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Xif's Fixes (ASM Hacks & Spreadsheets)

Started by Xifanie, September 12, 2008, 10:50:17 pm

Timbo

As far as I can tell, this hack doesn't seem to do anything. I tried adjusting the sprite set and the name and I've toggled every combination of save formation, join formation, and join after event.

It is entirely possible that I am just stupid though. *Shrugs* Regardless of the outcome, thank you for taking the time to dig this up for me.
  • Modding version: PSX
  • Discord username: Timbo

Xifanie

See, it's hilarious because the hack was 4 bytes off.

      <Location file="SCUS_942_21" offset="4A3D4">
         00000000
         00000000
      </Location>


I made it cleaner. Of course that still won't help you removing generic guests.
  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Xifanie

April 07, 2020, 08:39:00 pm #462 Last Edit: April 08, 2020, 03:33:46 am by Xifanie
Permadeath Terminator
Eliminates the 'Death Counter' permanent death for the player's units (team  0).
It does NOT affect abilities that inflict crystal/treasure.
Once player units reach a death counter of 0 with 100 CT, instead of crystallizing or turning into a treasure, they will gain the 'stars' death counter (like vanilla guests), the '??? Stats' flag and permanent dead, making them impossible to revive.
Before this, the units are revivable for 3 turns, just as usual.


Download Here
Permadeath Terminator.xlsm

Ready to Go XMLs
Permadeath Terminator - Ramza can decay.xml
Base settings, Ramza can decay, thus being able to trigger a Game Over.

Permadeath Terminator - Ramza cannot decay.xml
Base settings, Ramza cannot decay.
  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Heisho

Jesus Christ you are a mind reader!!
I was thinking about a way to make this yesterday!
In any case, this will allow to keep the unit after battle and does not use additional statuses right?
Sorry if it is a silly question its 2AM here
  • Modding version: PSX
Grrr, arwg, hiss, and some other zombie noises...
  • Discord username: Heisho

Xifanie

Sorry @RetroTypes, @Heisho

Small bug that had to be fixed, and I updated the spreadsheet software too.

I also created ready-to-go xmls for those that don't want/need the Excel-level configuration.

Quote from: Heisho on April 08, 2020, 02:48:56 amJesus Christ you are a mind reader!!
I was thinking about a way to make this yesterday!
In any case, this will allow to keep the unit after battle and does not use additional statuses right?
Sorry if it is a silly question its 2AM here
Haha, you're welcome~

No, it doesn't use any status other than dead, not even the immortal flag. Turns out a death counter of 0xFF will show stars, so I just prevented the death counter from decreasing if 0xFF. Otherwise I use the ??? stats flag as a visual cue to tell the player the unit can't be interacted with anymore and is not revivable like a guest would be.

And my wife and awake during the night because she works night shift, so no worries there 😛
  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Heisho

Quote from: Xifanie on April 08, 2020, 03:35:32 amNo, it doesn't use any status other than dead, not even the immortal flag. Turns out a death counter of 0xFF will show stars, so I just prevented the death counter from decreasing if 0xFF. Otherwise I use the ??? stats flag as a visual cue to tell the player the unit can't be interacted with anymore and is not revivable like a guest would be.

Quite impressive indeed. I would never thought about the death counter.
Couple of questions:
The unit will still be alive after the battle ends?
Will this still counts towards the Kill count on the Brave History?
Thanks in advance
  • Modding version: PSX
Grrr, arwg, hiss, and some other zombie noises...
  • Discord username: Heisho

Xifanie

Quote from: Heisho on April 08, 2020, 03:41:35 pmThe unit will still be alive after the battle ends?
Yes, the unit will still be in your roster available for the next fight right away. I was trying to avoid any ambiguity but it looks like I failed. Can you think of a way to reword the description to make it crystal clear?

Quote from: Heisho on April 08, 2020, 03:41:35 pmWill this still counts towards the Kill count on the Brave History?
No
  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Heisho

Quote from: Xifanie on April 08, 2020, 05:33:22 pmYes, the unit will still be in your roster available for the next fight right away. I was trying to avoid any ambiguity but it looks like I failed. Can you think of a way to reword the description to make it crystal clear?

Just add:
Units won't be lost permantly as with crystal or treasure, also the Kill counter on Brave Story screen will not increase.

My two cents.
  • Modding version: PSX
Grrr, arwg, hiss, and some other zombie noises...
  • Discord username: Heisho