Event Instruction: {92}InflictStatus ★
See Also: {83}ChangeStats ★
Description:
Inflict a status on a given unit.
Parameters:
Unit ID : Byte (hex)
Unknown 1 : Byte (hex)
Status : Byte (hex)
Unknown 2 : Byte (hex)
Unknown 3 : Byte (hex)
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
Unknown 1 : Byte (hex)
Always x00.
Status : Byte (hex)
0x00 = Revive with 1HP if necessary
0x01 = Crystal
0x02 = Poison
Unknown 2 : Byte (hex)
Often 0x0C, else 0x01.
Unknown 3 : Byte (hex)
Always x00.