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Complete battle rework topic.

Started by Kokojo, June 28, 2013, 11:16:29 pm


June 28, 2013, 11:16:29 pm Last Edit: June 28, 2013, 11:18:20 pm by Elric
Hello all that want to participate.

Here is the topic for suggestions on how to rework the whole combat system. Every idea is welcome and should be very analysed and debated.

In short, all skills, all classes and all battles have to be reworked. In order to make a suggestion, next post will be filled with accumulated suggestions on those fields.
I keep leaving, I keep coming back. Boomerang boy.


Generic Jobs and skills.


I keep leaving, I keep coming back. Boomerang boy.


June 28, 2013, 11:28:01 pm #2 Last Edit: June 28, 2013, 11:49:58 pm by Elric
Classes should be separated in 3 tiers : 1 Basic class, 4 main class, 4 specialization class (each one requiring ~Job level 3 in a main class) and be easier and more intuitive to use than currently. All the while, tier 3 should be de-advantaged in some ways so that tier 2 always stays a viable option.

Classes shouldn't have more than 5-6 basic abilities and should each have 2-3 special abilities (Equip, movement, reactions, support)

I was thinking of something like:

Tier2 and 3
Chemist-> Healer
Warrior-> Brawler
Thief-> Trickster
Mage-> Sorcerer

Enemy classes only.

I keep leaving, I keep coming back. Boomerang boy.


Sorry, still working on my first playthrough.  I'm getting married in two weeks here so I won't have a ton of free time until after then.  Don't worry, I haven't forgotten about you.
"Pale Ebenezer thought it wrong to fight,
But Roaring Bill (who killed him) thought it right."
- Hillaire Belloc, The Pacifist


Alright, I won't forget about you too...!
I keep leaving, I keep coming back. Boomerang boy.


One problem I had with the battle system is Defense Up/MDef Up across the board. Meaning effectively:
5PA = 3PA
6PA = 4PA
7PA = 4PA
8PA = 5PA
9PA = 5PA
10PA = 6PA
11PA = 7PA

So you might gain one extra PA, but it doesn't affect your physical damage output, what's the point? If you really want to stick to low damage, just drop the raw stats of generic humans and it will do the job.

Unless of course I've got it all wrong and misremembered about it, it's been a while since I last played.
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