Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.
Started by RavenOfRazgriz, September 17, 2012, 06:12:58 pm
Quote from: Jumza on March 28, 2015, 09:08:45 pmThis all sounds very possible with FFTPatcher work + a few existing ASM hacks (Like roster size increase). The FFTPatcher is extremely user-friendly, I bet you wouldn't have much trouble getting this going.EDIT: Except increasing JP gains and adding noses Can't do that with FFTP (unless you give everyone JP up, or move JP up, but that won't fix noses haha)
Quote from: Jumza on March 29, 2015, 10:47:24 amIf you wanted to, for example, give the Chaos Blade the properties of the Excalibur (Innate Haste, Strengthen Holy) along with Chaos Blade's original properties (Innate Regen and proc Petrify) you would have to click a total of 5 buttons after opening the FFTPatcher.Open FFTPatcher and create new PSX or PSP patch1. Click Items tab2. Click Chaos Blade3. Click Item Attributes (on the Chaos Blade page, not the tab)4. Click Holy under the Strengthen category5. Click Haste under the Permanent Status categoryDone.When I said user friendly I meant it
Quote from: Jumza on March 29, 2015, 01:55:10 pmYou should download the FFTPatcher and explore it for yourself, you'd see that everything you want to do is basically possible using the one program, but I'll address your questions anyway.I'm not sure how the FFTP handles the PSP exclusive items (like the Dark Knight / Onion Knight only weapons), if it can edit them or even see them at all. It is recommended that you edit the PSX version of the game, not the PSP one simply because more people have done work on it. In both versions though, you can set certain classes to be able to equip certain items in the Jobs tab.You can change weapons from 2H to 1H and back again really easily, it's just a checkbox.If you want to remove an item from throw, you have to remove it's item class from the skillset. If you don't want Ninja's to throw Chaos Blades, you have to remove Knight Sword from the Ninja skillset. If it's just enemies that you don't want throwing that kind of stuff, set their chance to learn (in this example, Knight Swords) to 0%.EDIT: I'm sure there is a better way to exclude certain items though, I've never tried to do that before There is a treasure hunt tab which allows you to edit the X and Y co-ordinates of the items you can get, you can find out the Co-ordinates by going to the map section on the site, it's got all of that stuff listed. You can also change the treasures themselves in this tab, and if you want to make it 100% to always get one item you can just set both (the lower chance and the higher chance) to one item.Go download the FFTPatcher!
Quote from: Zolias on March 30, 2015, 08:59:14 amOk, decided to bite the bullet and download it. Now I gotta ask.... where's the instruction manual, because I have no idea what to do...I can understand a few things, but it mostly looks like gibberish to me
Quote from: Jumza on March 30, 2015, 10:29:16 amIt doesn't really need one It shouldn't be gibberish either, just open up the FFTPatcher program, go to the top tabs and select New PSX Patch or new PSP patch and go to town exploring all the things!FFTOrgASM and ShiShi can come later, you should explore the patcher first
Quote from: Jumza on March 30, 2015, 04:38:40 pmYou could It would be wise to get a little work done before hand so that you might take some screenshots or videos and show them off to people, but yeah. Go for it!
Quote from: Zolias on April 01, 2015, 06:40:34 amI can't say whether or not people would enjoy this game idea, as it's akin to a self-insert fanfiction
Quote from: Jumza on April 01, 2015, 05:05:28 pmI would say that most, if not all of the sites mods are just fanfiction (especially JoT5 ).You could probably ask an ASMer to help you out with that formula, whether they do it themsleves or if they help you figure it out. Formulas aren't too hard to handle as far as I know.My suggestion would be to replace Ramza and his sprites / jobs with your main characters, and paste Ramza's old stuff anywhere else. If he isn't in your party for the entire game like the Main Character is, he doesn't need the special code in his job that allows him to grow throughout the chapters (also I think that's what you have to do anyway). Ramza could easily be made into a special character that changes throughout the times you encounter him.
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