The bottom half is simply for LvlSim and other programs that require you to know the actual raw values in their true forms. It's mostly there for convenience.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Quote from: Rfh on December 20, 2017, 10:31:58 am
Have you dealt with this problem in Jot5 future update?
Quote from: JpHeitor on December 15, 2017, 03:28:04 am
Is there any version of these editors for the PSP?
Quote from: Randombartz on November 22, 2017, 06:37:56 pm
Is it possible to make an ASM to change some unused formula to a White Wind like effect (Heal HP = Curr_CasterHP)? I'm currently trying to make a Blue Mage for my patch and I think it would be really cool to have White Wind as an ability. I was also thinking if it is possible to have a formula which both does damage and inflicts an status with 100% chance (without overwriting the standard 25% chance). Thanks for your attention!
Quote from: Mime on November 12, 2017, 09:03:42 pm
Thank you for understanding my question. So you mean even the yellow square only highlights Ramza, the mechanic still allow Golem to cover the whole party? Correct me if I am wrong but as far as I am aware Last Song adds Quick which is not listed as status effect in FFPatcher but still gets the yellow square highlight for all allies.
Quote from: nitwit on August 08, 2017, 02:17:31 pmThe palette swaps comment is a valid critique. I'll draw up 4 or 5 templates for each tier and split them among the spells. Here are some ideas.
Quote from: nitwit on August 08, 2017, 02:17:31 pmI might be able to double up a few item attributes on items that would never be found together.
Quote from: nitwit on August 08, 2017, 02:17:31 pmrading it in by adding a lesser debuff that cancels it - sleep for confusion, undead for blood suck, maybe don't move for don't act
Quote from: nitwit on August 08, 2017, 02:17:31 pmWhile I'm not explicitly trying to make cycles, I am trying to make simple mechanics that produce emergent phenomena.
Quote from: nyzer on August 08, 2017, 05:57:49 pm
I'd suggest that if you have an absorb on a non-unique piece of equipment, you should also give it at least one flaw.
Quote from: nitwit on August 08, 2017, 08:28:59 amI want to make status immunities common on equipment, which wouldn't work so well with tight coupling among skills in a skillset as you describe.
Quote from: nitwit on August 08, 2017, 08:28:59 amRaven, what's your opinion on improving synergy between skillsets and equipment?
Quote from: Lionheart537 on August 06, 2017, 10:33:10 pm
Yes I'll try to keep skillsets from being too linear and dull, and keeping them in specific, unique niches is just as important. Equipment choices and the effectiveness of those items, formulas, innates (which i don't plan on using for generics besides job-specific skills like dual wield) are important to keep in mind too. Of course I'm not looking at the big picture yet, just the pieces one at a time.
Quote from: Lionheart537 on August 07, 2017, 01:46:47 pmI tend to veiw skillsets as halfs of a whole. Even if one is a bit situational or weak it can compliment a more rounded skillset. While this is true it's still best if each job can stand on their own as more than a secondary. I'm trying to keep roles in mind but i do feel some abilities are tacked on just to have that ability, it's reasoning ends there. I'll think more critically on some skillsets.
Quote from: nitwit on August 06, 2017, 04:07:45 pm
I don't see what's wrong with some skillsets being powerful but lacking flexibility (Wizard w/ nothing but elemental offensive magic) while others that have more flexibility come with additional costs (jack-of-all-mages Summoner with extremely expensive spells). If every job is a mix of abilities that give them all a large degree of role flexibility then there isn't a pressing reason to ever use another job.
Quote from: nitwit on August 06, 2017, 01:29:53 pm
I see you your pony, and I will raise you a smoli.
Quote from: nitwit on August 06, 2017, 05:19:05 am
"In any dispute the intensity of feeling is inversely proportional to the value of the issues at stake." By way of corollary, it adds: "That is why academic politics are so bitter."
Maybe I'm getting old but I can't care about internet slap fights anymore.
Semi-related: The best way to prevent infighting is to periodically troll your users. It relieves tension and sets things in perspective.
For the 1.3/Voldemort issue, I would first back everything up. Then I would create a board hidden even from moderators, and get ready to move a lot of boards there, and I would create and stage an new board there. I'd make a new account named you-know-who and give it administrative privileges, and then when the moment is right "ban" the accounts of all the admins and move all their contributions to the hidden board. I would move the previously staged Voldemort adulation board out of the hidden board. Then I would make a post in News where I type a bunch of tl;dr about drama and modding, and how anyone who has previously disagreed with me will see all their contributions deleted forever.
And then I would wait for the other admins, mods, and users to wake up and log into FFH. Let it play out over a few days, try to wrangle Voldemort himself into it, and let the butthurt flow freely. Then, after the drama is starting to down I'd move the hidden stuff back to their previous locations, make a post telling the truth, and unban everyone.
This is me, harvesting salt:
Quote from: Pride on August 03, 2017, 03:03:01 am
I'll put up the raven signal
Quote from: Lionheart537 on August 03, 2017, 01:43:20 am
it'd be almost impossible to remove all exploits anyway.
Quote from: nitwit on July 31, 2017, 05:24:18 pm
tired: where is FFT 1.3
wired: where is FFT pi
inspired: we are in FFT
Quote from: nyzer on July 28, 2017, 12:22:59 pm
I can't remember if the AI will ever make use of Equip Change.