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Expanding the job wheel! Seemingly forgotten knowledge...

Started by LastingDawn, September 15, 2008, 02:03:39 am

Vanya

April 08, 2009, 06:05:03 pm #40 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Actually, that suits my purposes just fine.
I want the Item skillset to be learned automatically and not to be visible.
Giving all the skills 100% should take care of the first part.
Then I use the GS codes to increase to 17 jobs and insert one into slot 17.
If I give the added job the Chemist's skillset I don't have to worry about it appearing.
Then the Item Menu hack will force it onto the action menu.
Then I can give the Chemist a new skillset.
That glitch with changing skillsets only affects generics, right?
I'm not going to use any generics anyway.
Does that sound feasible?
  • Modding version: Other/Unknown
¯\(°_0)/¯

SentinalBlade

April 08, 2009, 08:22:53 pm #41 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Absolutly, please post how it goes. Id like to see how far you take it.

Vanya

April 08, 2009, 09:03:04 pm #42 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Will do! ^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

Xeno3

July 29, 2009, 06:48:06 pm #43 Last Edit: December 31, 1969, 07:00:00 pm by Xeno3
so what ever happend with this discovery? was it fully exploited?

LastingDawn

July 29, 2009, 06:50:25 pm #44 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Well, unless you want classes that already know everything it's pretty pointless, but it could serve a purpose, mayhaps...
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Xeno3

July 29, 2009, 07:17:41 pm #45 Last Edit: December 31, 1969, 07:00:00 pm by Xeno3
so was there no way to input like custom sprites for the job wheel with this knowledge?