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 1 
 on: Today at 12:30:43 AM 
Started by Celdia - Last post by Alaswing
Ehm, Hello :), im trying to use this patch but i dont know if im doing anything wrong, cause when i try to play it it looks like this



Can someone help me to fix it?

Thanks in advance.

 2 
 on: May 26, 2017, 06:00:18 PM 
Started by CONMAN - Last post by CONMAN
Progress log!

Progress totally came to a halt for a little bit as I worked on a Cthulhu sprite- I almost used a palette swapped squid, but it would have been an unacceptable use of that name.  It's pretty close btw.  Spriting is definitely slowing this down.

Need to touch up and complete the first battle series of the 4th chapter, but it's largely set.  It has some "custom music" to boot! I've set up the skeleton for the map path leading to the next series.  That series should be the last story line portion before I release another update patch.

I'm working on a hand full of side quests, a couple single and couple multi-battle series.  Also, the Deep Dungeon Cave of Illusions will open after the first battle series.  Other than the final floor, these battles won't use the protagonists at all... Each battle will be theme battles ie Beoulve team vs, Marvel team vs, Super Boss vs, etc.  I'm going to use the lightened-up maps for the deep dungeon.  I'm removing the find-the-panel to open the next floor mechanic and replacing it with a simple a defeat Elidibs avatar/unit id "x".  I always hated finding those damn panels!

 3 
 on: May 26, 2017, 08:00:47 AM 
Started by Mime - Last post by Mime
Well actually I have been condensing my existing items into alternate palettes of the same icons again and again... I guess I have to do it one more time and freed up some space  :( I admit I have twisted fetish over new items...

Thanks for letting me know that it is replaced by other essential stuff. In case you manage to remember what it is exactly, please let me know. Maybe one day I might want to take the risk to mess with it.  :lol:

 4 
 on: May 26, 2017, 07:56:15 AM 
Started by raics - Last post by raics
I see, good to know. I've wanted to tackle TO PSP myself at some point, so I'm very excited to see others working on it as well. If you don't mind sharing, what hex editor did you use, and did you have any documents/spreadsheets that show where all the data is located?
It was Hex editor Neo, it isn't free but it has some nifty features you don't find in free ones or other paid editors so it's worth it. You can find the starting address for most tables located in 03E8.bin in a post in this subforum and shop data is located in 0000.bin, haven't gotten around to editing encounters yet so I can't say where that is but it shouldn't be too hard to find.

Some of the cheat guides list what the entries in those tables do but I had to find out the rest myself, I'd be happy to share it when I get around to making it presentable.

 5 
 on: May 26, 2017, 06:43:05 AM 
Started by Mime - Last post by Xifanie
A3 and A4 should be fine, but I can't remember about B2.

If you check, there are a lot of icon duplicates just using a different palette. If you are that hurt for icon space, I suggest condensing your existing items into alternate palettes of the same icons. It's really not hard to save quite a few icon slots that way.

And the graphic isn't used, it is just replaced by other stuff in game. Like the "Orbonne Monastery" graphic is replaced by something that is completely different in battle but essential. I just can't remember what lol.

 6 
 on: May 26, 2017, 06:31:11 AM 
Started by Mime - Last post by Mime
So does this means that I cannot even use A3 and/or B2? I mean they shows up fine before and during battle. Will they go glitchy in other part of the game that I did not know about?
By any chance did you know where/when that 2 letters of hiragana graphic will shows up in-game?

 7 
 on: May 26, 2017, 01:33:50 AM 
Started by Holy Knight Wiegraf - Last post by nyzer
Tutorials & Learning
↓↓↓
Tutorial Link Index
↓↓↓
Event Editing 101 by Elric (outdated, but still mostly correct)

---

Hacking/Patching Tools
↓↓↓
EasyVent Editor Super Perfect 2.0

 8 
 on: May 25, 2017, 11:31:45 PM 
Started by Holy Knight Wiegraf - Last post by Holy Knight Wiegraf
ah cool.

And where exactly can I find the event coding?

 9 
 on: May 25, 2017, 10:18:32 PM 
Started by raics - Last post by Eternal
I see, good to know. I've wanted to tackle TO PSP myself at some point, so I'm very excited to see others working on it as well. If you don't mind sharing, what hex editor did you use, and did you have any documents/spreadsheets that show where all the data is located?

 10 
 on: May 25, 2017, 10:14:45 PM 
Started by Holy Knight Wiegraf - Last post by Elric
Remove the EVTCHR animation from that frame and change that frame to animation 24 in the event coding.

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