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June 21, 2025, 04:48:12 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


New Weapons

Started by theAntic, August 13, 2012, 03:44:38 am

theAntic

I've been playing around with FFTPatcher and FFTactext to add some new weapons for the game.

I started with a fresh ISO and added the new names to some empty Item spots. Changed the Item Description areas (actually... I found Item Descriptions in various menus... not sure if are each of them different?)

Anyways, the FFTactext patch worked. I went to FFTPatcher to pick palettes and stats, selected weapon type, added effects, etc. Then I added new weapons to my file with LionEditor.

The new names worked... but the weapon sprites are Japanese characters. And the items don't recognize as weapons - they're just generic things you can put anywhere. Not sure what the next step is....

Are there any good FAQs out there for adding custom weapons, etc? Any expertise is appreciated! :)

Durbs

August 13, 2012, 05:43:30 pm #1 Last Edit: August 13, 2012, 05:52:19 pm by Durbs
Hmm... you said you added truly new ones (new / unused slots) instead of editing over old ones? Because if it was the former, then you're already in trouble. That's more than likely the reason why you're having the problem. From the sound of it, you didn't make a corresponding patch to fix the item palette (and by extent define the item). Just do that in Patcher, under the Items tab.

EDIT: Sorry, misread a bit a lot; did you use a pre-existing save to load onto the patched iso? It'll be buggy in many cases if you load a file that doesn't match what iso you are playing on (e.g., best solution is to start a new game). If an existing file and a new file are on the same save, basically, it may screw up.

EDIT #2: For future reference, this is best placed in the help section.
  • Modding version: PSX