question (embedding?)
« on: October 23, 2011, 05:27:42 PM »
How do you embed videos in a post?

Spriting / Durbs' Sprites (Thought I'd give it a shot)
« on: September 03, 2011, 04:17:42 PM »
Ever since I've come to this site I've been very interested in making sprites, and late last night I finally had the motivation to do so. Keep in mind that:

a) This is my first sprite.
b) I am a total beginner in portraits, so I might not attempt one.

So, here it is. The idea is that Agrias is now in more armor as opposed to her usual sprite. I made the armor completely from scratch so it's probably crap but bear with me.

Basically I used the colors from her already existing armor and elongated her boots. I know the back needs work, but I'm very fond of the front-facing slide.

Help! / Uploading
« on: September 03, 2011, 03:06:36 PM »
Can someone explain to me how you upload pictures to the site from a computer?

Spam / A Gift to the Spam God
« on: August 12, 2011, 08:34:50 PM »
Well, ask and ye shall recieve.

Due to the graphic nature of this program, reader discretion is advised. Should you choose to open the spoiler tag, side effects due to viewing may include death and/or excessive head trauma and eventually death anyways.

Help! / Event Compiler Problem
« on: July 21, 2011, 04:44:05 PM »
'Wrong parameter type. "x" expected but "r" found on line 9'

Can anyone tell me what happened/how to fix it?

Help! / Ok, MAJORLY weird.
« on: July 18, 2011, 05:53:00 PM »
Um... ok. I opened up my modded ps1 iso with FFTPatcher and had something REALLY wierd happen. The iso information (which was written in ps1 coding, which I know because I did it) opened in a PSP format. All of my modifications to slots were still present, but those slots now have PSP names and formulas. I opened up the iso to play it, and everything still worked exactly as it had when I had first patched it. Can anyone tell me wtf just happened?

EDIT: The formulas were not actually modified, nor were the names of the animations, but in the right column on patcher the PSP names are still present. WTF happened!?
EDIT: I also looked in Tactext, and the rows that say the default names were changed too. (Screams in annoyance). What's happening!?

Help! / Default sprite palette change?
« on: July 18, 2011, 03:29:59 PM »
What exactly I mean by this is I would like to switch the secondary palettes of certain sprites with their primary ones (eg I could change what palette sprites you control default to). For example, let's use the current top of the sprites list: Hector. How would I make units you control automatically use the 3rd/4th palette instead of the original 1st palette, and enemy sprites use that first palette?

Help! / Out of curiosity...
« on: June 09, 2011, 05:14:21 PM »
... is it possible to put this-

-into a ps1 games? I vaguely recall Cheetah putting it in Complete, but I have no idea how.

Help! / (Sighs) New problem...
« on: May 29, 2011, 12:48:34 AM »
(Sighs). What I'm trying to do with a move is cause it to inflict Don't Move, Protect, and Shell all on several characters using the sing animation. I'm halfway there; my animation is not totally screwed up like before, but now only two of the statii are present: Protect and Shell. No matter what I do, I can't get it to inflict Don't Move on the character. I have All or Nothing checked, so that doesn't become a question. Also, if I have a guest that is not from my formation (eg something like boco), it gets inflicted with the don't move but not the shell and protect. 0_o

... am I missing something?

Help! / 'Unknowns' of Patcher
« on: May 21, 2011, 03:50:07 AM »
I have a wierd problem- what I've been trying to do for a personal patch is create a mimic to a bard move (inflicts statii on allies, both positive and negative), but something is wrong. When I use the move, range is completely disregarded for the range of a weapon. When I use a 255 ranged move on auto, it asks me to select the range as if I had a sword/dagger/etc equipped, then, when I execute it, the character strikes with a weapon that they don't have equipped. Can anyone explain to me what relevant 'unknown' boxes do in this situation?

Help! / Tactext issue
« on: May 08, 2011, 09:33:45 PM »
Ok, when I open up tactext and attempt to open a saved file...

'Error loading file: Unexpected end of file has occured. The following elements are not closed: Entry, Section, Sections, File, FFTText. Line 78482, position 24.'

Umm... help please? I have too many modifications in that file to start all over. :(

Help! / Forcing guests out of your party
« on: April 16, 2011, 04:32:16 AM »
In a mistake I made between save files, Ch1 guest Delita never leaves. How can I eject him from the party in Ch2?

Hacking/Patching Tools / Quick patcher animation question
« on: April 13, 2011, 08:29:29 PM »
Which number is for the animation for when the ultima demons enter (eg the white teleport)?

And also can someone explain to me why damage only appears when used on the snipe move slots when using animation skills? Actually, more of how can I fix it w/out using those slots is my question.

Help! / About the finishing date of...
« on: March 28, 2011, 01:22:01 AM »
King of Ivalice?

Are either of them still progressing? I've been dying to play through both, as they are each very original and creative.

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