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 1 
 on: Today at 05:32:36 PM 
Started by DenisColli - Last post by DenisColli
Im a brazilian Argentinian Tango dancer and teacher and Capoeira player in the Free times...
For now ill pass... Cause I have no much... But Maybe one day...

 2 
 on: Today at 05:14:52 PM 
Started by DenisColli - Last post by Zeke_Aileron
Thank God! I love you, brow!
I was Imagine something like this, but didnt had confidence tô do!
As a form to show my gratitude soon I'll make post with Equipe Requirement showing what at code means...
THANKS!  But I have a little question is somewhere a List of Free AP Slots for e acho Race?... Or at last the occupied ones?

Now that is something that is completely based on Hex editing, sadly i can't help you with that since all races have some unknown AP slots not assigned to them in Vanilla FFTA2, but can be used if hex edited to be used properly, so you might have to start hex editing.

 3 
 on: Today at 03:55:11 PM 
Started by DenisColli - Last post by DenisColli
Thank God! I love you, brow!
I was Imagine something like this, but didnt had confidence tô do!
As a form to show my gratitude soon I'll make post with Equipe Requirement showing what at code means...
THANKS!  But I have a little question is somewhere a List of Free AP Slots for e acho Race?... Or at last the occupied ones?

 4 
 on: Today at 03:29:16 PM 
Started by DenisColli - Last post by Zeke_Aileron
Hello again people! Now im here with what i think to be a REAL problem!
im using the FFTA2AE, FFTA2JE and the Text/Command Editor... Not so good with Hex  :(...
My question is: Every time i use this editors to change Soldier Abilities for another this dont reflect in the worriors skill set...
And when i change the Worrior Command "Art of War" to the Soldier "Art of War" to make it more modable all the skill board apears empity! HELP!

Hello again Denis, Moderator Zeke here again lol.

For your issue with the Warrior not learning anything from using DeSgeretjin's Text/command editor, just go to the second "Arts of War" in the text section of the editor, not the command set part of the editor, change the name of it to something else and save, then redo your previous change you did to fix the issue to let Warriors have their skills back normally, and be able to edit it in the command part of the editor.

 5 
 on: Today at 02:35:08 PM 
Started by DenisColli - Last post by DenisColli
Hello again people! Now im here with what i think to be a REAL problem!
im using the FFTA2AE, FFTA2JE and the Text/Command Editor... Not so good with Hex  :(...
My question is: Every time i use this editors to change Soldier Abilities for another this dont reflect in the worriors skill set...
And when i change the Worrior Command "Art of War" to the Soldier "Art of War" to make it more modable all the skill board apears empity! HELP!

 6 
 on: Today at 05:41:18 AM 
Started by Kokojo - Last post by Elric
Nope. Last time I spoke with him, he told me the project is dead/finished now.

 7 
 on: Today at 01:29:53 AM 
Started by Valkirst - Last post by Blunderpusse
Sending virtual hugs for excellent work so far. \(º3º)/

 8 
 on: June 21, 2018, 10:35:13 PM 
Started by Elric - Last post by Nyzer
Firstly, as it's been said, if you're having that much issue with the hit percentages something is very wrong.

Secondly, maxing out your characters' base Jobs and not getting anywhere with any of the other ones is a trap. Their skillsets are very good, but they don't come with a lot of status effects or healing. A party of four DPS and Ramza -  whose versatile skillset is meant to complement any number of secondary skillsets instead of being your single support option - is going to have a tough time against groups that do have strong support skills. Even without whatever issues you're having with hit percentage.

And I'm confused as to why switching Jobs would cause you major issues.
Cloud and Sword!Dante only benefit from switching into the Knight job, assuming you bring along their base skillset: they get to keep the same weapons, move range, and IIRC aren't strongly affected by a stat change. But now they can equip Armor.
Snake certainly loses some useful traits if he switches, but the Ranger job perfectly complements his sneaky design, and Venom Strike is better than Assassinate against most of the Chapter 1 enemies, especially anything that uses mana. Plus, it gives Snake something to use his mana on. His free skills might be useful, but you do get what you pay for with them.

 9 
 on: June 21, 2018, 08:15:06 PM 
Started by Elric - Last post by JayP
Managed to make it to araguay woods. Did so after 8 serious tries at Zirekile falls, then just restarted the game over and over until assassinate worked on the turtle. Without the turtle that battle still took ages since I can't hit, and because the enemies did the energy blast and slow on attack so often I had to use what few turns I got to heal and revive. The counter-geomancy hit every time I did attack with added negative status effects. Side note: I guess the enemy attacks with slow or immobilize have 100% chance to do that effect? That's rough.

There was some new gear available after the falls, so I got it, then on my way back to araguay woods I got steamrolled 4 times by random battles. I'm typing this after one that should have been fairly doable: one beastmaster, one bomb, and one chocobo. Combination of beastmaster reraise/haste and chocobo cure, along with the hit % problem I'm experiencing, meant that the chocobo can undo any damage I manage pretty much right away. The bomb can self destruct, reraise, and do it again. The beastmaster is pretty much untouchable, given the range of his abilities and chocobo cure.

I have most of my guys' special abilities unlocked, but I have yet to see any success with the more useful ones aside from the one time assassinate worked. Also tried changing jobs to get some of the useful abilities I thought maybe would help, like auto potion or energize(I mean the reraise one? Sorry) or Knight's sacrifice, but when I have someone as a nonstandard job my already small chances of victory get even smaller.

I actually tracked my hits for one battle. Bariaus Hill, with three bombs and 7 assorted humans. Before I lost, I missed 32 attempts that had 85% or higher. 5 were 95%. Only one out of more than 25 attempts(didn't count, just estimated) to use a special ability (sleeper hold, finishing touch, song of time, etc) worked. This battle took a little less than 2 hours, and only lasted so long because the bombs were on a separate team and kept some of the humans occupied and away from me.

At this point I'm about to just give up and go play regular WotL so I can feel good about myself.

 10 
 on: June 21, 2018, 08:06:10 PM 
Started by Kokojo - Last post by reev
Sup Kokojo. Ty for this project dude.

Are you planning release chapter 4?

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