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Patch Ideas Proposal Thread

Started by RavenOfRazgriz, September 17, 2012, 06:12:58 pm

Fernando Chris

should the idea realted to the the game only>
  • Modding version: Other/Unknown

Nyzer

Quote from: Fernando Chris on November 25, 2018, 12:38:54 pm
CAn we work together for a project? Leave your email here.


You're posting a reply to a six-year-old comment made by someone that hasn't been to the forum in over a year.



Quote from: Fernando Chris on November 25, 2018, 12:40:25 pm
should the idea realted to the the game only>


Yes, patch ideas for FFT should be related to FFT...
  • Modding version: PSX & WotL
  • Discord username: Nyzer

Raijinili

Nah, they don't have to.

I was thinking about how FFTPatcher lets you modify elemental affinities of jobs, and was surprised to realize I don't know any mods that revamp the whole elemental system and puts it front and center (Golden Sun comes to mind). Then I realized that someone could make an Avatar (The Last Airbender) mod.

I'm not gonna do it, of course. I've never seen that anime. But maybe posting this will help inspire a fan.
  • Modding version: Other/Unknown

Nyzer

Well, sure, but that's still modding FFT into that kind of game, right? So that'd be related.

Honestly, the question just confuses me.  :?
  • Modding version: PSX & WotL
  • Discord username: Nyzer

Gordon_Ramza

Would it be possible to change Ramza's class after Ch. 2 ends, and how easy (or difficult) would it be?
  • Modding version: PSX
The fact there is a character named Beowulf and a family named Beoulve seems pretty stupid. It is not Ramza Beowulf or Beoulve Cadmus/Kadmas.

Raijinili

For some reason, I have this idea for a game modded onto FFT where each battle is:
- You start off invisible (Transparent). This represents your stealthiness when people don't know you're there.
- You go in and steal a character's shoes (losing invisibility).
- You put on the shoes.
- You then need to "escape".

Mechanically, the theft requirement is enforced by forcing you to reach a particular tile, which you can't do using your base movement. You need to Equip Change the shoes on, and then use the extra movement to get to the tile. Victory condition will either be to step on the "switch" or to kill a Chicken next to the tile.

It is possible to require stealing multiple pairs of shoes. You'll need to Equip Change to get past each shoegate.

Possible shoe effects, and their obstacles:
- Jump: Vertical height. Horizontal gaps.
- Move: Horizontal gaps. A corridor of units; if there are 3 units in a row, you need at least 4 Move to get past them. The units can be invincible corpses. (Wait, aren't there tiles anyone can walk on but not stop on?)
- Float: Water and lava.
- Status immunity: I imagine you can create a corridor of spike tiles which have traps that inflict Dead/Stop/etc. (which all the enemies are immune to).
- SP/Haste: If you're not fast enough, a sentinel at the end will instakill you when you try to approach. Need to time it so you can double-turn them.
- Elemental immunity/Protect/Shell/Evasion: Similar to above. Sentinel will deal fatal damage if you don't wear the right shoes.
- Combinations of the above.
- With an ASM hack, shoes may be able to grant innate abilities, such as Fly, Ignore Height, Move In Water, Move-Find Item, and Teleport.

Extra thoughts:
- The shoes can also have negative effects, forcing you to choose between using CT to take them off, and sticking with them.
- May need a self-Transparent skill (possibly with a cost), and/or Sunken State. I believe (hope) Equip Change breaks transparency, so you need to find a safe place to put on the shoes.
- The Steal Shoes skill should be 100% so that the first segment of the battle doesn't require so much RNG.
- There may need to be a hack (an Event instruction?) to remove items from your inventory after battle.
- Perhaps give a choice between multiple units to choose as your thief. Not sure how this will work with fixed builds.


Fleshing out the concept

- Fixed battles. You can't build your thief. They will be provided to you.
- The battles will come from FFT's story battles.
- Dialogue included? Skippable, hopefully.
- You will steal Ramza's shoes.
- You need to steal them before he dies, because he can't be revived.
- There will be three sides in a battle: Ramza's side, the enemy's side, and you.
- All enemies will have their AI set to target you. Once you are revealed, they'll all go after you.
- In some battles with bosses, you need to steal shoes from both Ramza and the boss.


