The description on Cloud's Cntr Deathblow is the same format as any other % based healing or damaging attack in Journey of the Five and operates the same as any % based healing or damaging, meaning 85% of the Target's Max HP.
Dante's line in his Intro is:
So I'm not sure what you're talking about there.
Wish deals the same amount of damage to Undead as Phoenix Down, which has always been different than the amount it heals. Wish does Cancel: Dead. Skeletons don't have the Dead status.
Cloud was Summoned in Vanilla by combining the Orrery with a Zodiac Stone. Cloud in Journey of the Five isn't Summoned by either the Orrery or a Zodiac Stone as far as Ramza knows, and people from other worlds are also summoned to the same spot. Ramza has no reason to believe that Besrodio or Mustadio are involved and no source of magic that could be combined with the Orrery regardless.
The AI is the AI.
That screenshot of Ramza's skillset shows you're not playing on the newest version (v1.97e) as the only text item that was replaced in that version was the asterisk "*" symbol.
...The scenes you're referring to as "vague northwest-ish direction" set up things like the state of Ivalice after the Lion War and the foundation of the interplay of the Five's personalities, with Ramza and Link's motives being the general drive across Chapter 1. So uh.
... ...Alma's "arrested glory" statement is explained in the same scene
she makes it, by Ramza, after she leaves. It's also further explained in the Brave Story. You've read the Brave Story so I'm not sure how it's not clear.
Here's a full screenshot of Journal Entry 5:
Posting because uh, the pronoun here very clearly refers to the other
male referenced, not Olan.
Delita's Letter makes no reference to national secrets or anything beyond the fact Ramza is believed to have died and is a Heretic as decreed by a church already waning in power. He is not personally obligated to pursue Heretics as the Kingdom of Ivalice and the Glabados Church are two very distinct and separate entities - the fact they were was one of the central points of the original game, with the Glabados Church attempting to work its way as the power house in Ivalice.
You know what Ramza knows about Olan and Balmafula. He doesn't know anything that you've asked so it's not going to be found anywhere. Outside of the cutaway scenes to Delita and similar things, you the player only know the things that Ramza knows.
The Job Wheel is strict because uh, if you can't tell, this is a long game
, and what you're currently playing is only the first part. You're only meant to have ~6-8 classes open upon completing Chapter 1, and if you look at the skills used by most enemies in the Chapter you'll find they they also only pull from roughly the same amount of classes sans "boss" enemies. If you were expecting to leisurely get Summoners and such by Chapter 1 or early Chapter 2, you're not going to. Period. If you want them early, you're going to need to put some real work down on opening them. As for "A lot of JP", Ramza takes 3100 JP to master all purchasable abilities, Cloud takes 3300, Link takes 2100 (!), Snake takes 2600, and Dante is the main expensive one at 4550, though this is because he has 16 skills
which you only need 4 of at any given time, and overall they take more JP to Master due to their unique RSM choices. Again, you're not meant to master a class in 3 battles. Your average Generic class only takes 1600-2000 JP to master their Active abilities, and on average, RSM choices on them are very cheap, with no RSM in the game besides First Strike costing more than 400 JP and the majority of the ones you'll find in Chapter 1-appropriate classes only costing 100 to 200. In Vanilla these prices could easily exceed 1000 JP for a single R/S/M and the Active abilities could literally
take over 9000 JP to Master (hello Wizard and Lancer). Yes you gain less JP, yes the Job Tree is more restrictive, but the JP costs have also been slashed tremendously in most cases, so I can't even tell what you're on about unless you just want every Job with tons of JP by the end of Chapter 1 - in which case I again point out to you that is the the exact opposite of the intent of this mod and is not going to change.
As for your Guest units, they all come on your level with plenty of JP and high-end gear that you probably can't even afford for yourself at the time they join - and you can bring them into Random Battles if you're grinding so they don't fall behind. The only reason your Guests should be weaker than your main characters is if you let them be, and I can't fix that.