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Event Instructions


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FFVI Hacking
Graphics Gale
Event Instruction: {64}WaitRotateUnit ★
See Also: {29}WaitWalk {2D}RotateUnit {57}WaitFieldObject ★ {65}WaitFaceUnit ★ {6F}WaitSpriteMove ★ {E5}WaitForInstruction

Description:
Waits for instruction RotateUnit to end for the given unit before moving forward


Parameters:
Unit ID : Byte (hex)
Unknown 1 : Byte (hex)


Unit ID : Byte (hex)
ID of the unit specified in the ENTD.


Unknown 1 : Byte (hex)
Always 0x00

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