I don't know, the concept of stealing shoes off someone's feet is just hilarious to me for some reason.
  • Modding version: Other/Unknown

Elric

All pretty much doable via events and attack.out sheet alone, but like... what? xD
  • Modding version: PSX
<@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.


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Raijinili

I designed it to be doable. The only part that I don't know how to do without ASM are the removal of shoes after battle and a way to implement character choice.
  • Modding version: Other/Unknown

Arthur Rightous

Hello. I don't know if anybody has proposed this before or if it's already a thing, but IT was thinking what if monsters have jobs? Monsters still don't earn JP, but they can either get new jobs either by gaining five levels in their current job, or by getting a certain amount of crystallizations. IDK, this might crash the game because of too many monster sprites in use, but would be quite fun, even if it's only one monster type that gets a job. Additionally, either you can recruit the monster from the soldier office or Poaching den once you've encountered them. Monsters will have only three attacks, all learned, and the Beastmaster skill is now useless.

Some ideas would be adding more chocobos, seeing that there are already so msny chocobo sprites already done. White chocobo, Gold chocobo, armored chocobo (that can equip armor, hooray!) and a chocobo cannon ( yes a chocobo cannon) would be cool

The Malmboro (I forgot who made that, it was Alma inside a Malboro sprite I believe) would be awesome.


If you think this can be made possible, I will work on monster job ideas right away!

  • Modding version: Other/Unknown
I have no experience in hacking, but am glad to be of any assistance

DON'T TREAD ON MY FLOWERS

Nyzer

Monsters have shit tons of hardcoding that makes fundamental changes to how they function anywhere from difficult to "it would be easier to remake FFT from scratch".

Also, assume any unused or WotL specific methods for job unlocks are not possible.
  • Modding version: PSX & WotL
  • Discord username: Nyzer

Arthur Rightous

  • Modding version: Other/Unknown
I have no experience in hacking, but am glad to be of any assistance

DON'T TREAD ON MY FLOWERS

Arthur Rightous

Hello. I'm still not familiar with what you can and cannot do with ASM hacking, so these ideas may not be doable. Please let me know whether or not they can be done.

Worker 8 needs to be repaired before it can join your party. This is basically just to make the game a tad bit harder. Some of Worker 8's parts are hidden in Ivalice, and you have to travel around the world map to find the parts. When you land on a certain area on the map, a text will pop up  saying that you found one of the parts. I don't know if this can be done, but maybe replacing one of the Items in the Deep Dungeon/ Midlight's Deep with a Worker 8 part would make it even more challenging. I suggest replacing the Kiyomori, since that can be bought at the Outfitter.

Teleportation has less of a chance of failing, but now cost MP. Not sure if that one has been proposed yet. Master Teleportation will remain the same.

Nyzer was saying how you can't have item consuming abilities, but does this also apply to the Formation/ Party Roster and not just a job ability?

Destroying eggs will now give you common Poached Items.

Phoenix Downs (or some other item) can be used to hatch eggs immediately
  • Modding version: Other/Unknown
I have no experience in hacking, but am glad to be of any assistance

DON'T TREAD ON MY FLOWERS

Raijinili

ASM hacking is reprogramming the game. If it could've been programmed in, it can be reprogrammed in.

I think the easiest of those will be the destroying eggs one, as long as you don't need to show a dialog box. When an egg is destroyed, call the poach code with arguments, faking other things.
  • Modding version: Other/Unknown

Arthur Rightous

I'm pretty sure this is possible, but I don't know if anyone's done it yet. How about converting all the skills like Thief, Dancer, Bard, and Knight into one ability? Instead of Steal EXP and Steal Helm, the game completely randomizes which ability will be used. Steal Heart will have to be tweaked or excluded though. You will probably have to heighten the chances of getting a successful Steal or Rent in the game to make it more fair.
  • Modding version: Other/Unknown
I have no experience in hacking, but am glad to be of any assistance

DON'T TREAD ON MY FLOWERS