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Concerning Sprites

Started by bamseyboy, September 15, 2008, 01:59:38 pm

bamseyboy

September 15, 2008, 01:59:38 pm Last Edit: December 31, 1969, 07:00:00 pm by bamseyboy
I have trouble with sprites... heh.

Could someone give me an example which would help me continue.

How would I make a Dragonkin Class in a random battle without it being Reis' sprite. More speicifically how would I make it a Lancer's sprite?

Vanya

September 15, 2008, 02:25:22 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Go to the ENTD in FFTPatcher.
Find the battle you want to add the character to.
Pick an empty slot or one to replace.
And change the various settings that are mostly self-explanitory.

NOTE: Each battle can only have a certain number of different sprites because of memory restraints.
  • Modding version: Other/Unknown
¯\(°_0)/¯

bamseyboy

September 15, 2008, 02:28:43 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by bamseyboy
What I mean is that in the ENTD you have the Sprite Set and Job options.
I want to have a Dragonkin with a Lancer's sprite, but there's no 'Lancer Sprite Set' so how do I make it work? I want to have the Dragonkin's stat growth without changing Lancer's stats...

Vanya

September 15, 2008, 02:33:17 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Use the generic sprite set and force the skillsets in the Skill box pulldown menus.
  • Modding version: Other/Unknown
¯\(°_0)/¯

bamseyboy

September 15, 2008, 02:43:06 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by bamseyboy
Would that copy the Dragonkin's stat growth though?

Vanya

September 15, 2008, 04:27:22 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
The job determines the stats.
You may be able to make a custom job that uses the Dragoon graphics by manipulating it's M graphics data.
  • Modding version: Other/Unknown
¯\(°_0)/¯