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About tutorials

Started by Dome, April 01, 2012, 08:21:05 am

Dome

"Tutorials" in the game are like events, right?
And, if they are, can they be "Cannibalized" to free up some space for custom events?

"Be wise today so you don't cry tomorrow"

formerdeathcorps

Correct, though you may then need to black out the tutorials option so people don't accidentally click it and access events in a weird order.
The destruction of the will is the rape of the mind.
The dogmas of every era are nothing but the fantasies of those in power; their dreams are our waking nightmares.

Pride

There's a few empty event space already, you could also remove a few events from the game as well (such as forcing the player to save Algus)
  • Modding version: PSX
Check out my ASM thread. Who doesn't like hax?

3lric

Pride is completely correct on that, there are a several multi-choice scenario's in the game (Algus, Boco, Mustadio) But depending what you are intending to do, the emtpy events still available in vanilla may be the best option, since you wouldn't have to change the tutorial events that way
  • Modding version: PSX

Dome

So...does someone know how much space can be "Created" for custom events if you remove Tutorials/multi-choice scenarios?

"Be wise today so you don't cry tomorrow"

Pride

Not certain... But quite a bit
  • Modding version: PSX
Check out my ASM thread. Who doesn't like hax?

Dome

Eheh...good to hear
Thanks for the info guys!

"Be wise today so you don't cry tomorrow"