Event Instruction: {46}Erase
See Also: {44}Draw {94}TeleportOut
Description:
Erase the sprite of a unit. The unit is still there and waits to be drawn again.
Parameters:
Unit ID : Byte (hex)
Unknown 1 : Byte (hex)
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
Unknown 1 : Byte (hex)
Always 0x00.