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Please use .png instead of .bmp when uploading unfinished sprites to the forum!

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 1 
 on: Today at 10:18:01 PM 
Started by Xifanie - Last post by Lionheart537
I second the modified oil; although I'd call it curse or mark rather than trouble. I saw a hack that allowed oil to strengthen damage for any or all elements, but one that added the extra 20or25% for physical too would be lovely.

For my own inquiry how possible is it to change faith and innocent (or wall if easier) statuses to behave like faith and brave in future ff games i.e. a temp buff to pa and ma. Put them along with haste. I saw a hack that makes vanilla stat change moves (like ruin power) degrade back to neutral gradually. This is close enough but changing the faitha nd innocent stats (which i never liked) would be much preferred. This seems doable but what do the wizards here think?

 2 
 on: Today at 10:06:55 PM 
Started by Mrfuzzy - Last post by Lionheart537
Right, thanks Nyzer!

 3 
 on: Today at 09:47:07 PM 
Started by Barren - Last post by Heroebal
^^ Zombabes Z.0 ?

 4 
 on: Today at 08:52:22 PM 
Started by Eternal - Last post by JamiNeal
I'm not going to lie. I'm still in the middle of a migraine but I'm impatient and really interested.  Reading a lot is currently very difficult. This message is taking the better parry of a half hour. Can you give me some general philosophy? Does this patch address speed being a broken stat, job stat growths, casting not being viable end game, etc? Also, what are learn rates? Can I learn skills by being slapped about by them? Post proofread by my gorgeous and very smart wife for coherency and grammar, because he spells like a drunken 5 year old while finger painting during a migraine.

 5 
 on: Today at 06:42:54 PM 
Started by Barren - Last post by Andrew
I SHALL BE THE FINAL PARTICIPANT!  MUAHAHAHAHAHAHAHAHAHAHAHAHAHA!

 6 
 on: Today at 03:20:07 PM 
Started by Mrfuzzy - Last post by nyzer
Quote
This is just about as detailed as i can be without using pictures.

Don't forget, Xifanie provided you with a picture before. This is a handy time to link it again!



Also, to MrFuzzy:

Quote
you might want to edit the title of your post...

 7 
 on: Today at 10:09:15 AM 
Started by Barren - Last post by DomieV
I almost forgot to mention that I'm in as well.

 8 
 on: Today at 04:41:54 AM 
Started by Mrfuzzy - Last post by Lionheart537
Open the newest Shishi. At the top left select the file tab and open your game iso/bin/whatever you have. You will see two other tabs below the file and image tabs: sprite and other image. The sprite option will be open initially. The sprite tab houses spritesheets for battles and events-they depict characters at different angles and positions, with various limbs about (these are in .bmp or .spr format).

But your question is about EVGRP; which deals with unit formation and portrait images. To change theses you'll use the other image tab. In it's selection box are several options. Scroll down to the unit.bin option. Here you can import new sprites for you units in the formation and job wheel screens. Scroll to the job/character you want to change. Use that image tab (the one next to file at the top left) to import new images or export (copy the current image to your pc). I'd suggest exporting original spritesheets before overriding them with new images, as a back up file. Shishi saves as you make changes so that's it for formation sprites. For their portraits use the selection tool to change from unit.bin to wldface.bin. Once again select the portrait you want changed and use the top image tab to export/import images. You're done! Very simple huh?

This is just about as detailed as i can be without using pictures. The program is very user friendly so you probably didn't need this much detail. As an additional note unit.bin accepts 24x40x16 images and wldface accepts 32x48x16 images, both should be .bmp format. If any other questions come up I'll do my best to answer.

 9 
 on: Today at 04:38:47 AM 
Started by Ansehelm - Last post by Ansehelm
Well, I've certainly learned a lot today...perhaps more than I bargained for.  In my wilder days  :twisted: I might have said sharing is caring, and that just because there's a goalie...but I'll settle for sending some grateful vibes that Plato would be proud of.   :cool: :cool: :cool:

Anyway, one final question - the info on how to input status was very useful, but I'm a little unsure of how to make the other options work.  The weapon options and numerical options seem pretty intuitive, e.g. it only works if PA is at a certain level, but I'm wondering if y'all could guide me briefly through how some of the other options work.  Specifically I'm looking to make an ability (joust) that only works when the user is on a mount, but I can't figure out a setup that works.   Mount and flagged mount don't seem to do anything.

 10 
 on: Today at 12:30:19 AM 
Started by Lionheart537 - Last post by Lionheart537
Hmm great points again Nyzer. I see what you mean how having a cost helps in ways beyond the obvious. It can make basic classes more viable for endgame, and no one likes brainless strategies like Lightning stab, lightning stab, lightning stab. It certainly does seem like a better way to balance than limiting nonmagic abilities to be weak or situational. I was meaning to take some closer looks at successful hacks while I play around with spriting. I hope the creators don't mind anyone leeching off their ideas.

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