A new version of FFTPatcher is available! (0.492)
Started by Xifanie, September 12, 2008, 10:50:17 pm
Quote from: Boco on May 27, 2016, 02:25:47 amI'm amazed at your level of intelligence. As for me, aside from mowing my lawn, I spent my whole weekend bumblefucking through ALREADY MADE EASY TO USE TOOLS to click a few checkboxes and my damn head is about to explode I feel like a caveman here, well most places actually
Quote from: Cerabow on May 29, 2016, 01:09:29 pmThanks again for helping me find the smart encounters hack / making all the wonderful tools and hacks that you do and much thanks to Elric for cleaning up the thread.
Quote from: Xifanie on August 03, 2015, 11:59:49 pm~ Guests in Randoms & Unit Restrictions ~Description[indent=2]This allows you to bring guests into random battles. There is an option to make them uncontrollable in said random battles. This hack also allows guests to be selectable on the squad for any story battle as well, so you have to restrict them if they are already loaded from formation to avoid dupes (which of course the spreadsheet covers. This hack is (hopefully) bug-free in vanilla, as I already configured all guest restrictions. The restrictions don't only apply to guests; you can prevent any special character in your party to join the squad! (And you can force them inside the battle with Load Formation)[/indent
Quote from: Timbo on December 18, 2019, 11:01:19 amThis feels like a dumb question but can we use this hack to add generic units as guests? If so, will they function normally and be able to go on propositions?
Quote from: Xifanie on December 18, 2019, 12:11:10 pmNah, I originally wrote a hack for that for KoI, and not only was it poorly programmed, I never got to the point where I made a hack that could remove generic guests (to get rid of Ramza's companions at the end of ch1).
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